Quoted from tonycip:
Oh, ok so what do you get if you do all the hurry ups? Which there never is enough time for.
Also what advances the yellow brick road, and what do you get if you make it to the end?
And is there somewhere in the menu where you can increase the time on the 2nd Toto save?
There seems to be enough time for the first one shot, but not the 2nd 2 shot.
And on fireball frenzy is the object to hit the witch or make the blue shots?
Sorry for the amount of questions..
I don't think there is any reward in the hurryups besides points.
The YBR advances by the shot that is lit. Left orbit, ramp, right orbit. I forget how far you need to advance for the reward (50?).
Not sure if you can increase the timer, but I think there were difficulty changes. I'll answer that when I'm near my game. However, there is just enough time because I've completed it a couple times. Love the callout when you make Toto 2.
The object in Fireball is to hit 10 of the blue shots before hitting 3 of the fire ones. Hitting the witch moves the blue shot to a different location. So you can get it away from a tough shot like the wizard saucer. Three fire shots ends the round.
And don't be sorry for the questions. WOZ is a complex game with all sorts of rules and objectives. I'm still amazed they crammed in so many rules and the stacking. And I'm really excited for the update. Not because I'm expecting big changes. But there are a couple of spots I thought needed just a bit more polish to be right.