(Topic ID: 87617)

WOZ Fan Club - members only

By TigerLaw

10 years ago


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  • 15,287 posts
  • 754 Pinsiders participating
  • Latest reply 21 minutes ago by eyeamred2u
  • Topic is favorited by 331 Pinsiders

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Topic index (key posts)

12 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Key posted, but no summary given Posted by TigerLaw (10 years ago)

Post #2584 Fan Replacement details Posted by bhwolf (7 years ago)

Post #7017 How to tell if your WOZ has 2.0 boards Posted by f3honda4me (5 years ago)

Post #7022 Balls not making it to shooter lane from trough - Fix Posted by LTG (5 years ago)

Post #7126 Location of the latest software update/version Posted by mavantix (5 years ago)

Post #7128 Update 7.01 notes - released April 16, 2019 Posted by thewool (5 years ago)

Post #7752 Fan Replacement how to and links Posted by f3honda4me (4 years ago)

Post #11015 Adjustment advice for the monkey Posted by LTG (3 years ago)

Post #12537 7.03 Code Release Posted by bobukcat (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider sciddleybop1980.
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#6992 5 years ago

Hey guys. I’m looking to join the club however the only machine available second hand in the UK currently is an early production 27/1000. It has the original 5v lamp boards and according to the seller, there have been no issues.
But knowing my luck, the second I take ownership, they’ll break.

I’m just curious to know how many WOZ owners out there have original boards still with no issues.
Should this put me off
How are the JJP stock levels of the 2.0 kits should I need them.

I’m guessing it’s a case of “when” and not “if”they break!!

Thanks all
Gaz

#7052 5 years ago
Quoted from Nokoro:

I posted about this in the 2.0 lighting conversion thread, but I figured I would post here as well for those who don't follow that thread. I just finished the work on the conversion this weekend. Overall, it took me about 14 hours, which I spread out in sessions over 5 days (three weekends). If you are considering doing this but are nervous about whether you have the skills, do it. I have very little in the way of repair skills compared to most on pinside, though I'm learning. This conversion is very doable. Just take it in steps, follow the instructions, and ask questions if you need help. Don't let nerves stop you. Honestly, the most difficult part is removing the castle and munchkin playfields, which isn't really all that hard and which you will most likely have to do at some point. Anyway, I just wanted to offer some words of encouragement to those who may be on the fence.

Cool thanks for posting. I’m taking delivery of a very early run of WOZ (No 27/1000) which I will inevitably have to replace the boards at some point. Was it easy to purchase the boards from JJP. And what is the total cost including shipping if you don’t mind me asking, although I’m uk based so will cost more

3 weeks later
#7324 4 years ago

Hi guys
Joined the club today with a HUO one owner. It’s a very early model, number 27/1000. The previous owner had it in his company office so it didn’t get a lot of play and the owner wasn’t a pinhead so pretty much all teething problems out of the box still exist. God knows how he played it. J108 wasn’t even connected so he had no slingshots, upper slingshot, upper flippers or state fair bumper !!!!!!
A couple of questions if I may? Switch D06 Monkey magnet sense isn’t registering. Where the hell is that, despite the using the diagnostic map I don’t know what I’m looking for.
Also the monkey sometimes only goes halfway before returning to home without taking the ball. I’m guessing this may be something to do with that switch error? Also he doesn’t drop the ball when he gets to the top.

Oh and..... what the hell are you supposed to do on this game

Thanks in advance
Gaz

#7343 4 years ago
Quoted from LTG:

See the playfield ? See the back wall of the playfield ? On the opposite side of that wall, opposite of the playfield magnet area, is a small sensor held on by two screws, follow the two wires, it pugs onto a small board near the rear underside of the playfield. Reseat it. And you can check it in Tests - Devices.
You might download the manual from jerseyjackpinball.com - Support - Downloads , if you don't have it.
LTG : )

Thanks mate. I’ve found it. Still intermittent. What purpose does it serve?

#7353 4 years ago
Quoted from bobukcat:

It is supposed to tell the game if the ball was actually captured by the PF magnet so the Monkey can pick it up, they are difficult to get adjusted just right and at some point long ago they changed the code to just act like it captures it even if it doesn't so it's not that important anymore.

Ah great thanks for that mate.
So if the ball doesnt make it round to the magnet and the monkey comes down anyway and goes back empty handed,
How do you relight the capture Dorothy magnet again? The flying monkey targets seem to remain lit.
Apologies for dumb questions. I still haven’t got a clue how to play the game, nevermind figure out if mechs and working as they should!

#7357 4 years ago

Thank you all so much for the replies. I feel much better now. It’s really isn’t a big deal then at all. The game just compensates.

On a side note, my standard edition 27/1000 has a clear coated cabinet. I thought these were reserved for the ECLE’s. My friend has something in the 800’s/1000 and his doesn’t have the clear coat.

#7363 4 years ago

Me again

Ok, so I sorted the hall sensor by zip tieing it in the loom just above the magnet. Works a charm. Can’t sway in to anything to risk a short.

In other news, I noticed that occasionally when I started mutiball, the balls wouldn’t release. It would do a ball search forever but never realease the balls from the lock. In coil test the lock coil wouldn’t work. I had to remove the glass and manually lift it. Then it would work ok for a bit, then do the same.

Luckily I removed the glass quickly to investigate as I touched the coil it was red hot and then started to smoke.
I was in coil test at the time and it suddenly started lifting and dropping as it should. I obviously then turned the machine off and left it.

So in essence. The coil isn’t permanently locked on. It will function correctly sometimes. Does this rule out a dodgy transistor?
I’m guessing The coil is now fried so will need a new one anyway. I can’t test for resistance at the moment as it’s cooling down and I need to get to bed!!

This machine is testing me!!

Edit. I Have a theory and I’d be interested to hear your views. I just read a thread on pinballinfo whereby people had problems with the ball lock not lifting the armature as the gap between the magnet and the arm was too big so it couldn’t lift the arm. I’m thinking if this is the case with mine, the coil stays energised until a ball lock switch is triggered telling the machine a ball has been released, thus switching off the coil. Otherwise it continues to try and lift the armature.
Sound plausible?.? I don’t know. It kind of makes sense given that the coil isn’t locked on the whole time.

#7371 4 years ago

Once again thank you to the pinside community for taking the time to help me. The coil still tested within range so it’s fine. I followed LTG’s picture guides from the other threads and it’s all good.
Until next time......

I owe you all a beer.

Think i also have my first lamp board issue. Ramp lock light. Works in test and cycles all colours. Doesn’t illuminate during gameplay. Well it starts lit then goes out.
I can see this game becoming firewood

#7373 4 years ago

It works ok in test though. I’ll have a check. Since I turned it off and on again it seems to be working correctly.

Now I just need to fine tune that damn monkey who doesn’t drop the ball at the top. Most of the time the ball drops when you press the flipper causing it to vibrate off.

#7406 4 years ago

Thank you LTG. It’s a huge comfort knowing you’re here. A bit like Home Improvement!! You’re Wilson, the wise neighbour who you never see behind the fence but always has the words of wisdom to put things right!!!

10
#7421 4 years ago

So after a week with WOZ, having ironed out all the new in box niggles that the original owner had never done, I absolutely love it. The hype is deserved. More by luck than judgement I managed to start 2x scoring with all lamps on, then immediately start rescue multi ball and normal multi ball. The game was going nuts. Lights were going nuts, I was going nuts. Such an immersive game. It creates an atmosphere like no other. Ended up with half a million final score.

Don’t you just hate it when you go for a fancy slap of the flipper button but just slap the side of the cabinet and miss it altogether and drain!! (No? Just me?) That’s how my game ended. Gutted.

Sorry... I’m about 6 years late to the party!!
This game is awesome

#7451 4 years ago

Edit: double post

#7453 4 years ago
Quoted from Sciddleybop1980:

It’s insane how heavy this machine is. Makes sttng feel light!!

#7478 4 years ago

My 2.0 kit arrived today. It’s almost as if it knew as for the first time I had lamp anomalies.

State fair target lamps locked on (well some of them did) I’d obviously lit them all as the ball save mode started but the lamps which were illuminated were stuck blue. Also a few random yellow brick road lamps were also stuck on blue.

Turned the game on and off again and played for about an hour and half without issue. Odd !!

3 weeks later
#7838 4 years ago
Quoted from Damien:

I figured that would be the answer.
Not sure I want to run that risk. Maybe I'll hold off for a later build with the 2.0 upgrade.

I had exactly the same concerns a couple of months ago before I bought mine.
In the UK I could have spent literally years waiting for a 2.0 upgraded game to appear for sale. So I pitched for a very early run standard editon (27/1000) it has all original 5v boards. So far no issues. I purchased the JJP 2.0 kit and it sits under the machine like a giant £700 paper weight juuuuuuuust in case I ever need it. Must be mad but WOZ is no ordinary game. Buy one, enjoy it, if it breaks buy the upgrade kit and fix it. Life is too short to worry about things that might not happen.

1 month later
#8306 4 years ago

Forgive as I haven’t read all the posts in detail but it sounds like a connector on the main board may be loosely seated. I had similar problem with my flipper and it turned out the connector on board was just sat loosely on the pins. Sometimes the connection was good and all worked fine, others it wouldn’t work at all.
Worth a check. And if you’ve already tried this. My apologies

1 week later
#8432 4 years ago
Quoted from adol75:

So WOZ is now sustaining my tendency to procrastinate !
I left on holidays 2 weeks ago and my throne room led strip was dead. Came back yesterday turned on my pinball and it works like a charm !

They’re temperamental mate. Mine had a bad connection. Just needs a tweak every once in a while!!

2 months later
#9213 4 years ago

My standard edition (27/1000) has a clear coated cabinet. Does that mean it has a printed cab as opposed to decals?
Does anyone know how many standards made it out with the clear coated cabinet?

1 week later
#9248 4 years ago

I bought an early run WoZ and knew of the lighting issues. Mine is still going fine but for piece of mind I do have a full 2.0 system waiting in the wings!!

1 week later
#9307 4 years ago

I’m currently on code version 6.06.
Is it worth me updating to the latest code. Is there anything glaringly obvious that makes it better.
I’ve never owned a modern machine so have never updated code before

3 weeks later
#9477 4 years ago
Quoted from billycrna:

Before I start tearing apart my Woz to diagnose these issues, I thought I'd post about it here first. While playing over the holiday break with my nephew, the machine would randomly lose power to the flippers. Once the ball drained, Rescue multiball would start (just for a moment), the winged monkey would come halfway down and then go back up and then the drained ball sequence would start, showing scores and such. Any ideas where to start with this madness? Thank you!

I had an issue once when the flippers would die. Turned out to be a loose connector on the main board in that metal case thing. Check those

#9485 4 years ago

Tweak the switches. The only reason I can think the monkey would return after only travelling half way is because it’s activating the top switch. Have a look at how it behaves in test.

I must admit, I fired mine up this morning for a quick blast for the first time in a month. It’s such a great game. To think I offered it up for sale last week!!! Thank god it didn’t sell!!

#9495 4 years ago
Quoted from Rager170:

Interesting that they made a number plaque for the standard edition. I didnt know they did that.

Yeah it’s just a sticker like the pricing decal

47C2011B-630B-4BA7-82EB-45ABCC0B6895 (resized).png47C2011B-630B-4BA7-82EB-45ABCC0B6895 (resized).png
#9507 4 years ago

I have that black thing instead of tubing. What’s the purpose of it and how is the tubing an improvement. My monkey works fine............ at the moment!!

#9511 4 years ago

Cool. Thanks all. Seems simple enough. We don’t mind those fixes

1 week later
#9553 4 years ago
Quoted from Rager170:

I have an issue once in a while where my ball gets stuck under the munchkin playfield. I cant see what it gets hung up on. A little rocking of the machine back and forth sets it free... Anyone have any ideas?

Same here. I just nudge it out. It frustrates my 5 year old though as he’s not strong enough to nudge it out. Happens fairly frequently.

#9578 4 years ago
Quoted from drained:

I am a newer woz owner, got a ECLE edition in a trade deal about a month ago..
Anyone have the issue with the monkey not dropping the ball in the castle? With the original set of balls only 1 of the 5 balls would fall without me having to double flip the flippers for the mag to drop the ball. After checking all the switches I replaced the balls, 4 of the 5 balls would drop properly. I am using carbon core balls and now its happening more frequently.. didn't take long. Guess my monkey mag core is a little to strong/polarized..?
I ran across a thread mentioning placing electrical tape on the mag?

That’s what I did. Worked faultlessly now for months

2 weeks later
#9626 4 years ago

Regarding the crystal ball. There is a micro SD card in the pcb attached to the screen. Switch off. Reseat. Reboot. Should be good

2 weeks later
#9707 4 years ago
Quoted from monkeyboypaul:

Hello,
Would any fine upstanding owners of WOZ be willing to give me a brief list of differences between an older original run WOZ and a new/newer version please?
Considering a WOZ and need to understand the age differences; motherboard, lights (i know to look for 2.0 lights), cabinet, playfield, features, issues? etc. Pros/cons.
Thank you in advance.

Are you considering mine mate . If so gimme a pm on pinball info. I’ll bore you for ages about it

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