Quoted from sawyerfamilyaz:^^^ That is what I was wondering. Is it my status quo way of thinking and approaching the play of this game that makes me feel confused and unsure what to do? When I have played WOZ I almost feel overloaded like by having so many thing lit I have nothing to shoot for. But I have no real point of reference on the monitor and how to use since it is the first one I have ever seen! Thank you all the feedback is great. I didn't want to turn this is into a "how to play WOZ" thread but it's nice to be able to ask the questions I have been wondering about and not get worthless answers and fights about JJP.
I've said it before, but the "follow the yellow brick road" strategy is where I start. Alternate ramp and orbit shots to advance YBR. In doing so, you will normally collect letters for Scarecrow, Lion and Tin Man. That sets you up to start ECMB. Right orbit shots into the pops will get haunted modes started - don't forget to hold both flippers to shut off the pops to get the ball into the "collect" spot once you've got haunted lit. Next, work on getting RESCUE virtual locks. If you've been shooting YBR orbit shots, you've probably already got Dorothy captured. So get those virtual locks, start Rescue, and as soon as you start that, start ECMB. If you can get a crystal ball mode going, now is the time to do it. Collect your jackpots for both multiballs, and don't forget to try to get that super, or mega jackpot at the castle.
You can also work on your witch hurryups and rainbow targets during the multiballs, so hopefully when you are back to single ball, you've made at least one munchkin mode, and are getting close to starting Fireball Frenzy. Start Fireball Frenzy by itself, and make as much progress as you can. Once that is done, Witch Battle will be ready to start.
Whether you succeed or fail at witch battle, continue to follow the same YBR strategy, of setting up stacked Rescue and ECMB, and eventually, you'll also add Haunted MB to the mix, as well as Munchkin MB.