(Topic ID: 77919)

WOZ 2.0 discussion - Updated With Release Notes! (old wish list thread)


By PanzerFreak

5 years ago



Topic Stats

  • 256 posts
  • 74 Pinsiders participating
  • Latest reply 5 years ago by Snailman
  • Topic is favorited by 3 Pinsiders

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There are 256 posts in this topic. You are on page 6 of 6.
#251 5 years ago
Quoted from SilverBallz:

Panzer- I'm just messing with you. It really doesn't bother me. Jack needs someone like you in his corner.
I'm glad you're enjoying your game. After all, that's what pinball is all about (for most of us).

This is the equivalent of a Pinside Man hug.

#252 5 years ago

Jello Biafra playing my WOZ

jello playing woz.jpg

Can't wait for the new code to drop!

#253 5 years ago
Quoted from PinballHelp:

Jello Biafra playing my WOZ

Can't wait for the new code to drop!

jello playing woz.jpg 95 KB

Wow that's crazy. I grew up, listening to dk. Glad he looks happy and healthy.

#254 5 years ago

I have a feeling that the code will be released today...It's one degree in Michigan right now so staying inside and playing pinball all day sounds perfect to me, haha.

#255 5 years ago

2.0 is out

From JJP Google Group

Version 2.00 is now available.

Please note this is a DELTA ONLY update. You must be running at least 1.24 to before upgrading to 2.00.

It can be downloaded from the following link:

http://support.jerseyjackpinball.com/downloads/woz/

Please review the FAQ's associated with updating your game with a Delta.

FAQ For Delta Updates:
http://support.jerseyjackpinball.com:8081/helpdesk/WebObjects/Helpdesk.woa/wa/FaqActions/view?faqId=13

Below is a list of the changes from 1.25 through the release of 2.00.

=========================================================
== Jersey Jack Pinball, Inc. ==
== Presents ==
== The Wizard of Oz ==
==========================================================
== http://www.jerseyjackpinball.com/ ==
== Facebook: http://www.facebook.com/JerseyJackPinball ==
== Support Portal: http://support.jerseyjackpinball.com ==
== Company Twitter: @JJPinball ==
== Software Deptartment Twitter: @JJPSoftware ==
==========================================================
== Copyright © 2013 Jersey Jack Pinball, Inc. ==
==========================================================

Comments, questions, and/or bug reports? Ask @JJPSoftware, which is monitored
and responded by humans.

Issues with your game?
Please open a ticket: http://support.jerseyjackpinball.com

==============================================================================
== Legend ==
==============================================================================

+ Addition * Change/bugfix - Note

==============================================================================
== Version 2.00 ==
==============================================================================

=== Game Code

* Fixed lamps in Weak Flippers Crystal Ball mode.
* Fixed monkey door flapping when game is powered up with a ball behind it.
* Fixed ramp diverter logic on ramp entry switch.
* No more autolaunching after locking a ball.
* Top sling cooldown fixed.
* Ball search handles Castle doors better.
* Fixed highlights for WINGED and MONKEY lamps.
* Fixed status report integration.
+ Extra Ball memory adjustments.
* BALL and RESCUE lamp effects a little more clear.
* YBR strobing removed.
* Hurry Build lamps toned down a bit.
+ RAINBOW completed effect.
+ Lots and lots and lots of speech.
+ Background lamp effect for TNPLH.
* Castle choreography stays around longer now.
+ Lamp effect for Castle available.
+ Kickout warning and sound for Winkie popper.
+ Lots of Rescue Multiball choreography.
+ Flipper alerts for upper playfields.
* Speech balancing for various features.
+ Upper flippers now ball search.
+ Chaos ball search for Castle doors.
* Castle doors don't stay open as long.
* More logic to suppress door switches when device is active.
* Toto Escapes finale now holds ball if possible.
* Winged Monkey lamps blink if available, solid if completed.
+ Oz lane completion lamp effect.
* Fixed some bugs for some of the spellouts (most notably Rescue and Ball).
+ TNPLH adjustments.
+ Mode can be set to timed now (the default).
+ You can set the timer and how much time features add.
+ Rainbow difficulty adjustable (can be made easier than original).
+ TNPLH start difficulty can be adjusted.
+ You can control when Rainbow and TNPLH start get harder.
* Orbit awards no longer given from a plunge and from top lane exits.
+ Haunted Multiball.
* Rescue lock can be achieved from left orbit now.
+ Ball catches on top magnet after a successful hurry-build and Toto win.
* Score display disappearing fixed.
+ Somewhere Over the Rainbow.
+ RAINBOW lights now give some indication of being close to finishing Twister.
* Emerald City victory laps.
* Fixed Twister restarting.
+ Instruction text to all Munchkin mode starts.
+ Capture Dorothy fanfare.
+ Super-X scoring multiplier (multiplier based on # of ACTIVE playfields).
- This multiplies with Crystal Ball modes.
* Emerald City holds state now.
* Rescue Multiball holds RESCUE letters state.
+ HOADC fanfare.
+ Top magnet grab for successful top lane hurry-build shots.
* Fixed some never-ending TNPLH display issues.
* Suppress castle door popper sounds when not in-game.
* Changed HSTD formatting for higher scores.
+ Anti-deadlocking measures added for kickers.
* No more sounds during ball search for kickers.
* Force a lot of speech in ECMB.
* Rescue MB background now has useful information.
+ Rescue MB 2x and 3x jackpot award shows.
* Fixed TNPLH deadlock if you airballed onto Munchkinland.
* Ramp diverter now not held at 100% power. There is an adjustment added to
change the power if necessary.
* Fix status report after Melt the Witch.

=== Core Code

* Fixed start button SLOW restart functionality.
* Status report killed on Replay or Extra Ball.
* Fixed potential deadlock when locking a lost ball.
+ Error log display.
* Possible rendering crash fixed.
+ Flippers enabled in test mode.
* Prevent flippers being held when switched to no-hold mode.
+ Highlighting of coil locations on playfield image in test.
* Ball search handling cleaned up a bit.
+ Single Switch Test
* Wire color text added to switch matrix labels.
+ Playfield display added to Switch Matrix Test - start toggles, +/- move.

#256 5 years ago

Nice! Love the improved use of upper magnet on significant shots. Simply a nice touch, making use of an underutilized PF feature.

But is there a ball save built into the end of No Hold MB, and Flipper Frenzy MB?

So sad to be stuck in the wasteland of pinball known as China for a week.

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