(Topic ID: 285258)

Worst pinball manufacturing decisions?

By jncall21

3 years ago


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Topic Stats

  • 150 posts
  • 88 Pinsiders participating
  • Latest reply 3 years ago by Nysbadmk8
  • Topic is favorited by 11 Pinsiders

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49
#14 3 years ago

Stern making cheaper coil stops to save money on a $6k - $9k+ product.
Stern making cheaper playfields to save money on a $6k - $9k+ product.
Stern making cheaper cabinets to save money on a $6k - $9k+ product.

16
#58 3 years ago
Quoted from JY64:

Do go on other than magnets what was DI packed with and I am not asking tongue in cheek

Well there are 5 magnets, a physical ball lock that is covered by a detailed mold, the mini LCD phone toy that features custom character animations for each mode, the Quantum Theater toy that creates a projection effect on the playfield to interact with the ball, the moving mini drones, the trapped door that moves up and down for a shot at the left orbit, a subway, the moving arm on the mechanic that diverts the ball, camera that interacts with player, and an actual physical kickback. There's also multiple RGB lightning elements not seen in most games including the RGB lighting around the phone toy, side ramp, and Crazy Bob sign.

Dialed In is an incredible pin, hate on the theme all you want but many people find it to be a loaded fun game with incredible depth.

1 week later
#148 3 years ago
Quoted from SLAMT1LT:

Entirely down to budget, but using stand up targets instead of drop targets. Where's the fun in hitting a stand up target? Get rid of them all.

Its not called a standup target today but rather a "super ultra action target with bounce back feedback" according to a manufacturer that will remain nameless lol.

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