Just out of curiosity, what are your settings?
I'm at +5, 22.
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Quoted from zucot:This is a great writeup, but I still had it behave perfectly in test and inconsistently in actual gameplay. I'll poke around under the playfield tonight.
Same here.
It is as if the the "toy" loses a bit of power when it is actuated during a game. IOW, during the dedicated test, it is at 100% but when it trips during a game, it is losing a small percentage of the calibration.
The attached video does mention one issue that must be noted, if you exceed the clocking of the house, it is very easy to jam the solenoid.
Quoted from StevenP:What do you mean by "exceed the clocking of the house"?
toro's explanation is correct. What I found is that when I went way off the end of the adjustments, it was possible to trip the door solenoid and the pin would jam against the house. When that happened, the solenoid would not retract. All it took was a gentle push to get it to retract.
I don't know if there is an issue with the adjusted value of the house during the test being different that what the house will stop at during game play. I played the game for quite a while before I saw the test. That I get a different result from the test versus the playing mode is the concern. So I'm guessing some people have already figured out the same thing, set it up in the test and add a point or two to rotation to get the intended result when the door action is called for during play.
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