(Topic ID: 321818)

Worst playfield design decision in modern pinball?

By westofrome

1 year ago


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    #13 1 year ago
    Quoted from Medisinyl:

    Pressing both flippers allows you to fight the prison zombie there and control the magnet (similar to Battling the Power on TZ)...properly timed flips can get one or two hits on the zombie with the magnet and stop a SDTM throw...sit idle, and the zombie can attack you with the SDTM attempt.
    It's a good feature IMO, not a flaw.

    Put me down on the list of people who didn’t know this either.
    Sounds awesome though and I’m gonna try it first chance I get.

    #182 1 year ago
    Quoted from Medisinyl:

    Made two quick attempts. Missed a double strike, but got a strong hit on both tries.
    The second clip was taken with the screen in view for a better judge of the timing I'm using.

    Do you let the ball roll backwards for a second so the magnet grabs it and flings it back forwards?

    #192 1 year ago
    Quoted from troon47:

    Oh and Big Buck Hunter....accckkkk!

    Big Buck Hunter is a great game IMO.

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