The more I play this game, the more I question people who hate on it. The theme isn't for everyone, but the layout is awesome and unique. And the rules? Holy wow the rules. It feels like Keith took the rules for LOTR and TSPP and threw them in a blender. There's so many small goals to work towards that keep each game fresh, but the big picture (melting the witch mini-wizard and SOTR wizard) are so grandiose in scale that it blows my mind to hear someone say the game is all bling and nothing else.
I can see someone saying the rules are "too complex" at first, but after you break them down, it becomes a LOT more digestible. I FINALLY figured out how Rescue Multiball works with adding locked balls and such (now that I know how it works, my mind is blown at the simplicitiy). I'm still learning how to stack modes (I had ECMB and a Lights Out Scoring stacked yesterday, and I feel like I had a Munchkin Mode going during that, too?), so that's my next big "goal". I'm also getting to the point where I'm trying to understand how to complete modes versus how to start them. It's a really awesome feeling.
I really hope that the people who wrote WOZ off as nothing but a pretty toy have tried to give the game an honest review after the fact. I mean hell - I HATED LOTR at first. Once I sat down and watched the PAPA Valinor video and REALLY read the rules, I immediately saw the magic in that whole package. I want WOZ to get it's TWD moment (you know, since everyone pretty much hated that game until it got it's "code update") and don't understand why it hasn't yet.