On Saturday the NEPL (New England Pinball League) had their finals for the winter league play. Arriving the day before was WoZ. I played a few games and would like to share my impressions.
First, as a heads up: I have been critical in the past about JJP on this forum. I am a Stern supporter, because I enjoy their games and they've done a lot to keep the hobby alive out in the field. I don't like that Jack bashed Stern's games in order to sell his own. However whether WoZ is a good game or not has nothing to do with that, so I went into it with an open mind.
The first thing I noticed about the game is how goddamn pretty it is. Bright, vivid colors. It's definitely up their with CV as far as great art. All the metal parts shine, the clear on the playfield looks shiny and thick. Cabinet printing doesn't show pixelation or artifacts of a digital printing process (although it could been digital for all I know). It looks great. A drawback, though, is that the GI is not exposed bulbs but instead illuminated plastic tubes. They aren't nearly as bright as traditional bulbs and the arcade had put additional lighting to show the game off better. Color changing, high quality, strobing LEDs are the best. They should be standard on all pinball machines.
As far as the design of the game; it's definitely a different style widebody than I'm used to. It's got a lot of targets; the design appears to be a modern take on the 'target shooting' style game of the 70s and 80s. There's a satisfying ramp but the rest of the game is about precise shots. This isn't my favorite gametype but I definitely appreciate the skill required. It has the potential to be a very fun game, I think. One thing I can't stand is the upper playfields. Full sized flippers on small playfields remind me of Gottlieb System 3 games. Just feels mismatched. I'd prefer smaller flippers, I think it's more fun that way. Outlanes are interesting. I guess the idea is to save your ball by completing targets on the left hand side, although that isn't in place yet. Flippers aren't snappy but you can make all the shots.
The software just isn't there. The lighting doesn't really direct you to what you need to do; no modes yet and just little things need to be done. You can plunge short so the ball goes back to the plunger and earn points, so if you tried to put the game in a tourney now you could just short plunge your way to a high score. The game lost track of the ball when it was locked in the top left playfield. (Bowen jokingly called it 'Ball Search mulitball!')
Pricing is insane. I can't believe games are $1.50. It will for sure make it while the game is new, but I worry about what this means. People are not going to pay $1.50 a game if they're not pinheads, long term.
The LCD screen is cool. I feel like we'll have to wait on this one, it's nothing special just yet but could be cool. I was hoping for an LCD with a similar footprint as current generation DMDs, allowing the backbox to still be large artwork.
Anyways, the game at PWA is a prototype still; so perhaps there will be changes yet to come. I don't think the game will 'change pinball forever'. But it could be a great game.