(Topic ID: 76412)

WOZ spinning house calibration problem

By zucot

10 years ago


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  • 77 posts
  • 35 Pinsiders participating
  • Latest reply 5 years ago by Lilpro66
  • Topic is favorited by 8 Pinsiders

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#73 5 years ago
Quoted from DCFAN:

The coil for the witch legs should not fire when the house is spinning. Once you have shot the ball around the house the required number of times, then the house will stop spinning and the coil for the legs should fire to attempt to pop out the legs. If the calibration for the legs is not right then the coil will fire but will not push the plate that makes the legs pop out.

Once in awhile you have to physically turn the house a couple clicks if the legs jam or don't come down.

Calibration of the house is more artform than science !

The idea is to get it to work mostly. From legs 100% down to about 75% down.

And turn the house manually every couple hundred plays a click or 2 for maintenance.

I can get it to work perfectly, but once in awhile I have to move the house a little without going thru a calibration marathon.

It works for me.

#75 5 years ago
Quoted from WolfManCat:

Ok, well I have activated munchkin mode, but I dont think my coil fires under the house after it stops spinning.

Test it in the device tests or coil tests.

Pull out the upper white switch to the left of the open coin door to power the coils with door open.

If it won't fire look for loose wires under the playfield.

#76 5 years ago
Quoted from WolfManCat:

Ok, well I have activated munchkin mode, but I dont think my coil fires under the house after it stops spinning.

If the house is way out of calibration the door won't move at all. The black plastic peg will just hit the wood.

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