Go with back alleys. I had mezels and ended up swapping it out. It doesn't look half as nice and you don't notice it lighting up as there's too much going on at the time.
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Go with back alleys. I had mezels and ended up swapping it out. It doesn't look half as nice and you don't notice it lighting up as there's too much going on at the time.
If your screen is not filled there monitor position/stretch settings at the bottom of one of the menus, i think its the system one.
I think the knocker is in the backbox, some people have moved it to the cabinet to make it louder (or it might be the other way round).
Quoted from LTG:In the movie the wicked with turns the hour glass over and Dorthy has one hour to give up her red shoes.
LTG : )
Thanks I knew that, but the hour glass insert appears to be unrelated to anything in the game. One would expect it to flash during a hurry up or pulse during TOTO or other timed mode but it doesn't.
Quoted from boomgopinball:Asked Keith Johnson about the hour Glass insert as well as anything else the haunted forest skill shot target does outside of the skill shot. Here ya are;
The hourglass insert doesn't really do anything much right now.
The haunted skill shot target rather stealthily adds Hurry-Build lights to the inlanes if they're not all lit. https://t.co/kqgd7DZfSP
Thanks for that info! Well at least this leaves something for the future maybe?
Cheers.
I have an original ECLE with the first set of boards and have never had an issue, touch wood (watch them break next time I play the game).
Also never digged the red bull that's a personal preference.
Quoted from mavantix:Just noticed myself! Downloads at https://www.jerseyjackpinball.com/support/
Downloading!!!! The new bits:
==============================================================================
== Version 7.01 April 5, 2019 ==
==============================================================================
- This is a new baseline ISO. This is not a delta update. Further updates
will use this version as a base.
=== Game Code
* Fix score background not updating player up number properly.
* Update social media page.
=== Core Code
* Fixed typo in file load error message.
* Displayed game version now includes dongle-programmed flags and trim
levels.
=== OS
* Change in delta updater to prevent thumb drive "corruption."
+ Starting with drives imaged from this version, ISOs will be able to save
system data (audits, adjustments, high scores, etc.). This happens by
default if the system detects a compatible existing version. It is
possible to reset factory defaults by following on-screen instructions
during imaging.
- Note this means the first time you install this version, your existing
drive will NOT be compatible, so you'll need to backup settings manually
if you want to keep them.
==============================================================================
== Version 7.00 March 20, 2019 ==
==============================================================================
=== Game Code
* Updated HSTD routines for new core HSTD handling.
+ Sound to start button with no credits.
* Tilt speech is more likely now due to addition of more tilt speech.
* "Player X" doesn't show up in HSTD if there was only one player.
* Trough switches renumbered to be consistent with '#1' being where the
kicker is.
* Fix castle door switch debounce. Starting with v6.5, doors were scoring
2 door hits at once if both doors were hit; now a single hit is scored.
* Updated bumper/sling coil strength setting options to work with core
changes.
* Fix text display on some display effects.
* Improve shooter launch sound logic.
* Now don't show high scores in status report if HSTDs are disabled.
+ YBR version support:
- Monkey permanently disabled; won't show as bad in test.
- Remove Monkey and Castle Lock switches.
+ Support for cabinet 2.0 switches and headphone jack/volume switches (new
YBRs and 75ths).
* Virtual Monkey ball lock now holds ball for all of the display effect (both
for YBR games and any time virtual lock is turned on in settings or Monkey
auto-disabled by game).
* Fix non-fatal error caused by burn-in.
* Now fireball lamp won't turn on if Melt the Witch is lit.
* Now don't show extra balls when in Balls in Reserve mode.
* Update attract mode to ignore invalid pricing tiers - previously, invalid
pricing tiers showed up blank during pricing display. (Invalid pricing
tiers are tiers where cost/game is not a better deal than a previous
level. Games have never honored these levels but the way they were not
displayed was odd.)
* Bonus lamp effect now fades into next game state.
* Bonus lamp effect now starts even if display effect is held up.
* Ball save lamp now blinks faster as time runs out.
* Home preset now matches default settings.
=== Core Code
* HSTD system reworked to streamline entry and display.
* Fix test report notice sound.
* Fix for some extremely unlikely and random crashes.
+ Switch History test.
* Fix non-fatal error during sound test.
+ Add ball serve to log.
+ Add ball(s) missing to test report.
+ Add sound for confirmation to Custom Message and Set Clock.
+ Add confirmation message and sound to saving custom message and setting
clock; added confirmation sound to saving custom graphic.
* Ball search automatically held off while trough is being actively paused.
* Issues with audit and adjustment files are now printed to console on load.
* Changed maximum time per status report page to 20 seconds.
* Default trough kick time increased to 16.
* Fix status report delay/display time adjustments.
* Change formatting of hardware info to be able to display more lines.
* Improve ball collection routine.
* Balls In Reserve is now default style of game play.
* Fix potential bug logging adjustment changes during factory reset.
* Revamped pricing controls. Now changing currency will reset all values
for pricing and coin door to default values for that currency and reset
all earnings and credits.
* Fix Euro 11 pricing.
+ Add Japan pricing.
+ Add currency change warning to Pricing Settings preview.
* Warn (in diag only) when an invalid pricing tier is set.
* Fix match potentially awarding incorrectly if interrupted with start
button.
* Fix log events for balls in reserve Game End.
* Fixed false event logging for settings changes.
* Log trimmed to 30,000 lines on init now.
* Log now differentiates Ball End Started and Ball End Finished.
* Fixed UK pricing resets.
* Added log events for ball drain, mb start/restart/end, and (non)fatal
errors.
* Start button now dispatches on close in diag (behavior changed because of
handling ability to restart games at new times).
* Fixed plotting of certain movies that might cause graphical glitches.
* Trough test enhanced and allows trough VUK stregth adjustment changing.
* Fix potential incorrect ball counting after ball search 4.
* Abandoned devices don't count as having released balls in ball search
anymore.
=== OS
+ Support for Gen3 & Gen4 motherboards.
* Better display handling.
Quoted from adol75:I don’t see any changes in this code on the ruleset so I’ll just stick to 6.61 that works like a charm
Sometimes not everything is detailed in the change log, up to you of course.
Well it's been a funny past few weeks...
Lost my lovely Dad last month and haven't felt like playing much pinball since. Fancied a game of WOZ tonight and only ended up melting the witch for the first time ever!!!
Owned the game since 2013 and on the 1236th game, I did it. What a month... Love you Dad x
Quoted from adol75:I hope I can melt the witch before my dad passes away !
(Congratulations and sorry for your loss)
You will do it mate!
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