(Topic ID: 321818)

Worst playfield design decision in modern pinball?

By westofrome

1 year ago


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    #10 1 year ago
    Quoted from Medisinyl:

    Perhaps you're not aware, but pressing both flippers allows you to fight the prison zombie there and control the magnet (similar to Battling the Power on TZ)...properly timed flips can get one or two hits on the zombie with the magnet and stop a SDTM throw...sit idle, and the zombie can attack you with the SDTM attempt.
    It's a good feature IMO, not a flaw.

    I've owned TWD for many years and have never heard of this....thanks for the headsup.

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