(Topic ID: 321818)

Worst playfield design decision in modern pinball?

By westofrome

1 year ago


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    #160 1 year ago
    Quoted from Jediturtle:

    For me some of the worst playfield design decisions are crappy ball launches. For how meticulous Steve Ritchie is about having great shooting layouts with perfect feeling shots, I can't for the life of me figure out why he designed the Star Wars and Led Zepp ball launches the way he did. Just gross. I would say a generic ball launch into the movable lit lane is almost as bad, but at least many of those have a super skill shot option, and they do not put you in instant danger of launch/drain/launch/drain/repeat.
    I also agree with the comment about generic pop nests just for the sake of having pops. If all they do is bounce around in there and then dribble out 1 or maybe 2 small openings, why have them? Pops are meant to cause chaos. Stop hiding them. Heck, a game like Stranger Things you can't even see them. What a waste of space and money.

    Totally agree. The very first thing you do in pinball is launch the ball. Bad launch can ruin the whole game. I like how Congo made plunging into the outlane a super skill shot.

    I don't get the love for Stranger Things. You can't see half the playfield behind the ramps with stickers and giant billboard right in your face.

    #219 1 year ago
    Quoted from screaminr:

    Fish Tales - an impossible shot for extra ball or the Casters Club
    Both of those are standard shots . I usually lock a ball from a plunge and like jaybird says , the easiest way to get extra ball is to backhand it from the left flipper .
    The most dangerous shot is The Captive ball , but they're not gonna make it easy to give you the good stuff like video mode , Rock the Boat or Super Jackpots .
    Fishtales is a brilliant , hard , fast game which keeps you coming back for more .
    That's why I've had it for 22 years and counting , and it's not leaving .

    I think you mean backhand from right flipper which is what I do. Easy shot. Whitewater has the most difficult extra ball shot that I can think of. Almost guaranteed to drain if you shoot for it on purpose.

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