(Topic ID: 87617)

WOZ Fan Club - members only

By TigerLaw

10 years ago


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  • 15,286 posts
  • 754 Pinsiders participating
  • Latest reply 5 hours ago by Don_C
  • Topic is favorited by 331 Pinsiders

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There are 15,286 posts in this topic. You are on page 259 of 306.
#12901 2 years ago
Quoted from WesleyCowan:

Basically I have to jump start it thaen it starts the fans and goes through start up mode and plays after that. But jump starting every time I want to platy has become old. Anithrr board when place in Hobbit and WOZ works great. No problem. But the mothrrboard that dedicated to WOZ-- neither game can it start up without a jump start. Thanks again for suggestions so far and future ones!

Probably a bad mainboard.

Several on ebay right now:

ebay.com link: MSI H81M P33 Motherboard LGA 1150 DDR3 USB3 0 DVI VGA mATX Intel H81 100 work

#12902 2 years ago
Quoted from pinballinreno:

Probably a bad mainboard.
Several on ebay right now:
ebay.com link: MSI H81M P33 Motherboard LGA 1150 DDR3 USB3 0 DVI VGA mATX Intel H81 100 work

Get a couple while you can.

JJP wants too much for them.

#12903 2 years ago

Hi All
WoZ RR. When I have finished a game, the Emerald City ball lock arm doesn't raise to release the balls for the next game. When I hit start, the game does a ball search, open all other mechs, but doesn't raise the arm to release the balls. The lock arm doesn't seem to be rubbing against anything and it raises OK in a game and the test menu.
Any thoughts?
Thank you

#12904 2 years ago

Broken wire ? Loose from the frame ?

LTG : )

#12905 2 years ago
Quoted from kempsuk:

Hi All
WoZ RR. When I have finished a game, the Emerald City ball lock arm doesn't raise to release the balls for the next game. When I hit start, the game does a ball search, open all other mechs, but doesn't raise the arm to release the balls. The lock arm doesn't seem to be rubbing against anything and it raises OK in a game and the test menu.
Any thoughts?
Thank you

Cold solder joints on the coils.

This causes low energy to the arm.

#12906 2 years ago
Quoted from LTG:

Broken wire ? Loose from the frame ?
LTG : )

Works during regular game play, just when I've finished the game, doesn't raise the arm for the next game.

#12907 2 years ago
Quoted from kempsuk:

Works during regular game play, just when I've finished the game, doesn't raise the arm for the next game.

In settings do you have it set to release balls at the end of the game ?

LTG : )

#12908 2 years ago
Quoted from kempsuk:

Works during regular game play, just when I've finished the game, doesn't raise the arm for the next game.

There is a setting in the menu to control its behavior.

Empty locks etc.

#12909 2 years ago
Quoted from pinballinreno:

Cold solder joints on the coils.
This causes low energy to the arm.

Re-solder the joints here on the orange wires??

pasted_image (resized).pngpasted_image (resized).png
#12910 2 years ago
Quoted from LTG:

In settings do you have it set to release balls at the end of the game ?
LTG : )

Quoted from pinballinreno:

There is a setting in the menu to control its behavior.
Empty locks etc.

I did not know this... yikes! Any ideas (roughly) where this setting is?
Thank you

#12911 2 years ago
Quoted from kempsuk:

Re-solder the joints here on the orange wires??
[quoted image]

They look ok but it never hurts to reflow them.

Make sure the screw on top of the coil is tight.

#12912 2 years ago
Quoted from kempsuk:

Any ideas (roughly) where this setting is?

Page B-30 in the manual

Game Settings - first one. Clear Ball Locks on Game over.

LTG : )

#12913 2 years ago

OK, clear ball locks is on... its actually working currently , go figure. Do the coils warm up, and stop working after some gameplay? Maybe the joints on the coil does need a reflow?
Thank you

#12914 2 years ago
Quoted from pinballinreno:

Bios is easy.
Just set it to ignore all errors and restart normally on power loss.
But you need to attach a USB keyboard, to the back of the computer, to hit F1 or to get in for adjustments.
Does your screen come on at all?
Is it completely dead, no power, no lights?

screen just says no signal and got about 6-8 playfield insert lights on. don't think hooking a keyboard to the screen is going to work out. its dead.

#12915 2 years ago
Quoted from ccbiggsoo7:

screen just says no signal and got about 6-8 playfield insert lights on. don't think hooking a keyboard to the screen is going to work out. its dead.

Yep, keyboard wont help if you have a blown mainboard or fuses.

The computer should boot consistantly with good power and mainboard.

Sometimes reseating the RAM will bring it to life if the RAM is loose.

Other than that it looks like the PC has a failed POST, its not starting.

Something is wrong. Mainboard, CPU, RAM or power supply related,

There are only a few parts in the PC.

Maybe try clearing the CMOS to see if it will boot after its cleared?

#12916 2 years ago

On mine tried resetting the RAM, redownloading the latest software update and clearing CMOS. Maybe a board issue. Still have to jump start everything I hit the other switch to play any games.

#12917 2 years ago
Quoted from WesleyCowan:

On mine tried resetting the RAM, redownloading the latest software update and clearing CMOS. Maybe a board issue. Still have to jump start everything I hit the other switch to play any games.

Get one of the Ebay used mainboards.
They are fairly inexpensive right now and can be hard to get since they are discontinued from
MSI.

#12918 2 years ago

FYI JJP charged me 300 for a new mainboard which includes the CPU and memory.

The new ones are a different chipset which will not support the old CPU and memory.

Replacing only your motherboard will likely be much less expensive assuming your CPU and memory are still good.

#12919 2 years ago
Quoted from DudeRegular:

FYI JJP charged me 300 for a new mainboard which includes the CPU and memory.
The new ones are a different chipset which will not support the old CPU and memory.
Replacing only your motherboard will likely be much less expensive assuming your CPU and memory are still good.

CPU and RAM rarely fail. It happens but its pretty rare.

Its a good bet that a mainboard has failed leaving the CPU and RAM in good working order.

#12920 2 years ago

I changed out the light boards my early run ECLEWOZ to the 2.0 lighting this year and am finally listing my old boards. Hopefully this can get someone by for a long time in liu of the 2.0 kit. I agree with others that the original boards appear a bit brighter then the 2.0 version. Looking to sell as a whole set at this time.

https://pinside.com/pinball/market/classifieds/ad/122430

#12921 2 years ago
Quoted from kempsuk:

Works during regular game play, just when I've finished the game, doesn't raise the arm for the next game.

OK. I'm back guys and gals. Game works / plays perfectly during gameplay... raises the Emerald City Arm when I don't have a lock, locks the balls when I have a ball lock etc. When the games finishes, it does NOT clear ball locks for Emerald City, Rescue Castle DOES clear ball locks... When I test the coil for Emerald City it fails/nothing... but during game play, PERFECT!!
I've had this Pin from new btw (5 years).
Thank you in advance.
Regards Darren

#12922 2 years ago
Quoted from kempsuk:

OK. I'm back guys and gals. Game works / plays perfectly during gameplay... raises the Emerald City Arm when I don't have a lock, locks the balls when I have a ball lock etc. When the games finishes, it does NOT clear ball locks for Emerald City, Rescue Castle DOES clear ball locks... When I test the coil for Emerald City it fails/nothing... but during game play, PERFECT!!
I've had this Pin from new btw (5 years).
Thank you in advance.
Regards Darren

search lock ramp arm adjustment in this thread. If it hangs too low it will fail or be intermittent.

#12923 2 years ago

Anyone have a 75th anniversary topper that they want to sell? I really am not a fan of the one on my ECLE.

#12924 2 years ago

How has nobody made an aftermarket topper for this game??

#12925 2 years ago
Quoted from Rager170:

How has nobody made an aftermarket topper for this game??

Because it came with one?

#12926 2 years ago
Quoted from MrMikeman:

Because it came with one?

EVERY model of WOZ came with a topper - as opposed to say, Hobbit where none of the models had a factory topper.

#12927 2 years ago
Quoted from Rager170:

How has nobody made an aftermarket topper for this game??

I think the question should be, why has no one made a better topper for this game?

#12928 2 years ago
Quoted from Rager170:How has nobody made an aftermarket topper for this game??

Quoted from fossmin:

I think the question should be, why has no one made a better topper for this game?

Word police! I think you all know what I meant...

#12929 2 years ago

Scorbit_WOZ (resized).pngScorbit_WOZ (resized).png

Hey all! Wizard of Oz is now live (new code) with Scorbit and the Scorbit Achievement Platform!

S C O R B I T is an online connected gaming platform. (Note, no "e" in Scorbit.)

Just a few high level FAQs since we'll be welcoming a lot of you into the Scorbit universe. Scorbit has never been just about scores and leaderboards, though all of that is available to you as well as the visualizations on ScorbitVision for you game rooms and large displays. You can always learn more about Scorbit on the Scorbit thread here:

https://pinside.com/pinball/forum/topic/scorbit-official-thread

Also at our website at https://scorbit.io and our support site at https://support.scorbit.io.

-----

** Q: How much does Scorbit cost?

Nothing for JJP owners. For operators we have a Pro license, but you won't need it for the feature set.

-----

** Q: How do I connect my WOZ to WiFi?

Step 1: Get a USB WiFI dongle

You will need a USB WiFi dongle, if you don't have that already. JJP recommends this one:

https://www.amazon.com/TP-Link-Mini-Wireless-Supports-10-9-10-14/dp/B07PB1X4CN/

Step 2: Get the Code

You MUST load the latest version of WOZ (just released) code from JJP. You can get that here:

https://www.jerseyjackpinball.com/support/

Step 3: Configure your WiFi on the game

You must connect the machine to WiFi in from the game's utility > network menu.

**NOTE: YOU MUST SET THE TIME ZONE TO YOUR TIME ZONE IN THE NETWORK CONFIGURATION!**

Also, special note for older WOZ machines: If your time and date in the lower right of the menu is off every time you boot up, please check that your MPU has a functioning battery for keeping time.

Step 4: Get the App

Once WiFi is set up, download the Scorbit app here:

https://scorbit.link

Register your account, which will require that you click the validation email sent to you from Scorbit.

Step 5: Pair the Machine

When we say "Pair," what we mean is associate your physical machine with the virtual one on Scorbit for keeping all the scores and achievements. If the machine is already on Pinball Map or you already use Scorbit, it will already be there and the app wizard will detect it.

You can follow these instructions to get your game connected to the platform:

https://support.scorbit.io/hc/en-us/articles/360056606854-Activating-a-Jersey-Jack-Pinball-Machine-on-the-Scorbit-Platform

-----

** Q: Why can't my friends and family see my machine and play?

When you first create your venue, it includes a name, an address, and if it should be PUBLIC or PRIVATE. Scorbit uses location to list out venues, closest first, so you can discover places to play pinball. However, if it's private, only selected users can see it on their menus and submit scores to your game.

To make your service visible to other users, go to the Account Menu (your profile pic in the upper right of the app) > My Venues > [Your Venue Name]. You'll see two tabs, MACHINES and PLAYERS. Machines on the left are any machines you want, and they don't need Scorbit to be added! On the PLAYERS tab, add the other users you want to be able to see your venue.

Also, in the Account Menu > Settings > Viewing Preferences, you can set a HOME VENUE that always loads when you start the app, saving you time if you're mostly just playing at home!

-----

** Q: Where can I see the achievements I've earned?

First I should start by saying, when I say "Account Menu," I mean the menu with your player profile picture in the upper right hand corner of the app.

The way you can "go back" to the last screen is with a swipe from the left edge of the screen to the right.

If you go to your Account Menu > Profile, you'll see a feed of all the scores, achievements and challenges you have received, sorted most recent on top. If you click on an achievement here, you do see a detailed view of that achievement.

profile (resized).jpgprofile (resized).jpg

However, if you want a more detailed view, you can press the "Stats" button next to your name in the profile screen. From there, you have two tabs: Stats and Scores/Achievements.

The stats button does what I'm sure you would think it does.

The scores/achievements lets you first search for a game title (such as Guns N' Roses), and then toggle (using the small icon on the upper right of the box) between your scores for that game and achievements for that game. You can click on a score or an achievement for more details of either one.

stats_scores_achievements (resized).jpgstats_scores_achievements (resized).jpg

In general around the app, you can click on a score, or an achievement, for a detail of either one.

details (resized).jpgdetails (resized).jpg

-----

** Q: Where can I see progress towards an achievement?

You can see this on the Achievement Details screen, which you can click on wherever you see an Achievement

IMG_3993 (resized).PNGIMG_3993 (resized).PNG

-----

** Q: Where can I see the master list of achievements?

Yes, we know completionists want all the list! We do this to some degree in different forms already. You see some, but not all, depending on the behaviors/goals the game designers want to motivate.

1) If you visit the Profile > Stats > Machine > Achievements, you will see achievements that you've achieved ** plus any additional achievements ** that are part of the same "achievement group" that you have not achieved. For example, if there is an achievement to hit multiball 10 times, and you've hit multiball 10 times, you may see the achievements for 50, 100, or 1000 times by viewing that achievement and paging through the others in the GROUP box. This is intentionally not a complete list, and it does require that you've at least hit the lowest level number of the achievement. This is because that "master list" concept may have different forms within different achievement groups.

Think of this like you're unlocking new lists of achievements to hit.

2) A feature we are finishing that you will see soon is called the Browse tab. This is the pinball machine in the lower left corner of the app. This is not ready yet, but when you tap that tab, you will get to choose any machine and see various things about it, including achievements (locked or unlocked). It will be release very soon, so stay tuned here. You'll find that some won't be seen or some will be in an obscured state (like mystery), but it will not require that you specifically have hit all those achievements.

Very important: Some achievements associated with the game are not specific to something that happens in the game! Therefore, it's not exactly right to show you those in the context of the machine all the time, and may be invisible to you until you achieve them or someone you follow achieves them.

-----

** Q: When do I receive notifications about Achievements?

Achievements will send to YOU when you achieve them via a push notification. You can turn these off in your preferences. Clicking on your Activity feed will take you directly to that achievement, or they are visible in the other ways described above.

-----

** Q: What's all this about Challenges?

When you finish a game, after you save to leaderboard, you're presented with a screen like this:

challenges_send (resized).jpgchallenges_send (resized).jpg

When you see the options, you'll see a little person with a "+" on it. You can tag other users to beat the score you just submitted. You can choose more than one at a time as well. Add anyone you like, click outside the user selection box, then you'll see the profile pics of the players you tagged. Click on SEND CHALLENGE and they all get notified that you've tagged them to beat your score.

Then what comes next if you're the person who received it is a little bit beta! We record all the challenges you've received for a specific game title. So if you get three challenges for Wonka, one from Bill, one from Bob, and one from Barry, you play each one out, one at a time.

The next time you play Wonka, we count the game against the first one on the list (Bill), and then Bob, and the Barry, successively. Your next game you save to leaderboard for that game counts! You'll see screens like this:

challenges_complete (resized).jpgchallenges_complete (resized).jpg

In this example, the user has won the challenge against his challenger. Then in the various feeds, community tab, Challenges menu, and on the user profiles, you see the results of challenges.

You can ping-pong back and forth on challenges, and also access them all in the menu.

Challenges expire in 7 days! So hurry up and play.

We know there are a TON of things in challenges that are being added in future releases, like the name of the challenger you're playing, and also the Challenge Match, which allows you to pick and choose players, and when everyone is in, and the challenge begins, you get one new game to count against it. Stay tuned for those challenges in a future release.

Anyway, that's just a start. Hopefully that helps! Hit me up with questions.

-Jay

#12930 2 years ago

Sweet...with the Scorbit addition; just wish my lights worked...until I get new light boards my WOZ is 'out of commission'.

#12931 2 years ago

New code? Does it do anything else to affect gameplay?

#12932 2 years ago
Quoted from Rager170:

New code? Does it do anything else to affect gameplay?

Your guess is as good as mine as to what "various improvements and bug fixes" actually means.

7.04 changelog:

=== Game Code
+ Added achievements with Scorbit.
+ Integrated Scorbit Display Names into the user interface and HSTD entry.
* Various other bug fixes and improvements.

=== Core Code
+ Added hardware detection page in utilities menu.
* Various other bug fixes and improvements..

#12933 2 years ago

I'm currently at 6.61. Can I install the 7.04 (full install ver) without doing any of the other in-between? Of course I will backup settings first.

#12934 2 years ago
Quoted from avspin:

Can I install the 7.04 (full install ver) without doing any of the other in-between?

Yes. 7.04 full install is all you can do or need.

LTG : )

#12935 2 years ago
Quoted from pinballinreno:

Probably a bad mainboard.
Several on ebay right now:
ebay.com link: MSI H81M P33 Motherboard LGA 1150 DDR3 USB3 0 DVI VGA mATX Intel H81 100 work

Sorry for my delayed response but thank you so much for the info and Links!

#12936 2 years ago

Looking for this haunted forest tree mod with the red lights for their eyes. Apparently not being produced anymore. Anyone have one they want to sell?

Thanks

WoZTrees (resized).jpgWoZTrees (resized).jpg
#12937 2 years ago

Upgraded my Woz to 7.04 now all my playfield lights are messed up. I go into led tests and when I select a certain light it lights up a different light on the playfield. Even if I check the gi lights they light up different lights on the playfield. Any help would be appreciated. Thanks Ed

#12938 2 years ago
Quoted from schwts:

Upgraded my Woz to 7.04 now all my playfield lights are messed up. I go into led tests and when I select a certain light it lights up a different light on the playfield. Even if I check the gi lights they light up different lights on the playfield. Any help would be appreciated. Thanks Ed

Have you tried turning it off and on a few times, pausing in between? If that doesn’t sort it out, try reinstalling the code.

#12939 2 years ago
Quoted from schwts:

Upgraded my Woz to 7.04 now all my playfield lights are messed up. I go into led tests and when I select a certain light it lights up a different light on the playfield. Even if I check the gi lights they light up different lights on the playfield. Any help would be appreciated.

Messed up in tests ? Are they okay in game play ?

If not okay in either, I'd try a full install of the 7.04 again.

LTG : )

#12940 2 years ago

They are messed up during game play. And when I run led test and I select out lane switch it lights up a totally different light on the playfield. They were fine before the update. Redownloaded the full install several times and tried different usb drives. Also it has the 2.0 light boards but they have been in for awhile with no problems. Thanks again for the replies

#12941 2 years ago
Quoted from schwts:

Redownloaded the full install several times and tried different usb drives.

If you used the US mirror for download, try the EU mirror.

LTG : )

#12942 2 years ago

I tried both. Used us first then tried the other one.

#12943 2 years ago
Quoted from schwts:

I tried both. Used us first then tried the other one.

Clean install the previous build?

#12944 2 years ago

Where would I get the older versions?

#12945 2 years ago

Achievements are excellent! This was the game I always hoped I could track my path to SOTR. I’ve taken pictures of jewels trying to record how close I’ve gotten. For games as deep as JJP games can be, this is a godsend. Now for Pirates!!

#12946 2 years ago

I'd like to update to the 7.04 code and get the scorbit for my 2019 rr woz remake.

JJP recommends the ac600nano wireless usb adapter for wifi connection... which I now have.

Does plugging this in and leaving it plugged in, mean I can do all future code updates over wifi instead of downloading them on a usb stick on my computer and then uploading them to the game?

It can't be as simple as just sticking this into the usb port on my WOZ right? How do I get it to connect to the internet and then to JJPs website?

#12947 2 years ago
Quoted from d0n:

I'd like to update to the 7.04 code and get the scorbit for my 2019 rr woz remake.
JJP recommends the ac600nano wireless usb adapter for wifi connection... which I now have.
Does plugging this in and leaving it plugged in, mean I can do all future code updates over wifi instead of downloading them on a usb stick on my computer and then uploading them to the game?
It can't be as simple as just sticking this into the usb port on my WOZ right? How do I get it to connect to the internet and then to JJPs website?

As long as you are starting with the 7.03 already installed:

Install the dongle. Go into the settings and setup the wifi network. Once connected there is a setting for online updates. Go in there and select update now. That’s it.

If you are not at 7.03 then you will need to download the update and do it via usb.

#12948 2 years ago
Quoted from LTG:

If you used the US mirror for download, try the EU mirror.
LTG : )

Got it sorted out. It was the mini usb cable from the main board up to the board under the play field. Thanks for all the help

#12949 2 years ago
Quoted from MrMikeman:

As long as you are starting with the 7.03 already installed:
Install the dongle. Go into the settings and setup the wifi network. Once connected there is a setting for online updates. Go in there and select update now. That’s it.
If you are not at 7.03 then you will need to download the update and do it via usb.

Can I use the wifi dongle and update to 7.03 over wifi instead of a USB memory stick? Thanks for your insight!

#12950 2 years ago
Quoted from d0n:

Can I use the wifi dongle and update to 7.03 over wifi instead of a USB memory stick? Thanks for your insight!

No, you need to use USB if you aren’t yet on 7.03.

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