I could definitely see it going that way...
What stands out for me is the fact that the right outlane is REALLY wide- if you aren't paying attention the ball is gone before you know it.
The witch magnet(s) slung at least three of my (first) balls straight down Toto's gullet, while the left outlane was pretty tame by comparison. The pop bumper/target array is genius; with a little experimental nudging, you can walk/bounce the ball back up the lane and back into play. With all the games I played, I made it a point to shoot for different areas of the PF with each new turn. There is so much going on in the game it's tough to take in all in. The good news is, the castle PF is really addicting! I was worried that it was going to be a waste of space, in reality it was quite the opposite. The flipper cradles really well and it wasn't too difficult to recover the ball once it left the flipper. The house on the other hand, is pretty brutal with the timing. (Think AC/DC lower PF... With no saver.) It will really take a bit of practice to get the house to reveal the witches legs! The mid-right flipper took a bit of time to remember that it was even there- and once I did, it definitely opened things up; I'm trying to think back if I ever got that right side magnet to activate. Hmmm... The ramp to the house and ball lock is very satisfying; like Jvspin stated on the players thread, once the ball gets past a certain point on the ramp, it gets sucked around rather quickly. The VUK's are really well done and fire rather quickly to get the player's ball (up the wire-forms) where it needs to go. Even thought the game only has one physical ramp, it feels like it has three. The loop shot is well constructed and can be successfully linked if one chooses to do so. The trumper bumpers are not too hard to get past and they don't hold the ball for too long. (Unless you wanted them to.) The right side upper PF (above and under the house) was a bit of a quagmire, either it held the ball for (what seemed like) a really long time, or the monkey came and got it. There seemed to be no middle ground. A hard plunge did bypass the whole thing but, I was hoping for a bit more than that. The Winkie Guard did his duty by keeping the shot above the magnets, making it a good "risk/reward" kind of shot. I would have liked to have seen inline drops instead but, I can understand that the space for him was limited so he just simply "resets" until the third guard (possibly more?) is defeated. The witch should be one of the main focal points in the game but honestly, most of the shots to her were not deliberate. She melts down in progressive stages; it's more robotic than fluid right now. I would like to see her just melt all in one final shot with green flashers strobing all around her during the process. I also really wanted to see the crystal ball in action but alas, it was sleeping...
Now that I've had some time to reflect on my games, (some good, some bad) I can confidently say to people that have pre-ordered it, you WILL have fun. The shots and gameplay can be as wide and deep as you want them to be. It will truly cater to a broad level of players. My favorite thing not mentioned about the game is the scoring- it's pretty damn low. EM low. (No more "billion+" scores!) In fact, I was really happy to get into the 10,000's!!! The second thing that strikes me about WOZ is how much more nudging is involved. The game just screams "NUDGE ME!" (Or at least it does with the PPE setup anyway...) All the PF's on WOZ require constant input from the players hands; I'm guessing most of us (at home) will either have the tilts extremely loose, or not installed at all.
I am very excited to see/play the rest of the game once it is completed.
I also wanted to say,
Sorry about the passionate opinions earlier. (woz, Chocky, ___) Half of it was excitement, half was from lack of sleep. I realize that it there are a myriad of things people wanted to see/hear that aren't in this particular version as it's a demo model. Only Jack knows why he setup the game to play as it did. (I'm guessing for kids and non-players...)
I just really hope everyone on here can go in with low (or no) preconceived expectations/notions before pressing the start button on the finished game for the first time. If you can do that, I'm sure even the "haters", will be pleasantly surprised.
Thanks for the time!
I will copy this to the players thread as well for those who are searching for additional info.