(Topic ID: 87617)

WOZ Fan Club - members only


By TigerLaw

5 years ago



Topic Stats

  • 9,736 posts
  • 528 Pinsiders participating
  • Latest reply 19 minutes ago by Rager170
  • Topic is favorited by 237 Pinsiders

You

Linked Games

Topic Gallery

There have been 1,296 images uploaded to this topic. (View topic image gallery).

0114202103 (resized).jpg
image (resized).jpeg
23DFA0F8-F7D9-42C7-8453-91C8A1D53110 (resized).jpeg
FD7E2A3C-284E-40FF-B7CA-E61EE101FC4D (resized).jpeg
48412A48-5DB3-409D-87E0-6561CAAC4287 (resized).jpeg
5A5C6F21-5817-44DD-AD1E-007D340956E3 (resized).jpeg
B46EE18D-238B-473F-9CCC-5C7024BE0644 (resized).jpeg
F7AAC952-38F1-4E43-A438-332C3312069A (resized).jpeg
54291594-2914-42B3-9F07-0D00BB386FA9 (resized).jpeg
8E504E51-718C-4C02-8AC5-CD6CDFE89043 (resized).jpeg
0241E615-0E07-4B7A-8CA3-CA4B3DE8CD87.jpeg
41FFFEBA-72F4-4B67-8ABE-84B207C59FA1.jpeg
3E45001E-B173-486D-8F98-DA99B261538F.jpeg
hallmark_2025 (resized).jpg
4DBCA69C-D905-4480-826D-DC07C7F064F9 (resized).jpeg
0B2E9FB8-C7F4-43DC-BF21-0DA79AADAD48 (resized).jpeg

Topic index (key posts)

8 key posts have been marked in this topic (Show topic index)

There are 9736 posts in this topic. You are on page 46 of 195.
#2251 3 years ago

So, my WOZ didn't have the ruby red slippers that go on the lower flippers when I bought it. I ordered some from Joe at PinballStar. He recommended Loctite 4011 to secure them, but it's about $50 a bottle.

Can you guys recommend a suitable alternative for securing the docorative slippers to the flippers?

#2252 3 years ago
Quoted from Allibaster:

So, my WOZ didn't have the ruby red slippers that go on the lower flippers when I bought it. I ordered some from Joe at PinballStar. He recommended Loctite 4011 to secure them, but it's about $50 a bottle.
Can you guys recommend a suitable alternative for securing the docorative slippers to the flippers?

I know you already bought the slippers but for the price of that locktite you can get a factory pair of bats with the slippers already attached from JJP.

I would simply use the two part pastic epoxy they sell at every hardware store.

#2253 3 years ago
Quoted from merccat:

I know you already bought the slippers but for the price of that locktite you can get a factory pair of bats with the slippers already attached from JJP.
I would simply use the two part pastic epoxy they sell at every hardware store.

I did not know that. Didn't JJP's flipper bat have problems with breaking?

I have some epoxy. Should stay on there for good.

#2254 3 years ago

I just used gel type super glue and put in a vise. So far so good-about a year.

#2255 3 years ago

I'm a Jonny come lately. Played WoZ on location a few times but never clicked with it, just didn't impress me with the gameplay, but I played it the other week at a friends house and found it was better than I had remembered.

However I'm at a first grade level, meaning I don't know much about the rules. But for example years I didn't like Tspp until I bought it and now it's one of my top pins.

Is WoZ like Tspp in that way, I mean it's got several levels that you must keep track of at certain times. Also the rules, are they really good at this point? I had played WoZ years ago so maybe I wasn't getting the right impression the code might have been very basic.

I have the ability to get a RR for $8400 that's just 200 plays mint. Is that a real good deal, I want to jump on it, but wanted to make sure it's a very good deal. I like the RR color and the tasteful figurines.

I'm hoping that I'll be able to get into this pin better once I own it. Just asking for advice or encouragement. How is WoZ compared to TH? I'm sure people have opinions, is WoZ better than TH, I played TH and really didn't understand a bit of what was going on, I think TH looks better but I hated the movies compared to WoZ which is a timeless classic.

#2256 3 years ago

I was late to the WOZ party too only having bought my NIB machine in November. Code is fantastic. The price sounds fair. A friend got a RR from Automated NIB 2 months ago for 9k shipped with a new plastic set and the book. That's assuming that deal (And there are still NIB's out there now; not sure if there is) is still out there. And there were some issues with mine, and two other friends who all bought NIB RR's out of the box that have gotten fixed (in my case) quickly. But having one dialed in and all issues worked out sounds pretty good.

I still haven't played TH yet so wish I could offer help there. But WOZ is in a completed code state IMHO and anything else they may do with it is gravy.

#2257 3 years ago
Quoted from Allibaster:

I did not know that. Didn't JJP's flipper bat have problems with breaking?
I have some epoxy. Should stay on there for good.

Some of the sparkly red bats were breaking but I don't think it was a high percentage of them. They switched to black bats sometime in 2014.
The red slippers can be re-installed with gel superglue if they come off of the bats. I have been lucky and mine have not come off. I don't believe that there have been many reports of the slippers actually breaking.

#2258 3 years ago
Quoted from rai:

I'm a Jonny come lately. Played WoZ on location a few times but never clicked with it, just didn't impress me with the gameplay, but I played it the other week at a friends house and found it was better than I had remembered.
However I'm at a first grade level, meaning I don't know much about the rules. But for example years I didn't like Tspp until I bought it and now it's one of my top pins.
Is WoZ like Tspp in that way, I mean it's got several levels that you must keep track of at certain times. Also the rules, are they really good at this point? I had played WoZ years ago so maybe I wasn't getting the right impression the code might have been very basic.
I have the ability to get a RR for $8400 that's just 200 plays mint. Is that a real good deal, I want to jump on it, but wanted to make sure it's a very good deal. I like the RR color and the tasteful figurines.
I'm hoping that I'll be able to get into this pin better once I own it. Just asking for advice or encouragement. How is WoZ compared to TH? I'm sure people have opinions, is WoZ better than TH, I played TH and really didn't understand a bit of what was going on, I think TH looks better but I hated the movies compared to WoZ which is a timeless classic.

I havent been too shy about my recent love for WOZ. But, i was in the same boat as you. I played WOZ a couple years ago on location and thought it was bleh. Played an RR in vegas (NYNY) about 8 mos ago and thought it was great! A much better experience. But, i still didnt know all the rules and it was finally at a much better code state than when i initially played it. Now on v6.06. That said, i did my homework on the rules via threads like this, streams (stashkid/taylor/buffalo) and other videos. I knew i was going to like the pin, but i had no idea I was going to like it this much! Its awesome!

Rules: here's a quick 'basic' summary of rules going counterclockwise around the table.
Crystall Ball modes: spell B-A-L-L then hit spinner shot to start a 2-ball multiball that will effect the playfield in some fashion.

Haunted Modes: Spell haunted via pops then get the ball into the haunted lane by the pops to start a haunted mode. Note: once haunted is spelled you can kill the power to the pops by holding both flipper buttons - this can help nudge the ball into the haunted lane. Cool and fun feature!

Rescue mb: 2-part mode- Part 1; hit two targets in the pops to light capture dorothy then make an orbit shot for the monkey to capture her. Part 2; get ball on mini playfield and spell R-E-S-C-U-E, 3 ways of doing this - 1. hit targets and collect their respectful letter, 2. hit the 'search' loop shot - each shot adds the next letter in sequence. 3. bash the door to open it then put the ball in the hole and you'll be awarded the 2 next letters. Once you spell rescue (and have captured dorothy) you have 2 options, bash the door down and start rescue mb, or hit the search loop which will add a ball lock to the multiball in which you'll have to spell RESCUE again to start (or lock another ball) to start the multiball.

Wicked Witch: Hit the witch to start hurry up modes against the witch. Collect hurry ups by hitting her. Do enough witch hurry ups to play the fireball mode (real fun mode).

ECMB: Spell lion, scarecrow, tinman via the (3) rollover targets on the playfield. Each character represents a ball lock. Lock 3 for multiball.

Munchkin modes: spell R-A-I-N-B-O-W then loop the ball around the twister/house a bunch of times to start munchkin mode.

All these modes are unique and stackable! If you play all the modes mentioned above you'll get a chance to battle the wicked witch (BTWW) and melt the bitch!

Thats the 'basic' jist of the rules, obviously there's a lot more to it that i did not mention. but thats a good start. The rules really do hit on all levels. Each of the modes are unique and fun; the stacking potentials; and the storyline - the lighting, the music...oh man the music! - Such cool transitions of good and evil going on in the music. It really pits the player into another world like Keefer is so good at doing with his other greats (LOTR, FGY, TSPP, etc...). And the theme doesnt feel like the movie WOZ when you're playing it - it feels more like OZ the great and powerful with how well the theme is integrated between good and evil and bringing the story line to life. EDIT: when I'm playing WOZ, I don't feel like I'm in the movie - it doesn't feel like the movie one bit when I play. But rather, I'm captivated by characters, call outs, music, sounds - it brings me into a land of oz pinball experience.

I was back & forth on TH vs WOZ and really loved the TH presentation, package, and theme. But ultimately, WOZ is the better polished package and it sat with my play style better than TH. But now that i have WOZ, my GOT is not nearly as fun as it used to be and makes me want a hobbit even more lol (Dam this hobby)!

Price seems fair on the RR. Hard to say where the market will go with WOZ's; but honestly, to me (and i dont know if its the honeymoon or not), but WOZ is a hit IMO!.

#2259 3 years ago
Quoted from Eskaybee:

I havent been too shy about my recent love for WOZ. But, i was in the same boat as you. I played WOZ a couple years ago on location and thought it was bleh. Played an RR in vegas (NYNY) about 8 mos ago and thought it was great! A much better experience. But, i still didnt know all the rules and it was finally at a much better code state than when i initially played it. Now on v6.06. That said, i did my homework on the rules via threads like this, streams (stashkid/taylor/buffalo) and other videos. I knew i was going to like the pin, but i had no idea I was going to like it this much! Its awesome!
Rules: here's a quick 'basic' summary of rules going counterclockwise around the table.
Crystall Ball modes: spell B-A-L-L then hit spinner shot to start a 2-ball multiball that will effect the playfield in some fashion.
Haunted Modes: Spell haunted via pops then get the ball into the haunted lane by the pops to start a haunted mode. Note: once haunted is spelled you can kill the power to the pops by holding both flipper buttons - this can help nudge the ball into the haunted lane. Cool and fun feature!
Rescue mb: 2-part mode- Part 1; hit two targets in the pops to light capture dorothy then make an orbit shot for the monkey to capture her. Part 2; get ball on mini playfield and spell R-E-S-C-U-E, 3 ways of doing this - 1. hit targets and collect their respectful letter, 2. hit the 'search' loop shot - each shot adds the next letter in sequence. 3. bash the door to open it then put the ball in the hole and you'll be awarded the 2 next letters. Once you spell rescue (and have captured dorothy) you have 2 options, bash the door down and start rescue mb, or hit the search loop which will add a ball lock to the multiball in which you'll have to spell RESCUE again to start (or lock another ball) to start the multiball.
Wicked Witch: Hit the witch to start hurry up modes against the witch. Collect hurry ups by hitting her. Do enough witch hurry ups to play the fireball mode (real fun mode).
ECMB: Spell lion, scarecrow, tinman via the (3) rollover targets on the playfield. Each character represents a ball lock. Lock 3 for multiball.
Munchkin modes: spell R-A-I-N-B-O-W then loop the ball around the twister/house a bunch of times to start munchkin mode.
All these modes are unique and stackable! If you play all the modes mentioned above you'll get a chance to battle the wicked witch (BTWW) and melt the bitch!
Thats the 'basic' jist of the rules, obviously there's a lot more to it that i did not mention. but thats a good start. The rules really do hit on all levels. Each of the modes are unique and fun; the stacking potentials; and the storyline - the lighting, the music...oh man the music! - Such cool transitions of good and evil going on in the music. It really pits the player into another world like Keefer is so good at doing with his other greats (LOTR, FGY, TSPP, etc...). And the theme doesnt feel like the movie WOZ when you're playing it - it feels more like OZ the great and powerful with how well the theme is integrated between good and evil and bringing the story line to life.
I was back & forth on TH vs WOZ and really loved the TH presentation, package, and theme. But ultimately, WOZ is the better polished package and it sat with my play style better than TH. But now that i have WOZ, my GOT is not nearly as fun as it used to be and makes me want a hobbit even more lol (Dam this hobby)!
Price seems fair on the RR. Hard to say where the market will go with WOZ's; but honestly, to me (and i dont know if its the honeymoon or not), but WOZ is a hit IMO!.

Thanks a million!

You're so nice to explain all that.

Sounds like a great set of rules, how are the sound effects, call out, instructions etc?

I really like for example Tspp when you get verbal instructions like shoot the clown, hit him again etc.., makes it much more immersive and fun.

#2260 3 years ago
Quoted from rai:

Thanks a million!
You're so nice to explain all that.
Sounds like a set of rules, how are the sound effects, call out, instructions etc?
I really like for example Tspp when you get verbal instructions like shoot the clown, hit him again etc.., makes it much more immersive and fun.

excellent. Some call outs are blatant and obvious, like shoot the crystal ball. Some are subtle and only noticeable as you learn the rules and immerse yourself in gameplay like the OZ call outs in ECMB and rescue. They really are wonderfully done.

What's even better, that i don't see too often mentioned about this pin, is the drama build up of modes and multiballs. Music transitions and subtle sound effects build as you progress deeper and deeper - it's really a fascinating experience and what's been missing for so long in a lot of sterns.

#2261 3 years ago

Sounds great, only concern is the GI light, TH is way better I'm sorry Woz was not improved with a running update.

#2262 3 years ago
Quoted from rai:

Sounds great, only concern is the GI light, TH is way better I'm sorry Woz was not improved with a running update.

All that is needed on WOZ is one spotlight near the crystal ball, one near the Wizard-with-Toto plastic and one in the trough.

#2263 3 years ago
Quoted from Eskaybee:

excellent. Some call outs are blatant and obvious, like shoot the crystal ball. Some are subtle and only noticeable as you learn the rules and immerse yourself in gameplay like the OZ call outs in ECMB and rescue. They really are wonderfully done.
What's even better, that i don't see too often mentioned about this pin, is the drama build up of modes and multiballs. Music transitions and subtle sound effects build as you progress deeper and deeper - it's really a fascinating experience and what's been missing for so long in a lot of sterns.

Yes, you get a good mix of "shoot the ramp" / "shoot the throne room" mixed with "What you need is a diploma" and "CHAOS!" type call-outs. The drama build up during melt the witch, especially once the drop target is down and you are on a timer to hit the ramp straight to a shot to the witch is as good as it gets.

I do think the music can be a little repetitive at times but that's true of any game I've played as much as I do WOZ.

#2264 3 years ago

Excellent summary!!

On the drama side, I also love how drama is added through the lighting. He really makes full use of those RGB lights and has a good understanding of theatrical lighting.

A few quick examples but there are many other more subtle effects:
- When the ball goes to an upper playfield the playfield colors will collapse towards that area turning Sophia.
- Certain characters will momentarily take over the color scheme of the entire playfield, some will even push another back (good bs evil)
- When crystal ball is ready, hitting the targets sends. Ripple through the playfield colors as it changes selected mode.
- Of course every mode has its own lighting scheme.

#2265 3 years ago
Quoted from DCFAN:

Some of the sparkly red bats were breaking but I don't think it was a high percentage of them. They switched to black bats sometime in 2014.
The red slippers can be re-installed with gel superglue if they come off of the bats. I have been lucky and mine have not come off. I don't believe that there have been many reports of the slippers actually breaking.

Thats odd. If you go to JJP web site it has the slippers pictured installed already

#2266 3 years ago
Quoted from capguntrooper:

Thats odd. If you go to JJP web site it has the slippers pictured installed already

The slippers have always been there, they just changed the flipper bats at some stage

#2267 3 years ago
Quoted from Eskaybee:

What's even better, that i don't see too often mentioned about this pin, is the drama build up of modes and multiballs. Music transitions and subtle sound effects build as you progress deeper and deeper - it's really a fascinating experience and what's been missing for so long in a lot of sterns.

It really does build up and change character as you progress, I really like how the character of the game changes and things build up then it just goes off if you can get there. The music and call outs just bring you along with the changes and they get everything they can out of the lighting too.

I like my sterns but they are different that is for sure. Got my Hobbit yesterday... If you like WOZ start saving up!

#2268 3 years ago
Quoted from capguntrooper:

Thats odd. If you go to JJP web site it has the slippers pictured installed already

Quoted from clg:

The slippers have always been there, they just changed the flipper bats at some stage

Yes, the slippers should be on the game from the factory. I am referring to the bats being black. The slippers are glued to the top of the bats.

#2269 3 years ago
Quoted from DCFAN:

Yes, the slippers should be on the game from the factory. I am referring to the bats being black. The slippers are glued to the top of the bats.

On my early ECLEWOZ The slippers were applied with a very agressive double sided tape. The tape failed after about 300 plays and they fell off one by one.
Without even removing the tape I was told by Lloyd to re-glue the slippers on with gel type CA glue.
They are rock solid after 2800 plays.

#2270 3 years ago
Quoted from rai:

Sounds great, only concern is the GI light, TH is way better I'm sorry Woz was not improved with a running update.

If you play your pins in the dark, you may want to add a spot or two, no biggie. but if you play your pins in low light, IMHO it is fine as is. I have a dilemma LED ceiling light over my Woz and TSPP and it is perfect on its lowest setting.

#2271 3 years ago
Quoted from arcadenerd925:

If you play your pins in the dark, you may want to add a spot or two, no biggie. but if you play your pins in low light, IMHO it is fine as is. I have a dilemma LED ceiling light over my Woz and TSPP and it is perfect on its lowest setting.

I play in the dark (sometimes low ambient lighting from the next room. And for the most part have no issues with invisiglass. Mine had standard glass when I first got it and it was tough to track the ball. Not so much now with invisiglass. That said, I'll probably still try the lit star posts on the slingshots as Taylor suggested a couple pages back. I'll report back if/when I do this and share notes/differences/etc...

#2272 3 years ago
Quoted from rai:

I'm a Jonny come lately. Played WoZ on location a few times but never clicked with it, just didn't impress me with the gameplay, but I played it the other week at a friends house and found it was better than I had remembered.
However I'm at a first grade level, meaning I don't know much about the rules. But for example years I didn't like Tspp until I bought it and now it's one of my top pins.
Is WoZ like Tspp in that way, I mean it's got several levels that you must keep track of at certain times. Also the rules, are they really good at this point? I had played WoZ years ago so maybe I wasn't getting the right impression the code might have been very basic.
I have the ability to get a RR for $8400 that's just 200 plays mint. Is that a real good deal, I want to jump on it, but wanted to make sure it's a very good deal. I like the RR color and the tasteful figurines.
I'm hoping that I'll be able to get into this pin better once I own it. Just asking for advice or encouragement. How is WoZ compared to TH? I'm sure people have opinions, is WoZ better than TH, I played TH and really didn't understand a bit of what was going on, I think TH looks better but I hated the movies compared to WoZ which is a timeless classic.

Hmmm. Asking people in a WOZ Fan Club thread whether you should purchase WOZ . . . . Seems like you already made up your mind and want some affirmation.

All kidding aside, it is a great pin for all the reasons that others have said. And even just reciting the rules or watching people play doesn't truly give you a feel for the subtlety of how all the rules interact with each other to make playing a truly unique experience. It is a tough game to get a feel for on location. But, you won't be sorry owning one.

Congrats on your impending purchase!

#2273 3 years ago
Quoted from merccat:

A few quick examples but there are many other more subtle effects:

- When crystal ball is ready, hitting the targets sends. Ripple through the playfield colors as it changes selected mode.

Wow! I didn't notice that. I'll have to look harder next time.

#2274 3 years ago

So, I have another problem that cropped up today.

During a game, the lower right flipper would quickly articulate three times really fast, then nothing. If I pressed it again, the same thing happened. The upper right and castle flipper behaved normally while the lower flipper did this. Restart did not help.

Any ideas?

#2275 3 years ago
Quoted from Allibaster:

So, I have another problem that cropped up today.
During a game, the lower right flipper would quickly articulate three times really fast, then nothing. If I pressed it again, the same thing happened. The upper right and castle flipper behaved normally while the lower flipper did this. Restart did not help.
Any ideas?

Check the EOS switch on the flipper

#2276 3 years ago
Quoted from clg:

Check the EOS switch on the flipper

Its interesting that it would go dead after three rapid flips though? Is that the CPU detecting an EOS fail and killing power to that flipper? If so might show in audits?

Also, upper and lower flippers are on separate switches... wouldn't hurt to look at that.

#2277 3 years ago
Quoted from Allibaster:

So, I have another problem that cropped up today.
During a game, the lower right flipper would quickly articulate three times really fast, then nothing. If I pressed it again, the same thing happened. The upper right and castle flipper behaved normally while the lower flipper did this. Restart did not help.
Any ideas?

Maybe "machine-gunning"? EOS switch broken, or a wire is cracked/loose on it (intermittent failure), or needs adjustment.

#2278 3 years ago
Quoted from merccat:

Its interesting that it would go dead after three rapid flips though? Is that the CPU detecting an EOS fail and killing power to that flipper? If so might show in audits?
Also, upper and lower flippers are on separate switches... wouldn't hurt to look at that.

I guess it could also be the low power hold is not working so the hammering is when EOS hits and switches to low power which is not there so the flipper drops and it releases the EOS so high power kicks in again triggers the EOS and the cycle repeats. After three times maybe the software is stopping it.

Go to coil tests and see if the low power circuit is working on that flipper. Also check the EOS switch and that no wires are loose anywhere.

#2279 3 years ago

Anyone have a munchkin Cliffy or for that matter a munchkin pf? Mine started chipping. Not on any play surface. But chipping. Common?

Maybe I'll just had a full set of Cliffy since the throne room could use it.

I hate new games always showing wear!!

I mean I plan on having this for a long time and will take the hit. Just don't want it to spread to the play area.

#2280 3 years ago

Order one from the man himself: http://www.passionforpinball.com/WOZ.htm

My munchkin started to chip as well before I got around to installing the cliffy but not bad and not visible especially with the cliffy installed. I did add a drop of super glue in the chip to hopefully prevent any further spread now that the cliffy is protecting it.

#2281 3 years ago

Yeah. I may do that. Order a full set. Seems like a lot of people have uninstalled sets. I like the super glue idea. Good thinking

#2282 3 years ago

Well the along awaited day has finally come! I'm now a pin owner and my first pin was a WoZ RR! Thanks very much to my friend Bill who was very thoughtful to teach me the proper way to uncrate a pin and get it set up! Man what a huge blessing it is from God to own the greatest pin ever created! It's hard to believe that this master piece is sitting in my game room.

IMG_5347 (resized).jpg

IMG_5349 (resized).jpg

IMG_5351 (resized).jpg

IMG_5352 (resized).jpg

IMG_5361 (resized).jpg

IMG_5355 (resized).jpg

IMG_5366 (resized).jpg

20160922_211144 (resized).jpg

20160922_212843 (resized).jpg

20160922_213510 (resized).jpg

#2283 3 years ago
Quoted from mountaingamer:

I'm pretty over the top passionate about Apple Inc, their products, and the whole Steve Jobs story. When I tell people about WOZ, I compare it to the first time I ever saw an IPhone. I was at a casino in Vegas, and a guy sat at our poker table with the new Iphone that just launched that day. He was playing with it, then passed it around the table for everyone to see. Such a revolutionary device compared to my Razor! So much cooler than just a phone, it was really amazing. WOZ reminds me of that day!

This is very similar to how I feel when I first saw WoZ. It was actually 2 years ago and I was at the Pinball Museum Hall of Fame (HoF). I stood there and watched two guys playing the game, but unfortunately I never got the chance to play. The game looked and seemed to play SO different from any of the other couple hundred pins that were there. Fast forward almost a year later and here I stand in my new friend's game room and there it sits again. I remember thinking, "Hey I remember this game at the HoF!" When I got to finally play it (There was a line to play it again), I had such an amazing experience, that I did whatever I had to do to buy it. I sold furniture, 2 of my 3 arcade games, dozens of items from my other hobby, stock, etc to get a RR a year later!

I tell you all this to state the following: JJ Pins are the 4TH GENERATION OF PINBALL! The first generation was EM, second generation SS, third generation was Dot Matrix, and now we have the fourth generation, WoZ & The Hobbit. JJ has changed pinball forever.

#2284 3 years ago
Quoted from GorfFan:

This is very similar to how I feel when I first saw WoZ. It was actually 2 years ago and I was at the Pinball Museum Hall of Fame (HoF). I stood there and watched two guys playing the game, but unfortunately I never got the chance to play. The game looked and seemed to play SO different from any of the other couple hundred pins that were there. Fast forward almost a year later and here I stand in my new friend's game room and there it sits again. I remember thinking, "Hey I remember this game at the HoF!" When I got to finally play it (There was a line to play it again), I had such an amazing experience, that I did whatever I had to do to buy it. I sold furniture, 2 of my 3 arcade games, dozens of items from my other hobby, stock, etc to get a RR a year later!
I tell you all this to state the following: JJ Pins are the 4TH GENERATION OF PINBALL! The first generation was EM, second generation SS, third generation was Dot Matrix, and now we have the fourth generation, WoZ & The Hobbit. JJ has changed pinball forever.

Congrats! Welcome to the club. Now, save up for The Hobbit, JJP#3, . . . .

#2285 3 years ago
Quoted from DaveH:

Sure. On the rescue playfield there are shots to all 6 targets, the doors, and the search loop. On my game, I slam it into the search loop, and instead of going around it seems to go into the loop around an inch, and then chatters right back out of it. We all are calling it a reject because most of the time that loop just kicks the ball back out the entrance of the loop. It is VERY frustrating, but I'm really psyched to try this fix of bending that wireform just a bit. I don't think it is a design issue, just a minor implementation issue.

Hey guys please help a new pin owner who has their first pin. I've only owned my WoZ for 2 days, and I'm reading this entire thread. I've encountered many posts that I really don't understand like this one. I may likely be in the low minority of readers who are so new to pin ownership, that I don't understand a lot of the pin terminology or acronyms. It's a bummer that some of the comments use acronyms or terminology that only the educated understand.

What does this quoted post mean? Is there a screen shot anywhere of this issue? Where is the WoZ forum that shows vids/ screen shots for fixes at?

#2286 3 years ago
Quoted from GorfFan:

Hey guys please help a new pin owner who has their first pin. I've only owned my WoZ for 2 days, and I'm reading this entire thread. I've encountered many posts that I really don't understand like this one. I may likely be in the low minority of readers who are so new to pin ownership, that I don't understand a lot of the pin terminology or acronyms. It's a bummer that some of the comments use acronyms or terminology that only the educated understand.
What does this quoted post mean? Is there a screen shot anywhere of this issue? Where is the WoZ forum that shows vids/ screen shots for fixes at?

You'll catch on in no time. Just keep reading.

He's talking about the upper left playfield, the one that is raised and has castle walls around it. When the ball is up there, you can either hit the RESCUE targets, the castle doors, or a loop. The loop has an insert in the playfield that says search. When you shoot that shot, the ball is supposed to loop around and come back out at your flipper. But sometimes, it goes in and bounces back out without making a full loop. There is a metal wire ball guide that is curved that guides the ball around for the loop. This sometimes has too low of a height so that when the ball hits it, it doesn't follow the track of the guide but just bounces out. If this happens to you, you can try bending it ever so slightly up by gripping the middle and pulling up. Don't pull too hard. You can also try lowering the flipper power a bit in the settings menu for the flipper in the castle playfield.

#2287 3 years ago

Beat by Nokoro who said it better than me anyway.

GorfFan, I wouldn't worry too much about little problems like this for now. Even if your machine is exhibiting the problem you likely wouldn't notice it unless you are very good player with very accurate shots.

#2288 3 years ago
Quoted from Vyzer2:

Interesting. I wouldn't think I would like the clear but they do look good. Do you have a count and a breakdown of all that is needed? Would be appreciated.

This idea does look really cool. Has anyone made a complete list of rubbers needed, except for the flippers? I'm thinking about doing this and the original poster of this idea is no longer active.

#2289 3 years ago
Quoted from GorfFan:

This idea does look really cool. Has anyone made a complete list of rubbers needed, except for the flippers? I'm thinking about doing this and the original poster of this idea is no longer active.

See page C-76 and C-77 of the manual (you can get the manual from JJP's website).

#2290 3 years ago
Quoted from oohlou:

See page C-76 and C-77 of the manual (you can get the manual from JJP's website).

anybody know a web site that sells the full set?

#2291 3 years ago
Quoted from oohlou:

See page C-76 and C-77 of the manual (you can get the manual from JJP's website).

The manual is also available for viewing directly from your Woz LCD display.

You can select it in the diagnostics menu.

#2292 3 years ago
Quoted from capguntrooper:

anybody know a web site that sells the full set?

You could try one of the kits users have built like this one: https://www.titanpinball.com/kits/index.php/view/id/234

#2293 3 years ago
Quoted from bobukcat:

You could try one of the kits users have built like this one: https://www.titanpinball.com/kits/index.php/view/id/234

That is awesome. It is a great idea to allow user's to design kits like that.

#2294 3 years ago
Quoted from bobukcat:

You could try one of the kits users have built like this one: https://www.titanpinball.com/kits/index.php/view/id/234

thanks, I just needed the ring count. I used Titan on my KISS LE and it was a total disaster after 70 or so games (broken sling shots, flaking post rubbers) and I had to redo the whole pin again and anyone who has a kiss knows what a pain that is. Nice guys at Titan though.

#2295 3 years ago

Congrats GorfFan and Welcome!!!

I totally agree with your sentiments on JJP games, WOZ in particular is just simply in a league of its own.

I feel sorry for those who have dismissed it as slow/lumbering/etc. I can only imagine they played on a machine that was not well setup because I find the game to be very quick and certainly has tons more action and replayability than any other recently released game I've played. I think the tide of sentiment is shifting though as more people have a chance to play on machines with a good slope and current software.

Currently saving up for JJP3... hopefully will have enough by the time I finally get a chance to play it which I'm not expecting to have the chance until next spring sometime.

I'm about 4 months in...still love it and play almost every day, do not regret buying it for one second and would do it again in a heartbeat.

#2296 3 years ago
Quoted from pinballinreno:

Maybe "machine-gunning"? EOS switch broken, or a wire is cracked/loose on it (intermittent failure), or needs adjustment.

Just looked into this again this morning. It was definitely 'machine-gunning' when holding the button. Pretty odd behavior. Running tests, the flipper hold function was not working. Looking under the table, there was a spade connector loose. That fixed it!

It was simple, and I'm glad it didn't involve ordering parts. Should've just looked under the pf in the first place.

Thanks for your help.

#2297 3 years ago

I have had my WOZ for over 2 years and play it often. Mostly after my TH kicks my a$$ and I need to cool down....(with an adult beverage also...)

#2298 3 years ago
Quoted from Allibaster:

Just looked into this again this morning. It was definitely 'machine-gunning' when holding the button. Pretty odd behavior. Running tests, the flipper hold function was not working. Looking under the table, there was a spade connector loose. That fixed it!
It was simple, and I'm glad it didn't involve ordering parts. Should've just looked under the pf in the first place.
Thanks for your help.

Your welcome!
If the spade connector is sorta loose, just squeeze it very slightly with pliers to "tighten it" a little.
Flippers are very active and spade connectors will loosen up over time.
Even soldered on connections vibrate off or the wires break over time...welcome to pinball!

#2299 3 years ago

I will never sell it

IMG_2076 (resized).JPG

#2300 3 years ago
Quoted from Frli002:

I will never sell it

That's a big spread between Extra Balls!

Promoted items from the Pinside Marketplace
8,000
Machine - For Sale
Rancho Santa Margarita, CA
From: $ 40.00
Cabinet - Other
Rock Custom Pinball
There are 9736 posts in this topic. You are on page 46 of 195.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside