(Topic ID: 96081)

WOZ 4.0

By CraZ4Pin

9 years ago


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  • Latest reply 9 years ago by MK6PIN
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15
#1 9 years ago

Great stuff coming!! Per Keith ...

OK people are chomping at the bits somewhat, and that's understandable. So to whet your appetites, here's what we've just started testing internally. Hope you enjoy!

Barring any severe complications, I would imagine the end of the week at the latest for this.

keith

==============================================================================
== Version 4.00 ==
==============================================================================

=== Game Code

+ Game credits display.
+ Added a LOT of status report info.
* Increased ECMB "Multiball" voice call volume.
* Improved layout of adjustments, tweaked some names.
* Default coil values updated.
* Haunted and Munchkin modes show their totals on-screen now with proper
playfield multiplier.
* Haunted and Munchkin modes now awarded in bonus (but not Haunted MB).
* Fixed horse trot sound calls to use all 8 sounds.
* Fixed TNPLH timer stopping when a shot was made in grace period.
* Fixed Lollipop Lullaby dancers' z-order.
* Rescue MB background.
* Improved Fireball Frenzy plotting.
+ Game over choreography.
* Fixed a bad scoring bug in Haunted Multiball. It scores much lower now.
+ Munchkin Multiplier: Now, when successfully completing a HOADC level, you
are awarded a Munchkin Multiplier which affects any and all Munchkin modes
you played that ball. Winning a 4-horse level adds .5x; 5-horse 1x; 6-horse
1.5x; and 7-horse 2x. The maximum is 10x. Remember this is scored at end
of ball bonus now.
* To make up for the possibility of very large Munchkin scores, the Munchkin
flipper is now no-hold during Munchkin Multiball.
* Removed Witch magnets from DDTWID.
+ HOADC live display added to score/info display. This is extremely subject
to change.
* Tweaked Munchkin background GI effects.
* Vastly improved Witch Battle choreography.
* YBR bonus score is now tied to its difficulty adjustment (level 1 = 25
points per shot; level 4 = 100 points per shot).
* Tweaked some Crystal Ball timings.
* JJP Logo music goes away now if you flip off of the page.
+ Animated Backglass Frequency adjustment: Range is a little, a lot, and
extreme. Default is a little (same as previous behavior). For people that
want to see the backglass art more, this is for you.
* Hurry-build values approximately doubled.
* RAINBOW letters now do not add up during Twister and Munchkin modes.

=== Core Code

* Fixed font rendering so it looks much better now.
* Cleaned up some font alignment in diags.
+ Operator manual viewer.
+ Custom image utility.
- Files need to be on a USB stick in a root /pinballimages directory. The
game will provide a browser to select which one you want.
- JPG and PNG files are supported. Size limit is 2MB.
+ Custom image remover.
+ Settings backup and restore.
- This should work with any USB stick plugged in.
+ Some new diag icons.
+ True software-implemented hardware-accelerated resolution independence.
- This will make things look much better on 1080p monitors.
- This should really for real fix the tearing, too.
- The game should run on literally any resolution monitor, but it's not
going to look very good on a 320x200 screen. ;P
+ Test report.
+ 4 sound mixing adjustments: Music, Speech, Fanfares, Effects.
- Range is from 0-150%. Yes, you can set it above 100%, but please keep in
mind too much stuff to high can cause clipping (white-noise-like sound
distortions). In general, you are better off turning mixers down and
increasing the master volume.
+ Sound test.
+ Diag menu previews.
+ Audit timestamps.
* Alarm count on plumb bob increased.
+ Volume Effects. The game gets louder as more is happening. There are 2
adjustments that govern this behavior:
+ Volume Effect Intensity adjustment. Range is 1-5, default 2. Controls how
much of a change in volume there is when the game requests it.
+ Maximum Volume Effect adjustment: Range is 0-20, default 10. This is the
most the volume can increase from its base setting; 0 (off) means do not use
volume effects at all.

=== OS

+ Some stuff to support new game features.

#24 9 years ago

Anything posted to WOZ group is generally discussed here almost instantly (even this update from Keith for that matter.) Beyond giving the release notes a week early Keith (and team) and regularly given updates on whether they're working on a new update, what we might expect in terms of fixes, delay issues in getting the code out quicker, etc. etc.

We don't even know if an update is coming from Stern for any particular title until it is actually released.

#39 9 years ago
Quoted from Geremy13:

I think this is what will be the game changer. As silly as it seems. I believe it will. The ability to place 'Custom' messages in my machines was cool... the ability to place 'custom' messages in the WOZ was really cool,, and looked really cool.
But to place 'images',, I mean any image I want... to 'PERSONALIZE' my machine,, our machine, THE game, to become what we want it to become.... is something to desire

I think it's "neat" but a "game changer"? You know you could just buy a digital frame (with any pics you want) and place it next to any game you want, right?

#56 9 years ago

I have never bothered to look at the computer "inside" .. but doesn't WOZ have WiFi? Or at a minimum an ethernet port? I have always wanted to see some network capabilities implemented (code updates via the internet, play head-to-head against someone else, etc.). I'm still hoping that comes one day.

1 month later
-10
#267 9 years ago

The software is top-notch (not only a complete ruleset, but a deep ruleset.) The playfield and graphics thereon are beautiful. The cabinet art (and construction) are beautiful. The LCD and the video animations are really nice (albeit, far too few IMO.) But then .. the game has a few not-so-nice things about it. The overall aesthetics of the game don't go together well at all. Individually the pieces all look great ... but together? Meh. That dark-colored backglass and the perfect rectangular cutout for the LCD look awkward. The overall color scheme doesn't mesh well (and looks even worse on the 75th anniversary edition IMO.) Then there are the "toys" on the game. The crystal ball is about the coolest idea to be implemented in a long time ... yet they really dropped the ball there big time. There are a handful of videos ever shown on it and if you leave the game on long enough (an hour or more?) the screen goes into a debug mode and never comes out. I've never seen a WOZ that doesn't do this. Then there is the witch herself. Ever look at that witch close-up? Terrible. Stiff and awkward with incredibly little detail ... then they shoved her into a phone booth. I like the house spinning on an axis and the witch's feet pop out ... but of course I can never get the feet calibrated to consistently pop out all the way. Then there is the wizard plastic etching. Awkward, ugly, and well ... lame. I won't even discuss the trees. So in conclusion, fun game with a lot of great things about it ... but plenty of room for improvement. And I think it is probably rated about right around #20.

I think Hobbit will improve significantly in the toy department (I hope) and based on the bumper toppers we've seen it's looking promising. Smaug will be the biggest make or break IMO.

-2
#272 9 years ago
Quoted from Pinchroma:

Glad you followed the topic and spoke about the software in the first sentence of a 20 sentence diatribe.

Why do you have such a hard on for me?? If you disagree about something I stated please feel free to discuss it openly. I stated the good points and the bad points, period. I'm sure every other thread on this board sticks strictly to the topic in the subject line so I'm so sorry if my post seemed to stray to you. You never seem to have anything to add except childish quips. Am I wrong on the crystal ball?? Do you think the witch is incredibly detailed and beautiful?? Feel free to discuss. Same goes for the usual handful of JJP loverboys who give my every post an automatic thumbs down but have absolutely nothing to say in response (I can only assume by their thumbs-down disagreement that they don't think the software is top-notch like I stated.)

-2
#274 9 years ago
Quoted from PanzerFreak:

Hardware asked about the ruleset which only 13/324 words in your response was about. The rest comes off as a diatribe.

So you disagreed with my post because it went beyond answering his question on the software? That makes sense.

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