Quoted from nicoga3000:OK! Update on my pops, glass, and playfield!
First, thank you SilverballNutt for commenting on widebody vs standard. I did some checking and was off level by about 0.3 degrees. I leveled everything again and got it perfect AND got my 6.5 slope I wanted (I was at 6.3 before). As a result of this, the glass DID sit perfectly flush. I guess that minor difference made a huge difference in the glass AND the playfield (which now sits a lot easier).
This did NOT solve my issue with the lockdown bar, though. It's still hard as hell to latch. It's almost like the hooks on the lockdown aren't far enough down to catch the notch on the hinge. Still unsure how to make this any easier.
Now as for the pops...
I was able to get a video of it in action.
» YouTube video
I lifted up the playfield and felt and tinkered with all 3 pop assemblies. I tested the pops with the playfield on the rails and everything was great. I set the playfield in thinking everything was good, but it did the knock again. So I took a video to show what's going on. It's almost like something is interfering, but I can't figure out what. At the end of the video, everything became fine because I apparently put the playfield in JUUUST the right way to make it work. What on EARTH could be causing this? I have tried to get a good look at the pop assembly with the game in the cabinet, but that proved to be impossible with my current setup. I may try setting my phone in the cabinet with the camera running to see if I see it catch on something. But that seems like a terrible design decision if that indeed is the issue.
I noticed another issue in re-watching that video...The witch makes an audible whine when she starts her down motion. I ran the tests over and over again - it happens every single time. Do I need to make some adjustment with the motor itself? Or is that a part issue?
Thanks again for all the help guys. No matter how many games you play, fix, or own there's always going to be more little kinks to work with. Part of the fun I guess! I did adjust the lock release with 1/2/3 balls to help with unintentional extra balls in play. But I am impressed that the game knows what's up. I had two balls in play with lock lit...Shot the right ramp to lock a ball, but the game didn't give me the lock. I had to hit the shot with the second ball (thus reducing me back to the intended one ball play) to register it. At least I think that's how it went down. However it worked, I felt like the game took care of the issue correctly and didn't provide me with any real advantage. Somewhat random, when this happens, do you play both balls, or do you intentionally drain one?
Oh, and I will say that this game is growing to be my favorite pin ever. X-Men LE still holds my number 1 spot, but I think WOZ has overtaken LOTR. The stacking possibilities are crazy. My best game is a measly 340k, but it felt super great. Not sure how I did it, but when Lights On is going with a multiball...Wow! Lights going crazy, shaker is pumping, callouts everywhere...Such a great time!
Re: the lockdown bar, see those two brass screws on the lockdown receiver (the metal bracket the lockdown bar feeds into)? Screw them in a little bit. You want to get them just right so the lockdown bar isn't too tight or loose.
http://ipdb.org/showpic.pl?id=5800&picno=63748&zoom=1