(Topic ID: 290188)

Worst Way to End a Game?

By GTO

3 years ago


Topic Heartbeat

Topic Stats

  • 68 posts
  • 52 Pinsiders participating
  • Latest reply 3 years ago by RipleYYY
  • Topic is favorited by 2 Pinsiders

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Topic poll

“Worst way to end a game of pinball?”

  • Leaving uncollected extra ball 16 votes
    10%
  • One shot away from wizard mode 58 votes
    37%
  • Straight down the middle drain 8 votes
    5%
  • Outlane drain 5 votes
    3%
  • Tilt trying to save last ball (and missing bonus) 8 votes
    5%
  • Handful of points short of Grand Champion score 12 votes
    8%
  • Having to leave unfinished game due to closing time (if on location) 4 votes
    3%
  • Ball stuck 19 votes
    12%
  • Something breaks 21 votes
    13%
  • Switch error registers a drain while ball still on playfield 6 votes
    4%

(Multiple choice - 157 votes by 118 Pinsiders)

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#11 3 years ago
Quoted from GTO:

So there I was last night playing The Hobbit

Funny you mention The Hobbit...

1st time ever playing a demo Hobbit at LAX, on ball 3 and doing really well on the early code, shot the left ramp and somehow the ball derails off that left-side arrow diverter into the left outlane. Game over

2nd time playing at Expo in Chicago shortly after release, again doing very well, past the first wiz mode and over a million, still have a ball to go. Shot one of the pop-up critters, ball jammed in its face as it went halfway down and got stuck. Game over. No amount of shoving or ballsearches would resolve the situation, game just sat there.

3rd time playing, in a Pinburgh round where I desperately need points. In last place on ball 3 but ready to start multiball, shot the right ramp to setup left ramp MB start shot and the ball perfectly moonwalks out of the ramp exit into the right outlane. Game over.

Fuck that game.

#13 3 years ago

As bad as Hobbit was, this is worse:

Trent stops by back in the day and is completely blowing up my AFM. Finishes RTU with 60B, beating my old GC by a few billion and still has a ball left.

One of the balls got stuck on the saucer barrier seam during post-RTU balldrain and causes a ballsearch, he shakes it free and things seem OK. They're not. That ballsearch apparently triggers a bug where the game no longer responds to any ball in any hole. Balls won't kick out of SOL. Worse, we cannot end the game because it's ignoring balls in the trough. Cannot continue playing; cannot end game and enter initials.

We eventually powercycled and the game worked fine afterward, so wasn't an opto issue.

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