(Topic ID: 121221)

WOZ Munchkinland Magnet malfunction...

By DnDPins

4 years ago

Topic Stats

  • 3 posts
  • 2 Pinsiders participating
  • Latest reply 4 years ago by DnDPins
  • Topic is favorited by 1 Pinsider


Linked Games

#1 4 years ago

The magnet under the Munckinland playfield just stopped working. After the correct amount of house spins, the magnet fails to catch the ball but after the mode does start. I checked for a test in the software and only found a test for the top lanes magnet. Any ideas?


#2 4 years ago

It might be the opto detecting the ball leaving the munchkin land PF. That tells the magnet to turn on. Check that switch using the tests. Then check wiring and test the magnet (coil test).

#3 4 years ago

Thanks pimp...once I ran through the tests, the problem resolved itself. Now I just need to get my witch adjusted and I will be 100% back in business!

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