(Topic ID: 146243)

WoZ 6.00 code

By FalconPunch

8 years ago


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  • 378 posts
  • 108 Pinsiders participating
  • Latest reply 7 years ago by ramsfan
  • Topic is favorited by 19 Pinsiders

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#32 8 years ago

The Crystal Ball punishment is interesting. I don't know of any other games that punish for a style of playing - apart from tilt.

Is it aimed at tournaments? Don't hear of too many WOZ's being played in bigger tournaments.

#39 8 years ago

It's fantastic the way WOZ uses non "traditional" features as reward/punishment. The cookie cutter approach of "shoot this, get these points, trigger this mode" has been proven to work, but with WOZ they're thinking outside the box.

Double flippers kills pops to help get the ball into the Haunted Hole
All the Crystal ball modes - no hold flippers, all lights on, all lights off.
Crystal ball punishment no hold punishment.

There really should be more of this in pinball.

How about a reward that disables tilt for 30seconds.
Or a punishment/reward that disables slings. Or one that increases the slings power for 30s. Etc Etc.

#41 8 years ago
Quoted from FalconPunch:

"Add Tilt Warning".
+ Added "Allow tilt warning award" adjustment (Wizard Mystery category). Can
be "ON" or "OFF," the default is "ON." Tilt warnings can only be awarded
when the current number is less than the configured maximum.

Quoted from Jvspin:

First I've seen getting a make-up Tilt Warning as an award. This seems especially useful when set to carry tilt warnings through an entire game.

Missed that - that's brilliant. Would love to see this as an "achievable" award - not just a mystery.

#42 8 years ago

A Pat Lawlor and Keith Johnson game has huge potential. Innovative design and innovative code. Have they worked together before?

#44 8 years ago
Quoted from metallik:

Punishing the player for exploiting the crystal ball fits perfectly with the theme. The crystal ball belongs to the Witch. It's normal modes already handicap the player. F*ck with the Witch at your own peril. Maybe hitting Glinda enough times (somewhat dangerous shot) could dispel the no-hold curse...

Was thinking the same thing....it's more of an add on to the whole Crystal Ball mode. Especially given one of the "awards" of the Crystal Ball is a no hold flipper mode.

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