Here is my WOZ check list i have been building for a while now. I am listing it as per request of another Pinsider.
For those who do not have the time, confidence or knowledge to make there own adjustments/repairs, you have a few options:
Open a help desk ticket: jerseyjackpinbal.com (you'll need to register an account)
Phone support: #####?
Email Mr. Lloyd: [email protected] or [email protected]
******WOZ check list******
•Make sure monkey magnet ball sensor is working correctly.
•Grease monkey mech. (I would use a light weight synthetic grease, something that won't get sticky over time)
•Make sure monkey doesnt rub on castle wall.
•Make sure witch clears on lowering/raising, hat rubs clear cover in the back.
*Add drop dead target foam to back of Glinda target (this will minimize air balls)
•Check playfield hinge screws after a while, they can come loose over time.
•Ramp diverter might scrape ramp assy.
•Pop bumper scrapes ball guide by crystal ball.
•Pop bumper trees come loose after
a while.
• Make sure crystal ball is secured, some are known to fall off mount.
•Make sure crystal ball plug is secure, could cause crystal ball display issues.
•Wire guide or ball might scrape crystal ball.
•Turn down left upper playfield flipper.
•Check castle door mechs for tightness, set screws for doors are known to come loose.
•Check left side special target clears playfield guide.
•Make sure drop target is flush to playfield and doesnt rub going up or down.
•Motor wires for castle doors might touch ball guide.
•USB cable could be loose from driver board to PC, could cause resets.
•Keep an eye out for 4-40 screws that may come loose and fall into cabinet.
• Install cliffys, throne room hole and crystal ball vuk are known to have clear coat cracking around the holes.
• When downloading updates, make sure downloaded file size matches route file after download is complete.
• Check witch drive screw to make sure it doesnt hit opto when witch goes down.
• If game powers off mid game, (only lights on are coin door and back glass, playfield is dark), call for a Unified Power Source Board.
• Add nylocks or thread lock to the screws on the drop target switch (these have been known to come loose).
• F709 should be 3amp slow blow
• If a ball is lost, it could be under the castle playfeild up in a bundle of wires off the main playfield.
• Removing one or two washers from the shooter rod should make the ball launch (plunge) less unpredictable.
• If monkey magnet sense switch (tiny board on back of playfield next to OZ lane magnet) does not work, try turning the board upside down. Could be a polarity issue.
*****magent sense switch should light up green only when the ball is on the magnet. If the magnet sense does not sense a ball on the magent after both opto and roller switch in orbit have been triggered, then monkey will cancel his decent and go back up to the castle*****
• A castle door that wont open (often a buzzing sound heard), it could be that the set screw for the door loosened and the door has now dropped making it not possible for the door to clear the door latch inorder to open.
• Raise wire form in back of search loop on castle playfield if ball is rejected or not smoothly transistioning through the loop. Wire form should be at 50% of ball or higher.
• If game wont power up (nothing at all, dead), check the Power Box Assy., varistor could be blown, should be obvious.
New additions, thank you guys:
*Ball traps under the Munchkin Playfield's flipper: Bend the wire under the flipper upwards a little bit so that the ball rolls into the hole.
*Rubber breaking at the slingshot under the two top OZ rollover lanes: The plastic piece on the slingshot kicker can have sharp edges that cut the rubber and eventually break it. File the sharp edges.
****Link to adjust spinning house****