I'm having a pretty good game... started emerald city multiball, working on starting rescue multiball. Got fireball frenzy going, and a ball wanders into the crystal ball VUK. Oh boy.. 3x scoring.. add a ball, with reverse flippers. Shot the ramp and the tornado mode is ready.
So, at this one point in time, I am *simultaneously*
- Trying to loop the house on the right-side upper playfield to start a valuable Muchkin mode
- Trying to bash the targets and door on the left-side upper playfield, then trying NOT to hit the lock but instead the door to start Rescue MB
- Trying to shoot rollovers on the main playfield for the ECMB awards (how many games have you aiming for rollovers??)
- Trying to shoot blue shots and avoid red ones on main playfield for the Fireball Frenzy mode
- Trying to shoot the ramp for ECMB jackpots and to keep working at the house (which needed 20 spins). I'd shoot the ramp whether it was blue or red (sorry scarecrow). House shot is easy in single ball, not so easy with multiball.
- All this going on with reversed flippers (and 3X scoring) .. yea, that's 3 playfields, 5 ball multiball and backwards flippers.
At this point, things like the colored horses and haunted modes don't even register in my head, there's so much else going on. They're still running, though. Once I got the Rescue MB going, I had additional jackpots to shoot at (green/yellow/red) and then the super upstairs. I also finally got the Munchkin gig going, which added even more shots to the mix, although by then the scarecrow was probably burnt and that mode done.
WOZ is incredibly intense in ways that no other game can be... the struggle to keep track of everything that's running AND know where to shoot to maximize the points from the stack, THEN actually making those shots under adverse conditions. How many machines can you play three playfields at once? With 5 balls? Oh, just wait til you get the "no hold" flipper mode... talk about a flailfest!
Non WOZ movie folks should look past the theme and play this game.. it's incredible. You need to know the rules going in - there's not enough indication on the playfield yet, but once you know how to get things going, it's off the hook.