(Topic ID: 25633)

WOZ @ PPE - First Video

By jhoward1082

11 years ago


Topic Heartbeat

Topic Stats

You

Linked Games

Topic Gallery

View topic image gallery

Out_of_control.gif
krampus2.jpg
Mj-thriller-popcorn-o.gif
woz-scoring.jpg
grow_a_pair.jpeg
530109_531673180183506_210167863_n.jpg
IMG_1573.jpg
IMG_1638.jpg
IMG_1593.JPG
IMG_1581.JPG
IMG_1580.JPG
IMG_1578.JPG
IMG_1569.JPG
IMG_1633.JPG
IMG_1626.jpg
IMG_1579.JPG

This topic is closed.

There are 601 posts in this topic. You are on page 4 of 13.
10
#151 11 years ago
Quoted from AkumaZeto:

Everyone i know says you invested in jjp becasue he is begging for investors!
so how much Kim, did you give jack the full $250,000 he is begging people for.....you think your the only one he approached.

It is your claim Jack is actively looking for investors? Just trying to sure I understand exactly what you are saying here.

Quoted from AkumaZeto:

Please inform me on the axe to grind with JJP. I have none. This is only the 2nd jjp thread i have ever posted in you bald douche fuck.

Just going by post titles, I stopped after 5 WOZ threads and 2 JJP threads. Now, I admit I didn't go and click on every thread for content, but why would you even claim something so obviously provable?

WOZ @ PPE - First Video [attachments]
User last replied: 1 hour ago. Most recent reply: 19 minutes ago

Was starting JJP a good idea? [attachments]
User last replied: 1 week ago. Most recent reply: 6 days ago

WOZ confirmed shipping date [attachments]
User last replied: 1 week ago. Most recent reply: 1 week ago

Any Linux Users/Developers Curious About JJP's System? [attachments]
User last replied: 1 week ago. Most recent reply: 1 week ago

Confirmed WOZ is Headed to P.P.E. & HD Video Today [attachments]
User last replied: 2 weeks ago. Most recent reply: 1 week ago

excited...new woz le owner [attachments]
User last replied: 2 weeks ago. Most recent reply: 2 weeks ago

Latest update from Jack on WOZ........ [attachments]
User last replied: 3 weeks ago. Most recent reply: 2 weeks ago

#152 11 years ago
Quoted from ianwho:

I can't believe that people are really freaking out about flipper strength. They will have that fixed guaranteed. No new pinball machine is going to be released with weak flippers. Calm down everyone. I'm sure that when its releases the ball will fly up that ramp. Sometimes I think people are just looking for reasons to hate. I'm younger than majority of you, but my maturity is at a far higher level than a lot people on here at times. You all know the flippers will be fine. Quit lying to yourselves.

If the game needed stronger flipper coils why hasn't JJP installed them already? That's a 10-20 min job max.

#153 11 years ago
Quoted from pinball_keefer:

It is your claim Jack is actively looking for investors? Just trying to sure I understand exactly what you are saying here.
Just going by post titles, I stopped after 5 WOZ threads and 2 JJP threads. Now, I admit I didn't go and click on every thread for content, but why would you even claim something so obviously provable?
WOZ @ PPE - First Video [attachments]User last replied: 1 hour ago. Most recent reply: 19 minutes ago
Was starting JJP a good idea? [attachments]User last replied: 1 week ago. Most recent reply: 6 days ago
WOZ confirmed shipping date [attachments]User last replied: 1 week ago. Most recent reply: 1 week ago
Any Linux Users/Developers Curious About JJP's System? [attachments]User last replied: 1 week ago. Most recent reply: 1 week ago
Confirmed WOZ is Headed to P.P.E. & HD Video Today [attachments]User last replied: 2 weeks ago. Most recent reply: 1 week ago
excited...new woz le owner [attachments]User last replied: 2 weeks ago. Most recent reply: 2 weeks ago
Latest update from Jack on WOZ........ [attachments]User last replied: 3 weeks ago. Most recent reply: 2 weeks ago

Owned

#154 11 years ago

If the game needed stronger flipper coils why hasn't JJP installed them already? That's a 10-20 min job max.

*facepalm*

They are adjustable! Ad-just-a-ble!!!
(starts pulling out hair.)

#155 11 years ago

Oh don't be so dramatic! The gist of his post still stands because if that was my showstopper pinball game I would adjust the flipper coils to play their best NOW rather than letting it play badly and telling people they're Ad-just-a-ble!

#156 11 years ago
Quoted from NimblePin:

*facepalm*
They are adjustable! Ad-just-a-ble!!!
(starts pulling out hair.)

Adjustable in strength??? How so???

#157 11 years ago

And I agree with you Chocky- I don't know why the game was setup to play that way either. (Possibly for the dozens of kids attending PPE perhaps?) At least we know that it's not going to be an issue when the game ships.

How so???

I'm guessing a more sophisticated/broader take on the Stern "Coil Pulse Power" setting? Maybe even giving the menu option to tune each coil under the PF independently?

Keith?

#158 11 years ago
Quoted from NimblePin:

How so???
I'm guessing a more sophisticated/broader take on the Stern "Coil Pulse Power" setting? Maybe even giving the menu option to tune each coil under the PF independently?
Keith?

surely. Capcom even had such a system in their pins I believe. not exactly rocket science amirite>?

#159 11 years ago

Thats one pretty looking machine, a work of art. Looking forward to heading down the yellow brick road.

-1
#160 11 years ago
Quoted from RGR:

Well all I can say is, WOZ is PROOF that a quality pinball can be built. Sure there will be some small issues such as the flippers but all that needs to be done is to change the coils. The next test for WOZ is reliability and to see how the parts and the LCD hold up over time.

Ahhhhh RGR RGR RGR RGR ..... lol

Read your post again .... The first sentence contradicts the remaining statements.

How can it be "quality" if the flippers are no good and we don't know how long it will last?

I need to get you back to Auckland and get you on the kiwi beer and teach you the RD way .....

Dave.

#161 11 years ago

lol Dave, yeah well the quality is things like the LEDS, playfield design, cabinet artwork but the flipper coils...... aint a matter of quality as such just a issue of putting in the right part. The coils are not performing badly due to them being shitty but it appears to be the wrong one.

Hmm as for the game lasting, there is no reason to suggest it wont, but from what homepin says abou the LCD... It is alittle concerning but then that is a product that was not made by JJP.

I am sure you have seen that I have said if this game is shit then I am giving up playing... again...

If WOZ is good then l'll be back for the regular meet in March??? Will you have a WOZ by then??

#162 11 years ago

<quote>All it takes is one or two actors to do the pinball specific call outs but they seem to have everything triggering clips of bad actors badly re-enacting phrases from the film.</quote>

You do realize they are dead?

Still, if you can use the real actor's in movie clips, you should be able to lift some dialogue that fits the action.

I think most of the voice actor's are fine, except the witch. She's too Brooklyn and not enough Mid-west.

#163 11 years ago
Quoted from Spankey:

<quote>All it takes is one or two actors to do the pinball specific call outs but they seem to have everything triggering clips of bad actors badly re-enacting phrases from the film.</quote>
You do realize they are dead?
Still, if you can use the real actor's in movie clips, you should be able to lift some dialogue that fits the action.
I think most of the voice actor's are fine, except the witch. She's too Brooklyn and not enough Mid-west.

Yep ... these are sound clips, and you can't hire back dead actors to create new, high-quality ones that match the modes. Definitely room for improvement ... but it's software, that can be upgraded easily once the clips are refined.

The quality in the game is in the fit, finish, design, technology, etc... All else seems to have great potential with software.

#164 11 years ago
Quoted from RawleyD:

I love how people in this thread think the gameplay looks "boring".. of course it looks boring, you're WATCHING pinball and not PLAYING pinball.
I don't know about others, but it's boring as hell watching someone play pinball, especially on a video.
Game looks awesome btw, and I see lots of fun shots. Sorry a lot of you can't see it.

"It's OK Wallet, don't listen to the bad men."

#165 11 years ago

JJP thread program

10 Start JJP about something new
20 everyone starts going crazy about new whatever
30 instigators around page 2-3 start some type of typical argument
40 others start losing interest
50 someone starts a new JJP thread
60 instigators realise no one is listening in previous thread
70 GOTO 20

Infinite regress I know, but as is life here apparently.

#166 11 years ago
Quoted from Atomicboy:

JJP thread program
10 Start JJP about something new20 everyone starts going crazy about new whatever30 instigators around page 2-3 start some type of typical argument40 others start losing interest50 someone starts a new JJP thread60 instigators realise no one is listening in previous thread70 GOTO 20
Infinite regress I know, but as is life here apparently.

Can you post this in the form of a flow chart?

#167 11 years ago
Quoted from Snowdale:

"It's OK Wallet, don't listen to the bad men."

Lol! Wiping coffee of the laptop. Thanks dude.

#168 11 years ago

Sometimes pinside in the morning is a TRIP! There has to be a silent group out there who just likes to play pinball. All pinball. And the more pinball, the better. Church of Pinball - it's Sunday, get out of bed and go to Church

#169 11 years ago

Akuma, seriously, just stand mute on things you know utterly and absolutely nothing about.

As for the weak flippers, the left flipper definitely looked a little sluggish. I have no doubt they'll rectify this problem. The game hasn't even gone out on proper test yet.

It's also amusing how those who have gone on record as hating the WOZ theme have to continuously update us on how they hate the sound and music on every update or new video posted. It's redundant. Yes, we understand that if you hate the WOZ theme that you're probably not going to like the music and sound callouts.

The lights and look of the playfield are just phenomenal. I enjoy these update videos, but they're all sort of vanilla to me at this point. I don't think I'm going to get any MORE excited until I'm standing in front of a shipped finished product, ready to play.

#170 11 years ago

re Keiths post: Thats attention to detail! Can you imagine the diabolical rules he is concoting for this game!
Now get over to my house and set a GC score on my lotr!

#171 11 years ago
Quoted from RGR:

Adjustable in strength??? How so???

Many manufacturers have done this....Stern, Capcom, Alvin G, Inder, Spinball (and probably more). Most do it through software, but the latter two did it through movable jumpers on the PSB.

#172 11 years ago

Where are the pictures NimblePin?

#173 11 years ago
Quoted from rommy:

Sometimes pinside in the morning is a TRIP! There has to be a silent group out there who just likes to play pinball. All pinball. And the more pinball, the better. Church of Pinball - it's Sunday, get out of bed and go to Church

Indeed. What a good idea. Lucky for me, my church is attached to my house, so I don't even need to change and brush my teeth to play..er...pray.

#174 11 years ago

WOZ threads: "Come for the updates, stay for the fighting and nipple pinching."

#175 11 years ago
Quoted from joestro78:

WOZ threads: "Come for the updates, stay for the fighting and nipple pinching."

So true!

The voice acting does not bother me at all. I thought they were pretty spot on. Beast, however, does bother me on X-Men - a lot.

#176 11 years ago
Quoted from luvthatapex2:

It didn't seem the player had trouble making the ramp with a well timed shot. (It reminds me of the shot in DemoMan where if you just bat the ball around there is no way you can get it up to the cryoclaw, but a good player can do it no problem.)

i don't know what your talking about.....any good playing demo man, that right ramp is an easy shot. maybe you played a poor machine with badflippers?

love the video, the colors, and finally some speedy gameplay. can't wait to play this baby in a month or 2.

#177 11 years ago
Quoted from ThePostmaster:

I would love to see the guy playing try a death save, with Jack standing right there
Just slam the thing around. That would be funny.

Probably be very difficult with a post between the flippers.

#178 11 years ago
Quoted from RGR:

Well all I can say is, WOZ is PROOF that a quality pinball can be built. Sure there will be some small issues such as the flippers but all that needs to be done is to change the coils. The next test for WOZ is reliability and to see how the parts and the LCD hold up over time.

holy... You are considering the flippers "small issues"? Dude, the flippers are your control to the game. There is nothing more important. You can't have a quality machine with crappy flippers. And you can't make a determination that "all that needs to be done is change the coils". Geez this had to be one of the dumbest things I've ever read on pinside.

#179 11 years ago
Quoted from DCFAN:

Welcome to pinside Kerry
Glad that you were able to see the game.
Sorry about your Dad

DCFAN... Thanks for the kind words. I really appreciate it!

WOZLE is simply stunning. I saw things in this game that are under wrap & key. JJ asked us not to take pictures of certain things. All the WOZ lovers are going to LOVE this game, and the haters, well, you'll probably see most of them playing the game in the closet.

Kerry

#180 11 years ago
Quoted from Kerry_Richard:

see most of them playing the game in the closet.

Not going there, not going there....

#181 11 years ago
Quoted from Kerry_Richard:

All the WOZ lovers are going to LOVE this game, and the haters, well, you'll probably see most of them playing the game in the closet.

It's official ! Woz owners are out of the closet !

Jim

#182 11 years ago
Quoted from mechslave:

It's also amusing how those who have gone on record as hating the WOZ theme have to continuously update us on how they hate the sound and music on every update or new video posted. It's redundant. Yes, we understand that if you hate the WOZ theme that you're probably not going to like the music and sound callouts.

For what it is worth, I do not hate the WOZ theme, JJP or any part of the venture, but the sound package right now is just bad. I am sure there are good parts, but the BAD just stands out so glaringly right now that how can you not comment on it?

I have not heard one person say they are thrilled with what they have HEARD so far...

#183 11 years ago

Based on this video and only to add input that maybe JJP can use in a positive way .

Voice acting needs to be re worked ( Witch ect sound great , Dorothy is very average )

Flipper issue as many have already stated

Goals ( call outs and lighting lack in clarity ) During multi ball looked like the player was just knocking the balls around , could nt see a goal

Was nt impressed with the clunky gameplay at all

#184 11 years ago
Quoted from markmon:

holy... You are considering the flippers "small issues"? Dude, the flippers are your control to the game. There is nothing more important. You can't have a quality machine with crappy flippers. And you can't make a determination that "all that needs to be done is change the coils". Geez this had to be one of the dumbest things I've ever read on pinside.

Ok tough guy, given that the issue is power and not the mechanism whats the solution... Dont hold back now...

Lol btw they are small issues... A bigger issue would be designing a piss poor cannon with parts made in China then having a thread on here asking wtf is going on.... Or having a perspex playfield cover that cant be changed over unless you get a new playfield, orrrrr shitty cab artwork that you cant do anything about....

So given that they have done an awesome job on the pf, cab (things that are beyond the point of no return) I am sure they will come up with an easy fix for the soft flippers. Am I not correct in saying that they are using Williams parts for this game??? Is there not a choice is different strength coils??? Oh btw this could not have been the stupidest thing said on PS.... Saying that you like IJ4, IM or are happy with ACDC.... LAWLLLLLLLLLLLLLLLLLLlllllllllllerrrrrrssssssss

#185 11 years ago

Did anyone try rubbing there belt buckle on the cabinet to make sure the cabinet could take it? lol

#186 11 years ago

JJP sent out updates with more than a few music clips. There is "ball start shooter lane music" or something like that. There was some multiball music released. I think there was even a number put out by jack as to how many pieces of music Granner made for the game.

All you're getting in the vids so far is the main woz tune looped.

The flippers are not set to full strength for whatever reasons you wouldn't set the flippers on a demo game to full power. I can think of a few reasons. You really just have to think a little.

When the game is complete, people who are commenting on the attract mode looped music they hear now will say: oh.

When the game is complete, people commenting on the weak/sluggish flippers will say: oh.

This is what I get from reading all the updates and what jack says on the woz group.

If I'm wrong about any of this, I will say: oh

#187 11 years ago

Nice post Pinstym! It gets old reading so many immature posts that fly in the face of what we have already learned about the game.

#188 11 years ago
Quoted from Crash:

Where are the pictures NimblePin?

I will update with pics when I get back home. (Still here @ PPE)
Check back tonight, possibly tomorrow morning.

#189 11 years ago

Was in on a preorder, played the game at PPE and I just canceled my deposit. I wish JJP all the best and I may be sending him my money again for game 2 or 3.

Pros
- Best light show I've ever seen.
- Build quality looks / feels great.
- LCD is promising.

Cons
- I hated the layout of the two ramps, and no code can fix that.
- I felt that the ball was hidden for too long (up by the pops, underneath the mini playfields.) I tried to hit a light plunge to the right middle flipper and it was really hard to time when the ball would come back into view. That didn't matter too much because...
- ...the mid right flipper suffers from a lack of shots. There's a skill shot target, and you can hit the witch magnet (though you can also hit the witch from the right flipper at the bottom.)

The main reason I decided to pull out is because all 3 of my concerns are physical design layout problems, and not really things that will be tuned/tweaked/perfected with code.

Could go either way
- Pitch and flipper strength felt poorly tuned. I'm sure JJP doesn't want the ball flying around too fast, risking broken plastics/either parts while the machine is out on the road.
- I'm hoping that what you see on the LCD screen is 100% placeholder/WIP, but it's hard to say either way.
- Not sure how I felt about the concept of lower scoring.
- The hype on the crystal ball and whatever remains to be seen about how it will work. Jack said they were working on something and it would be ready to show soon (he mentioned a specific show that I forgot.)

Personally, I think that while the mechanics are close to being final, there is a ton of work to do on the programming side. More than it seems.

- We have yet to see any real modes, aside from locking 3 balls to start multiball. Even this felt mostly like a proof of concept since there didn't appear to be any real goals in MB.
- Lights aren't tied to gameplay events yet, beyond a bare bones proof on concept (rainbow letters lighting, etc.)
- Other 'basic' things like shaker motor support haven't been shown. I'm not saying that it's rocket science, or it's a deal breaker. I just think that there's a lot of little foundational stuff like this that still needs to be done/tightened up.
- Sounds are minimal and repetitive. Same with music.

I think all of this programming will get ironed out, but it's going to take time. If Jack holds true to his word about not shipping anything until it's 'ready', I worry that the game won't make this calendar year. That being said, TSPP is a testament to Keith's ability to deliver an amazingly deep ruleset. I just think it's going to take longer than we'd all like, especially if I heard Jack correctly and the code on hand was current as of last weekend.

#190 11 years ago
Quoted from zucot:

Was in on a preorder, played the game at PPE and I just canceled my deposit. I wish JJP all the best and I may be sending him my money again for game 2 or 3.

Pros
- Best light show I've ever seen.
- Build quality looks / feels great.
- LCD is promising.

Cons
- I hated the layout of the two ramps, and no code can fix that.
- I felt that the ball was hidden for too long (up by the pops, underneath the mini playfields.) I tried to hit a light plunge to the right middle flipper and it was really hard to time when the ball would come back into view. That didn't matter too much because...
- ...the mid right flipper suffers from a lack of shots. There's a skill shot target, and you can hit the witch magnet (though you can also hit the witch from the right flipper at the bottom.)

The main reason I decided to pull out is because all 3 of my concerns are physical design layout problems, and not really things that will be tuned/tweaked/perfected with code.

Could go either way
- Pitch and flipper strength felt poorly tuned. I'm sure JJP doesn't want the ball flying around too fast, risking broken plastics/either parts while the machine is out on the road.
- I'm hoping that what you see on the LCD screen is 100% placeholder/WIP, but it's hard to say either way.
- Not sure how I felt about the concept of lower scoring.
- The hype on the crystal ball and whatever remains to be seen about how it will work. Jack said they were working on something and it would be ready to show soon (he mentioned a specific show that I forgot.)

Personally, I think that while the mechanics are close to being final, there is a ton of work to do on the programming side. More than it seems.

- We have yet to see any real modes, aside from locking 3 balls to start multiball. Even this felt mostly like a proof of concept since there didn't appear to be any real goals in MB.
- Lights aren't tied to gameplay events yet, beyond a bare bones proof on concept (rainbow letters lighting, etc.)
- Other 'basic' things like shaker motor support haven't been shown. I'm not saying that it's rocket science, or it's a deal breaker. I just think that there's a lot of little foundational stuff like this that still needs to be done/tightened up.
- Sounds are minimal and repetitive. Same with music.

I think all of this programming will get ironed out, but it's going to take time. If Jack holds true to his word about not shipping anything until it's 'ready', I worry that the game won't make this calendar year. That being said, TSPP is a testament to Keith's ability to deliver an amazingly deep ruleset. I just think it's going to take longer than we'd all like, especially if I heard Jack correctly and the code on hand was current as of last weekend.

Wow ,hope for the best for JJP !

Jim

#191 11 years ago

You can always get a standard version later. You just made one person on the list happy.

#192 11 years ago

I appreciate the honest comments zucot.

Rather than rant or degrade you stated your observations & articulated them without insults.

I'm certain WOZ will take longer than many will admit. For some reason I am also fairly certain it will be a great game. Of course this is just PW79 speculation

If its good I will buy one. If not then I will look forward to JJP2. I don't think sight unseen/unplayed preorders is a recipe for glowing reviews. How can a company please its customers if they buy what they hope it to be vs what it really is?

#193 11 years ago

Man you guys are a tough crowd. Confusing also since its suggested across the board, "dont judge a game by watching a video, go and play it before you buy one dude."

There are some really funny posts in here that got me cracking up laughing. Some this thread reminds me of the Flatland scene, (for any riders that might be on here).

I think the game looks pretty cool so far. I guess the longer your in this hobby the more critical you become so the comments are understandable.

#194 11 years ago
Quoted from zucot:

I think all of this programming will get ironed out, but it's going to take time. If Jack holds true to his word about not shipping anything until it's 'ready', I worry that the game won't make this calendar year. That being said, TSPP is a testament to Keith's ability to deliver an amazingly deep ruleset. I just think it's going to take longer than we'd all like, especially if I heard Jack correctly and the code on hand was current as of last weekend.

Again, let me preface that I have no skin in this game....

I think alot of you criticizing the code are just a bit naive on how code development works. I guarantee you that Keith has ALOT more of the modules programmed for the game and in test/QA mode than would be installed in a TEST game on location. Better to have a very limited subset of the code in an unmonitored test game on location, ensuring that the game is playable for the masses and not suffering from downtime from a more complex code set that's not been fully vetted. I would guess that the majority of the code is written, but in the testing phase, and Jack's not about to follow the stern model of releasing incomplete/buggy code.

All this is conjecture on my part, but knowing how I and most of my cohorts write code, that's the model I would/and do follow. Of course we're not writing code for pinball machines, but I'm guessing the life cycle of development is very similar.

#195 11 years ago
Quoted from robertmee:

Again, let me preface that I have no skin in this game....
I think alot of you criticizing the code are just a bit naive on how code development works. I guarantee you that Keith has ALOT more of the modules programmed for the game and in test/QA mode than would be installed in a TEST game on location. Better to have a very limited subset of the code in an unmonitored test game on location, ensuring that the game is playable for the masses and not suffering from downtime from a more complex code set that's not been fully vetted. I would guess that the majority of the code is written, but in the testing phase, and Jack's not about to follow the stern model of releasing incomplete/buggy code.
All this is conjecture on my part, but knowing how I and most of my cohorts write code, that's the model I would/and do follow. Of course we're not writing code for pinball machines, but I'm guessing the life cycle of development is very similar.

The SDLC is no different in game / pinball development as any other development vertical. You don't put incomplete or untested code out for public consumption without a caveat. In this case the game is known to be a WIP.

#196 11 years ago
Quoted from RGR:

lol Dave, yeah well the quality is things like the LEDS, playfield design, cabinet artwork but the flipper coils...... aint a matter of quality as such just a issue of putting in the right part. The coils are not performing badly due to them being shitty but it appears to be the wrong one.
Hmm as for the game lasting, there is no reason to suggest it wont, but from what homepin says abou the LCD... It is alittle concerning but then that is a product that was not made by JJP.
I am sure you have seen that I have said if this game is shit then I am giving up playing... again...
If WOZ is good then l'll be back for the regular meet in March??? Will you have a WOZ by then??

No WOZ in my collection champ. Not a fan of the theme. Wife would probably like it. I think she has the Collectors Edition Dolls or something ....

I don't know of anyone in NZ who is getting one ....

Dave.

-1
#198 11 years ago

weak flippers,

i think adding the eye candy to the flippers could be contributing to the weak flipper effect. custom slippers bats/rubber color combo. It can't be helping.

the design of the rubby slippers could be adding extra weight and those long shot to the ramps are not good with black rubbers. I'm sure you'll get better rebound/throw from regular bally/williams bats and red rubbers.

just throwing it out there, it's just weird, never seen a game struggle like that.

I'm sure the fix is on the "to do" list. either jjp, or the owners will figure it out.
i-knew-could.jpgi-knew-could.jpg

#199 11 years ago
Quoted from zucot:

Was in on a preorder, played the game at PPE and I just canceled my deposit. I wish JJP all the best and I may be sending him my money again for game 2 or 3.
Pros
- Best light show I've ever seen.
- Build quality looks / feels great.
- LCD is promising.
Cons
- I hated the layout of the two ramps, and no code can fix that.
- I felt that the ball was hidden for too long (up by the pops, underneath the mini playfields.) I tried to hit a light plunge to the right middle flipper and it was really hard to time when the ball would come back into view. That didn't matter too much because...
- ...the mid right flipper suffers from a lack of shots. There's a skill shot target, and you can hit the witch magnet (though you can also hit the witch from the right flipper at the bottom.)
The main reason I decided to pull out is because all 3 of my concerns are physical design layout problems, and not really things that will be tuned/tweaked/perfected with code.
Could go either way
- Pitch and flipper strength felt poorly tuned. I'm sure JJP doesn't want the ball flying around too fast, risking broken plastics/either parts while the machine is out on the road.
- I'm hoping that what you see on the LCD screen is 100% placeholder/WIP, but it's hard to say either way.
- Not sure how I felt about the concept of lower scoring.
- The hype on the crystal ball and whatever remains to be seen about how it will work. Jack said they were working on something and it would be ready to show soon (he mentioned a specific show that I forgot.)
Personally, I think that while the mechanics are close to being final, there is a ton of work to do on the programming side. More than it seems.
- We have yet to see any real modes, aside from locking 3 balls to start multiball. Even this felt mostly like a proof of concept since there didn't appear to be any real goals in MB.
- Lights aren't tied to gameplay events yet, beyond a bare bones proof on concept (rainbow letters lighting, etc.)
- Other 'basic' things like shaker motor support haven't been shown. I'm not saying that it's rocket science, or it's a deal breaker. I just think that there's a lot of little foundational stuff like this that still needs to be done/tightened up.
- Sounds are minimal and repetitive. Same with music.
I think all of this programming will get ironed out, but it's going to take time. If Jack holds true to his word about not shipping anything until it's 'ready', I worry that the game won't make this calendar year. That being said, TSPP is a testament to Keith's ability to deliver an amazingly deep ruleset. I just think it's going to take longer than we'd all like, especially if I heard Jack correctly and the code on hand was current as of last weekend.

Well done. This is how a dissenting opinion is stated. No gossip, no rumor, no innuendo, no imaginary friends with speculative comments. A first hand account honestly and objectively presented.

I have not played the game yet so I cannot agree or disagree but I respect your opinion. Best post in this thread.

Kim

#200 11 years ago
Quoted from RGR:

Adjustable in strength??? How so???

Check the menu in LOTR....you can adjust the strength of the coil pulse.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 29.99
Hardware
Classic Game Rooms
 
$ 85.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
$ 43.00
Playfield - Toys/Add-ons
The MOD Couple
 
$ 95.00
Cabinet - Sound/Speakers
Pinball Mod Co.
 
From: $ 24.00
$ 345.00
Playfield - Toys/Add-ons
Pinball Mod Co.
 
$ 29.00
Cabinet - Other
Filament Printing
 
$ 30.00
Cabinet - Other
Rocket City Pinball
 
$ 5.00
$ 22.00
Cabinet - Shooter Rods
arcade-cabinets.com
 
From: $ 9.99
3,999
Machine - For Sale
Nashua, NH
$ 259.99
Cabinet - Toppers
Lighted Pinball Mods
 
From: $ 54.00
$ 9,800.00
Pinball Machine
Pixels Arcade Games
 
$ 395.00
Playfield - Toys/Add-ons
Pinball Mod Co.
 
$ 100.00
Boards
Led Pinball
 
3,950
Machine - For Sale
Little River, SC
10,500
Machine - For Sale
Warner Robins, GA
From: $ 12.99
9,250
Machine - For Sale
Mt Zion, IL
$ 159.00
Playfield - Toys/Add-ons
Pixels Arcade Games
 
$ 1.29
Playfield - Toys/Add-ons
Daddio's 3D Printed Mods
 
$ 30.00
Cabinet - Other
Rocket City Pinball
 
$ 40.00
Playfield - Toys/Add-ons
Pinball Mod Co.
 
There are 601 posts in this topic. You are on page 4 of 13.

This topic is closed.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/woz-ppe-first-video/page/4 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.