I was wondering what coil power adjustments people here have made. Most of mine are now turned down below defaults (pops, vuks, trough etc) because after testing, they just work fine without that extra power. However the number of airballs I was getting from bad ramp shots was pretty high, and dropping the flippers to 20 last night seems to have really calmed it down. The game does feel a little less snappy to play but the orbit is still solid and you can still hit the ramp parked from either flipper.
It would be really interesting to hear what other people have done, and their table incline. Mine is as close to dead on 6.5 as I could get it. My current settings (some of these from the factory just made no sense at all):
Trough: 8 (came supplied at 16, twice the default!!! this was causing the wood side rail to dent)
Auto launch: 24
Drop Target Reset: 16 (supplied at 20...)
Shaker: medium (not installed)
Left Flipper: 20
Right Flipper: 20
Upper Right Flipper: 20
Castle Flipper: 10 (supplied at 6.... could barely hit the door)
Munchkinland Flipper: 12
Left Tree: 8
Right Tree: 8
Centre Tree: 8
State Fair: 6 (all bumpers are about half the shipped values and still very 'active', this one needed even less though)
Left Sling: 4
Right Sling: 4
Top Lanes Sling: 2 (like this from factory, I think it might need increasing)
Crystal Ball VUK: 13
Throne Room VUK: 12
Winkie Guard VUK: 12
Castle Doors VUK: 20
1-Ball kick: 200
2-Ball kick: 190
3-Ball kick: 170 (had to reduce all three significantly from shipped/default due to multiple ball release)
Diverter hold: 8