Quoted from btw75:
I got to Melt the Witch for the second time yesterday but crapped out about as quick as I did last time so I still don't have a dang clue what I'm supposed to do in that mode.
SPOILER ALERT..... SPOILER ALERT..... SPOILER ALERT..... SPOILER ALERT..... Stop reading if you want to figure it out yourself...
So the whole playfield goes green and it spits a second ball out into play. There is a ball saver that activates to let you get your bearings.
There will be shots lit up as white inserts. The first stage is to shoot those inserts and they will turn red.
I'm not sure of the number of them you need, but there is a funny scoring part about this. Shooting a red shot counts towards the number needed, but it is worth less points than the white shots. Most of the time I don't worry about the score, I just want to complete the shots.
After the required shots the castle VUK will light white, so you shoot one of the balls there. That is when the music crescendo starts to happen and the ramp starts flashing. You are now on the clock to make the ramp shot, then the ball goes through the munchkin playfield and drops through to the upper right flipper, at which point you hit the witch and melt her!
Now the music, the lights, and everything about that last section is created to make it difficult to do. The tension rises dramatically after you lock the ball in the castle VUK. And if you don't make the ramp fast enough, it is going to spit it out and you need to be ready for that if it is taking too long to hit the ramp.
I'm not going to describe anything after you make that final shot to melt her. Take my word for it, you don't want to know until you see it for the first time yourself.
END OF SPOILERS, Get after her again.