(Topic ID: 321818)

Worst playfield design decision in modern pinball?

By westofrome

1 year ago


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    #18 1 year ago
    Quoted from westofrome:

    Just talked to a top 200 player who regularly competes on WD and didn't know this.

    I don't think it is necessarily coded into the game. When the SDTM from the magnet conversation comes up there are a few people that believe hitting the flippers changes how the magnet reacts and moves the ball in different directions. People have also said rotating the magnet changes the direction the ball will be thrown to eliminate the SDTM. When I owned the game I tried them all and sometimes it would work and sometimes it wouldn't. I really liked the game, but there were 2 or 3 things that frustrated me so much (3 drop targets on the left that wouldn't always go down when hit) I had to get rid of it before I took a sledge hammer to it.

    #121 1 year ago

    Magic Girl

    #123 1 year ago
    Quoted from explosiveegg:

    Admittable, I've never played it, but I always thought Magic Girl looked like a pretty design game from a playfield design standpoint. Why is that your go to in terms of bad design?

    No shooter lane groove
    Shots that go to nowhere
    Areas of the playfield that a ball can't get too
    The game is unplayable, for the most part, when it was first shipped.

    I'm sure there are more, but the fact it doesn't have a shooter lane groove is one of the most obvious issues.

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