The last few posts made me look at hmb again, and I did find a most unfortunate scoring setup bug. That'll get in the next release.
The gist is every category of scoring (shots, bumpers, targets, holes) scored 1000 instead of what it was supposed to, which is the value you had when you played the round leading up to the current hmb.
By and large, difficulty presets are guesses and not put under long-term testing, tuning, and scrutiny.
Super is available after getting a triple, not a letter. The letters only apply to mega.
Actually, no. Perhaps they should, though.
HAUNTED while nothing running and collect not lit->light collect to start a haunted mode
HAUNTED while collect is lit->item value increases
HAUNTED while mode running->+10s
HAUNTED while HMB running->requalify jackpot if not lit. otherwise nothing iirc
WOZ has technically supported 2.0 lighting (well, both light systems) since the last ISO update (6.06), though the lamp ordering changed since that release, hence 6.10 exists. There is a WOZ update in the works that should hit beta this week that will get the corrected lamp order out for everyone as well as some extra goodies.
Quoted from Radius118:
Now how do we go about updating older games with 2.0 lighting system since it's just a hardware and wiring issue. Heck, I can make my own CAT cables.. Just need the boards and information on how to wire the BAG board and Comms Hub board. And if there is some type of update required for the power driver board.
Every lamp board (and, afaik, cable) has to be replaced. This is not for the faint of heart. It is likely a minimum of an 8 hour or so task. I have no idea if they're even offering to sell 2.0 lighting kits or not.
You wouldn't really have to change your io board, just plug the usb cable that goes into the lighting section into the bag board instead.
Quoted from Nokoro:
For those of us with the older system, what does the lamp ordering change mean? Perhaps we need to wait and see
Nothing. There was 1 prototype set of woz 2.0 lighting boards made, then when the boards were released to production, the ordering was different from prototype to release. 6.06 supports the prototype ordering. Both are different from 1.x lamp ordering. Just an addressing issue, that's all. You could run a 2.0 lighting oz with 6.06, but the lamps would not be lighting up in their intended manner (e.g., the game might be thinking it's blinking the YBR #1 lamp, but really it's shoot again).
Quoted from capguntrooper:
However when I go to load load it fills screen perfectly. Any suggestions will be helpful, thanks.
There are adjustments in game settings for changing monitor fit. It defaults to shrunken a bit for 1080p because that was a distinction we could make when we switched from 26" monitors to 27".
Quoted from dendoc:
See what you have all gone and done? My game has been flawless since NIB, and suddenly - lots of light issues. Had to bypass and turn off both sling GI light boards as there the fault started (19 and 21 I think they were) but now my "fish" board and left exit board are doing this. Does this mean the boards need to be replaced entirely or can it be the data cables? Game is OK in white test, but in red-and during game play- does this.
I don't remember the details offhand, but some LEDs have the red & green lines swapped from what we originally expected. When we send the data out to the lights, at that time, for those lamps, we swap green and red. However, there was a bug noticed recently that when you jump over lamp boards, the red & green swap flags weren't being honored correctly. This has been fixed, and will be in the next release. Sorry about that!
Quoted from paynemic:
Is that really a thing? A real us $2 bill? How did I miss that?
Those have been around for at least 40 years (current design for bicentennial I believe), but I was heretofore unaware of the Woz one.
The real ones are still made new and available at banks. They work great for tooth fairies, for example.
Quoted from wtatumjr:
Shoot that sphere with speed. The crystal ball
It actually refers to the pinball as bobukcat stated.
When only one hurryup is running, Professor Marvel will call out that one shot ("The drop target!" "The crystal ball!" etc.). When more than one thing is lit at once, there's a few phrases he'll say, including that one, "Time is a factor," etc.
Marvel had an actual affinity for alliteration if you couldn't tell.
A new software update for Wizard of Oz pinball is now available for download! Please note, Version 7.02 is a Full Install.
For the full change log: http://marketing.jerseyjackpinball.com/woz/woz_changelog.txt
Quoted from TonyScoots:
Hello Woz members
How do I enable the sound volume control on the menu, for some reason it’s disabled on mine
This is only applicable to the cabinet version of the headphone jack, as seen on DI and later games. I don't believe any Ruby Reds have shipped with this configuration. The jack in the coin door is untouchable by the software.
Quoted from LTG:
Backing them up doesn't save an image if you have one in there. I don't know if this full install saves the image or not.
It won't, unfortunately. It's for various technical reasons and is not likely to change anytime soon. Sorry about this!
Quoted from Pablouk:
All went smooth how ever I am not sure there are any updates to game play that would be considerably noticeable.
That's mostly correct. The primary reason for putting it out is the fix for bogus HOADC collections, but there are a few minor things.
Quoted from JoshODBrown:
With the full code updates, does it wipe out stats on the game like how many played, and coin drop, etc? I dont care much about having to reset extra balls, or other little rules or high scores or whatever, but the operator data is interesting for me.
*DEFINITELY* do this:
Quoted from LTG:
Back up your setting just to be safe.
BUT, if you're installing on top of v7.01, it SHOULD keep them; any other version, it definitely will not.
But, do a backup.
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