I am officially in!!! Just took delivery of my RRWOZ today! I've played at shows and on location, but holy cow this thing is beautiful in a game room! All my other games just look old next to it.
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I am officially in!!! Just took delivery of my RRWOZ today! I've played at shows and on location, but holy cow this thing is beautiful in a game room! All my other games just look old next to it.
Quoted from Spg101:Sweet, Congratulations! I'm still thrilled with mine after owning since January! I still suck at playing but getting better! I feel you really need to play with the settings after about a month to "tilt" it toward your taste. There is so much to do in this game.
Thanks! I have been watching videos and reading to learn the rules, played a bit today (my back is sore getting it into my gameroom myself), was able to stack a bit and get to a fireball frenzy. Scored 400,000+, not so bad for being awed by the light show the whole time!!!
Quoted from pin2d:This is a quote from a while back - I am trying to figure out why sometimes I need to respell RESCUE, or to re-light just one or two letters that I had previously hit. The quote above says if you hit the loop you'll need to respell - which loop? I am absolutely terrible at getting the RESCUE multi-ball going, so I'm trying to do it in as few shots as necessary!
When you spell RESCUE, the loop on the right of the castle playfield is lit green, hitting this adds a rescue lock (e.g. add a ball to the multiball) and requires you to re-spell rescue.
Quoted from GrimDog:For those of you that have DI and WOZ...if you had to get just one, which would you chose?
Depends on what you like obviously. WOZ has a deep ruleset you will never see depths of unless you are an amazing player, but you can experience much of it in pieces. Games can last in excess of 20 mins regularly and it is more of a fun shooter than many give it credit for.
DI is fast, smooth and fun. Light hearted theme focused on mode based play for highest scores. DI has more of a "one more game" feel to me and more of a "user friendly" layout. I would probably go with DI if it was for a family, WOZ if I had limited space and wanted a constant challenge.
Quoted from Soulrider911:Well I got my WOZ in my house, fire up... and... bunch of lights out . I am new to JJP, so not sure really where to start... sadly I have a feeling its a lamp board or boards. This does have the 7.5v, and with such low plays kinda hard to believe it would be a board.
LED's 1-37 are not working
Any chance there is a fuse I can check or connections? Love any help thanks so much!
Did you play test it before bringing it home? If all was fine it might be a loose cable. If not, need to start bypassing boards as described in other thereads and earlier here. Good luck!
I have a minor issue that I don’t think I’ve seen in this thread. I have a RR v2.0 boards, sometimes when I start a game the oz lights go out, then as I hit the YBR shots (first the ramp), the yellow light does not rotate from the ramp to the orbit highlighting the next YBR shot, but the noise sounds. The yellow brick road also does not give me credit for the shot.
Almost every time I restart the game, all works fine for as long as ithe game is on. I have 6.61 software and I’ve tried many times looking for loose connections, all seem tight. This seems like a software bug as 3 sets of lights are acting strange. All lights work perfect in attract mode prior to starting the game.
Has anyone else had this happen?
Quoted from capguntrooper:YES! It is a known software bug with 2.0 and it is being worked on. Next update should rectify this issue. Trust me its not you,...........I mean, that's what she said anyway
Awesome! Thanks for the response!
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