If only Stern were so committed to code.
Thanks Keith, Ted et al.
Hopefully, in future, any "reasonable person" will begin to expect the kind of code support that the team at JJP offer. Only that way will others pull their socks up.
Quoted from Nokoro:
I believe I've discovered another bug, and it is potentially game ruining. I tested it with the glass off, and got it to repeat itself. I was hoping someone could try it on their machine and verify.
Here's the general situation: Sometimes when you have two balls locked and hit another ball up the ramp, the timing of the arm is a bit off and releases two balls. (This is adjustable, but even adjusting it, it can still happen from time to time.) When this happens, I don't want an unearned multiball, so I let one ball drain and play with the other ball. However, if I then hit the other ball up the ramp, it treats that as a drain, and I lose the ball. I do not believe this happened at all with the old code.
So, to test, please take the glass off and lock two balls. Then, without lighting "lock" push another ball up the ramp. The pin will release one ball, but you can release a second on purpose just by raising the arm with your hand. Let the first ball drain and keep the second ball. Wait a few seconds, hit some switches to prevent the game from going into search mode. Then, without lighting "lock" again, push the ball up the ramp. In my case, that always results in the machine thinking the ball has drained.
This sucks as it can ruin your game if the machine accidentally releases two balls. Again, the accidental release happens from time to time, and I don't believe the old code ever did this.
Can someone try to verify?
Pretty sure this has happened to me, and yes, I never experienced that bug before.
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