(Topic ID: 321818)

Worst playfield design decision in modern pinball?

By westofrome

1 year ago


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    #19 1 year ago

    Nobody mentioned the entire playfield on Houdini yet? Every single shot is both impossibly narrow and at a weird off-kilter angle somehow.

    #45 1 year ago
    Quoted from turbo2nr:

    you just suck at pinball then?

    I've scored a million on the one at the Richmond collective (you're from Richmond) and won my games on it in tournaments, so I can play Houdini. At least it doesn't give many dangerous rebounds, so every time I'm trying to hit the narrow shots is a matter of missing and catching and trying again four or five times.

    #197 1 year ago
    Quoted from westofrome:

    One game I think about in terms of good playfield design is Attack From Mars.
    The big risk/reward shots here are the middle target bank, and the drop behind it.

    This is AFM's big secret: The saucer is off-center. By less than an inch, but it makes all the critical difference, so that rebounds out of that area go to the right flipper far more often than SDTM.

    AFM's big problem tends to be when the Stroke of Luck scoop is badly adjusted and fires SDTM, though of course any competent operator will fix that.

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