(Topic ID: 87617)

WOZ Fan Club - members only


By TigerLaw

6 years ago



Topic Stats

  • 10,469 posts
  • 556 Pinsiders participating
  • Latest reply 7 minutes ago by jorant
  • Topic is favorited by 252 Pinsiders

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Topic index (key posts)

8 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Key posted, but no summary given Posted by TigerLaw (6 years ago)

Post #2584 Fan Replacement details Posted by bhwolf (3 years ago)

Post #7017 How to tell if your WOZ has 2.0 boards Posted by f3honda4me (1 year ago)

Post #7022 Balls not making it to shooter lane from trough - Fix Posted by LTG (1 year ago)

Post #7126 Location of the latest software update/version Posted by mavantix (1 year ago)

Post #7128 Update 7.01 notes - released April 16, 2019 Posted by thewool (1 year ago)

Post #7752 Fan Replacement how to and links Posted by f3honda4me (12 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#164 6 years ago

As a tip for rescue multiball, the upper playfield loop (the SEARCH shot) spots a rescue letter and is generally easier than making many of the targets. SEARCH will also light for virtual locks after you spell rescue, either before or after you capture dorothy: I believe the jackpots go up, but in any event more balls = more points in my experience.

#223 6 years ago
Quoted from TomDK:

What happens if the ball goes under right upper flipper back to the shooterlane ? On mine nothing happens .. is it active in a mode ?!

If the insert for 'Collect' is lit you collect points for your Horses of a Different Color, which is a whole minigame of its own. You try to collect horses that are either all the same color or all different, with rainbows wild.

Quoted from TomDK:

Right miniplayfield. The ball goes behind the door and pops out again ... is there also a mode where the ball will be trapped behind the door or only shooting in, popping out, shooting in ...

The left miniplayfield, I'm assuming? If you shoot the door and then the saucer, it should spot two(?) letters in rescue. Alternatively, if lit, this is where you start rescue multiball/collect super jackpots/etc. For a brief rules summary of this part of the game, look at the top left quadrant of the rule snapshot in the instant info (the map-thing).

On the right miniplayfield you shoot around the loop a bunch of times to collect a munchkin mode

4 weeks later
#284 6 years ago

Per the release notes for 3.0, Glinda no longer un-reverses the flippers during flipper frenzy. I'm scared of shooting for the BALL targets, so I've never seen it---and now the nearest WOZ on location is a few hours away

#294 6 years ago

Keefer has said multiple, multiple times that he won't disable the upper playfield flippers due to the potential feel-bads from unexpected balls reaching the upper playfields.

So don't hold your breath.

1 month later
#460 5 years ago

Craig: it wouldn't surprise me if a tutorial from PAPA turned up soonish.

Collecting a set of horses that are either all the same or all different is a 'win'. Any other set of horses isn't.

There's also variable points depending on what set of horses you have, but not a tremendous number--20k or so at max for the first level?

If you 'win', the next set of horse is one bigger. Bigger sets of horses are potentially worth more points.

9 months later
#751 5 years ago

Sometimes full-plunge into the bumpers to hit the Capture Dorothy targets is also correct instead of taking the skill-shot points.

1 month later
#855 4 years ago
Quoted from TaylorVA:

Had HFMB ready to go to stack with EC and CBLO and for the life of me couldn't get it to settle behind the pops. Had to have hit it in the nest a dozen times. NOOOOO!!!!

Hold the flippers to kill pops when Haunted modes are ready? I assume it still works in multiball.

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