(Topic ID: 191771)

WOZ code update 6.5

By FalconPunch

2 years ago

Topic Stats

  • 294 posts
  • 86 Pinsiders participating
  • Latest reply 1 year ago by Nokoro
  • Topic is favorited by 20 Pinsiders


Linked Games

Topic Gallery

There have been 9 images uploaded to this topic. (View topic image gallery).

IMG_1551 (resized).JPG
reefer_madness (resized).jpg
images (resized).jpeg
Screen Shot 2017-06-26 at 9.26.41 AM (resized).png
IMG_0059.JPG (resized).jpeg
Screen Shot 2017-06-23 at 3.21.33 PM (resized).png
20170623_085618 (resized).jpg
IMG_4760 (resized).JPG
IMG_1266 (resized).JPG

You're currently viewing posts by Pinsider arcadenerd925.
Click here to go back to viewing the entire thread.

#27 2 years ago

I really like the idea implemented in this update with regard to managing extra balls with multiple players (extra balls not played immediately). Can't wait to try it out. Great job JJP team.

#77 2 years ago

Really enjoying this update. WOZ is such a polished well thought out fun game. Well done Keith and everyone at JJP!

1 month later
#251 2 years ago

I wonder what is different about your guys' games. different mobo chipset? something has to be different, which makes me wonder if it could be swapped out.

3 months later
#291 1 year ago
Quoted from RobKnapp:

Do you think I should hold off on a WOZ 75th 2.0 RR purchase . I absolutely would like to see what is going on by JJP tech from the video you sent .

It boils down to this:

You have lots of games already but you tend to avoid working on them (nothing wrong with that at all). Sounds like you've been pretty lucky to avoid any major issues with your current games.

Woz is no different, you may get it and have no issues what-so-ever. But on the flip side, something could come loose in transit, something might need adjusting. Something could come up with the castle doors which would require you to remove the upper PF.

Are you willing to: A) get your hands a little dirty if needed, most of the technical parts people here (or JJP) can easily walk you through. B) reach out to other pinsiders nearby to ask for assistance? C) Pay a pinball repair tech when you need help.

If you are down for any combo of A, B or C.. then go for it. If not, then I would take a pass.

I will say this, my first pin was my TSPP, and the first time taking off the upper PF was scary (being my first pin and completely green when it comes to pins) but in the end, it's all screws, coords, plugs and gears. If you are willing to learn and have the time and patience, you can do it.

Promoted items from the Pinside Marketplace
From: $ 24.00
$ 49.95
Lighting - Led
Pin Stadium Pinball LEDs
$ 16.95
From: $ 5.00
Cabinet - Other
Rock Custom Pinball
$ 265.00
Playfield - Toys/Add-ons
Pinball Mod Co.

You're currently viewing posts by Pinsider arcadenerd925.
Click here to go back to viewing the entire thread.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside