Quoted from LesManley:Sure. Glad to. Right now I really think the game is getting to be something special. I played it at Expo last October and, like many others, was shocked to see how slow and boring it was at the time. Granted, I know it was very code incomplete at the time and I know Jack wanted to show the game off, but I couldn't believe he allowed people to play it like it was. Fast forward to a week ago, when I got to play it again at SS for the first time. I really liked it.
The physical look:
The color changing LEDs in the game are like nothing I have ever seen. They are so varied and intense that JJP actually toned them down in the last release...which I think was a good idea since they were overpowering. They really are amazing to see though, just the ranges of colors from blues to hot pinks. When you get Munchkinland Frenzy it 's like the playfield exploded into a prism.
The cabinet is built like a tank. Clear coated, external sub output jack, headphone jack. LCD looks great and clear. Topper isn't my thing, was never big on the clear acrylic, but it fits. SS has a regular edition WOZ with some Emerald City elements, but it doesn't have the green armor, so I can't comment on that. Lloyd had the playfield up when I got there and it was nice to see a pinball machine that looks like a pinball machine under the playfield again. Lots of stuff going on there with mech, coils and boards. The ruby slipper flippers are nice too. I originally thought I would not like them, but I don't think they are distracting at all and they obviously fit the theme well.
The game:
It has lots of standard and unique shots. Tree pop bumpers hit hard and work well. Crystal ball is a neat idea. I forget to look at it during gameplay much and bystanders can't see what is on it, but a fun idea nevertheless. It has old school rollovers to spell out LION, SCARECROW and TIN MAN to start a 3 ball lock multiball which is neat. Multiple skill shots, which mean a lot as 5,000 points incremented by 1,000 each time is huge in this game. The latest code revision implemented the spinning house, so now you don't just get Munchkinland Frenzy by spelling RAINBOW and shooting the right ramp, you have to earn it with multiple shots around the house in a set time period. The castle upper playfield doesn't do much yet, unless you captured dorothy with the flying monkey. You'll find yourself shooting around up there when Dorothy isn't captured and not getting anywhere, but I'm sure there is more to come there. I love the multiple levels of some of the features. For instance, with the Haunted Forest you have to complete 4 different sets of objectives in order during normal gameplay to light just the Haunted Forest Mode. The outlane ball save ideas are really ingenious. The TOTO rollovers for a last chance time shot add a great element. The balloon save on the other side is neat too, but really difficult. You have to go through 4 frames of modes, with no other scoring elements on, just to get your ball back. I have only ever gotten to 3 of the 4.
Pros:
Cabinet build and game quality
Color changing LED lightshow
LCD screen (clear, great video clips, tons of information)
Integration of old and new features
Creative ball saves
Stackable modes and multiballs (Absolute must to get high scores, adding Munchkinland Frenzy to a multiball for instance and your score grows amazingly fast.)
Cons:
Currently has pretty repetitive call outs and audio. Not horrible, but could and will be so much better I imagine. The main theme we all heard years ago is not as grinding on me as I thought it would be. Probably because I am so focused on figuring out what to do in the game.
LEDs for the yellow brick road can be blinding & are dead center between the flippers
LEDs seem to almost always be cycled on, it is sensory overload and makes it hard to tell what to shoot at sometimes.
Castle playfield and some other features (rising witch & wizard of oz scoop) don't do much yet
LCD takes a lot of getting used to. It displays so much info and cycles, it can be hard to follow some things
Incomplete code (It is in a great playable state currently, but I can't wait to see what's coming)
Final Judgement:
If I wasn't a cheap bastard, I would own one. It is over the top and really not even comparable to Stern limited edition that cost about the same. It raises the standard for pinball machines. I am really curious if Jack can match it with the Hobbit. Everything that is there is well put together, the only unknown is the final code state. With Keith working on that, I don't have much concern for that, it's just a matter of when really. For those who got one for $6,500, you are really getting a pinball bargain in today's market, that's for sure!