(Topic ID: 191771)

WOZ code update 6.5

By FalconPunch

6 years ago


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  • 294 posts
  • 86 Pinsiders participating
  • Latest reply 6 years ago by Nokoro
  • Topic is favorited by 16 Pinsiders

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#181 6 years ago
Quoted from merccat:

+1 on floating scores and reserve mode
Also love the daily high score add, although for me it's obnoxious but guests love it.
Also fixes the winki ball jam issue (at least I can no longer replicte it).
Some more subtle light effects added even though a few old ones accidentally got dropped (but sounds like will be back soon).

Well that's awesome news on the winkie ball jam issue, esp. since you tried to duplicated it after the code update!
I've already melted one Winkie Guard coil and glad it's fixed. I'll just patiently await the lights fix from Keefer when he gets time. No way I'm rolling back my code update just because of some missing low level light shows.

#226 6 years ago
Quoted from whthrs166:

It's very realistic! Nice job guys!

When newcomers come in to play WOZ that don't know WOZ and they get a match on WOZ, I'll look at them and say "What the HECK did you just do to my screen?!?!" LOL

2 months later
#257 6 years ago
Quoted from merccat:

Its was a rare thing that could occur if the ball gets stuck between the plastic over the winki and the winki as it is resetting where the coil will lock on since the target can't reset with the ball there. It is pretty rare for the ball to get stuck like that in the first place and even then 9 times out of 10 the coil will not lock on anyway.
It existed in 6.06 and was resolved by 6.11 not sure about any earlier versions.
The coil isn't going to instantly burn out though so if you have multiball going and can knock it loose with your next shot or two you'll be fine, otherwise just turn the game off and let it release.
The only danger is if the game is if nobody notices and leaves it like that. The coil will edventually die and need replacement.

I was excited to see that Winkie Guard ball stuck issue was addressed with the code update but I've had two occasions since updating the code that the ball has still gotten stuck between the top of the Winkie guard target and the plastic above...
Anyone else still having that issue?

1 week later
#260 6 years ago
Quoted from merccat:

Maybe it can still potentially happen under certain circumstances then? I used to be able to replicate it very easily before but now i can try to cause it over and over without the coil ever locking on.
For me though even before the update this has never actually happened during actual gameplay. I think adjustment may be a contributing factor.

I had tinkered with the winkie guard target height adjustment before the last code update and it didn't help.
I'm going to see what I can do to adjust the guard target height again.
It doesn't seem to happen nearly as often so I do feel the code may be helping some here.

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