The minute this kind of thing is enacted companies will start slicing and dicing features to inflate revenue. It’s a terrible idea.
Online isn’t a bad idea but paid DLC absolutely is.
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The minute this kind of thing is enacted companies will start slicing and dicing features to inflate revenue. It’s a terrible idea.
Online isn’t a bad idea but paid DLC absolutely is.
Quoted from harryhoudini:Yeah, I mean I guess I didn't really think about that side of it. I've seen it done successfully but I guess those instances were predisposed to "buy as you go" content or new games versus continued additions to what should be a finished product. I was more thinking it would be nice if this enabled manufacturers to continue to develop code for a game, fix issues, etc. if they had a source of revenue from code development. What drives a company to continue to develop code after a game is released.
If companies actually did what you’re suggesting it would be great. However what really would happen is what’s happened in video games. There are some rare devs that do it right and everyone else uses predatory tactics.
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