Quoted from RobT:
I agree Greg, but at the same time, just how much of a "unfinished work in progress prototype" is it that we are looking at I wonder?
In some ways I hope that they still have a *ton* of work to do, because the LCD is extremely under-utilized and disappointing in this video.
Rob, since you're now diggin' into TSPP...do you think the current WOZ video shows the creativity and talent of the guy who programmed that game!?! This vid CLEARLY not representative of what the game is going to be.
-Keith is known for killer light shows that are cool and informative. This demo clearly has the lights on a color changing loop....not representative of the final product.
-Keith is known for killer rules that are organic and fun. We don't see ONE MODE in this demo....again, clearly not representative of the final product.
-There are clearly no real sound FX in this demo. I'm guessing those "ding" chimes are placeholders, and when the voice calls are combined with LCD animation & sound FX, things will feel more complete.
-The only music we're hearing in this video is the "shooter groove" and "neutral mode" loop. Think of TSPP and how often the music changes for the hurry ups, multiballs, modes. That will eventually be in this game...I bet the music will even change for each upper playfield.
-We've seen tons of LCD animation from Jack already....none of it is in this video...but we know it exists and will be incorporated.
As for how "much" work there is to do...we don't know when the code in this video was created or where Keith is currently...or how fast he can change and add things. I'm not a programmer so I don't know what his deadlines and hurtles are. What I do know is that he programmed LOTR and TSPP, and they are achievements. If WOZ is *EQUAL* to those games, it will be worth playing. Since this game has Keith's full attention...I don't see how it wouldn't EXCEED those games in terms of what he's capable of.