(Topic ID: 28788)

Worst hack/repair you ever saw.

By mcclad

11 years ago


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  • 4,665 posts
  • 733 Pinsiders participating
  • Latest reply 3 days ago by mojonitro
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    There are 4,665 posts in this topic. You are on page 59 of 94.
    11
    #2901 3 years ago

    wrong fuse amperage to boot!

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    #2902 3 years ago
    Quoted from algrande:

    wrong fuse amperage to boot!
    [quoted image][quoted image]

    Lol, wtf hahahaha!

    21
    #2903 3 years ago
    Quoted from algrande:

    wrong fuse amperage to boot!
    [quoted image][quoted image]

    That's how baby fuses are born.

    #2904 3 years ago

    Siamese fuse

    #2905 3 years ago
    Quoted from algrande:

    wrong fuse amperage to boot!
    [quoted image][quoted image]

    Piggy back fuse! Common back in the day on the playground.

    #2906 3 years ago

    That looks NSFW to me.

    11
    #2907 3 years ago
    Quoted from hlaj78:

    That looks NSFW to me.

    Not safe for Williams

    #2908 3 years ago

    WMS: "Wires May Sizzle"

    #2909 3 years ago

    Just why? I keep thinking there can’t be any more crazy hacks, here is a really good (bad) one I never would have thought of.

    #2910 3 years ago
    Quoted from kevmad:

    Just why? I keep thinking there can’t be any more crazy hacks, here is a really good (bad) one I never would have thought of.

    Don't have the right sized fuse? Solder the wrong sized one onto the blown correct format one and it works. Much like the fuse wire soldered to the outside of blown fuses.

    #2911 3 years ago

    Is that from a re-import game? The 1-1/4" fuses are sometimes hard to find in Europe, since we mainly use the smaller 5 x 20 mm.

    #2912 3 years ago

    I've done that before while waiting for the right fuse in order to keep working on a game. I certainly wouldn't leave it in there afterwards though.

    #2913 3 years ago

    Soldering a circuit breaker to the fuse is a similar hack that has a good purpose. It makes a great fuse tester. Once the game is fixed, you shouldn't need a breaker in there anymore, but if you have a machine that mysteriously blows fuses now and then, this might be good.
    https://pinside.com/pinball/forum/topic/making-and-using-a-fuse-breaker#post-1299695

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    #2914 3 years ago

    This is an older one from 2006 Pinball Expo. I can never forget it, rather ingenious.

    https://www.pinballnews.com/shows/expo2006/index5.html

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    #2915 3 years ago

    Someone decided to drill 2 holes through a nice TOTAN playfield. These holes line up with the flipper coil bracket plate underneath. The best way to secure something under the playfield is to use a bolt going through the playfield. Good thinking! Now, how to secure the bracket with the screw holes totally blown out?

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    #2916 3 years ago

    Epoxy wood filler?

    #2917 3 years ago
    Quoted from daveyvandy:

    That's how baby fuses are born.

    Looks like it's breastfeeding.

    #2918 3 years ago
    Quoted from kevmad:

    Someone decided to drill 2 holes through a nice TOTAN playfield. These holes line up with the flipper coil bracket plate underneath. The best way to secure something under the playfield is to use a bolt going through the playfield. Good thinking! Now, how to secure the bracket with the screw holes totally blown out?
    [quoted image]

    You could tap a wooden oak dowel of the same size in diameter into the holes, fill a bit with wood epoxy, and then repair what you can in the paint. This way, you'll be able to redrill mounting holes underneath

    #2919 3 years ago

    Elevator Bolts for a quick-fix there.

    #2920 3 years ago
    Quoted from kevmad:

    Someone decided to drill 2 holes through a nice TOTAN playfield. These holes line up with the flipper coil bracket plate underneath. The best way to secure something under the playfield is to use a bolt going through the playfield. Good thinking! Now, how to secure the bracket with the screw holes totally blown out?
    [quoted image]

    Thats easy Roman Noodles.

    #2921 3 years ago
    Quoted from Markharris2000:

    You could tap a wooden oak dowel of the same size in diameter into the holes, fill a bit with wood epoxy, and then repair what you can in the paint. This way, you'll be able to redrill mounting holes underneath

    Oak dowel is great.

    Just first drill both holes to larger size to clean them up. Glue in same size dowel into hole and hammer it even. Wipe off the excess glue and let it dry for a couple of days .

    18
    #2922 3 years ago

    from a Road Show project i'll soon be working on

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    #2923 3 years ago
    Quoted from koen12344:

    from a Road Show project i'll soon be working on
    [quoted image][quoted image][quoted image][quoted image]

    that is a ´smart´solution. They even put diodes in parallel to distribute the load

    #2924 3 years ago
    Quoted from harig:

    that is a ´smart´solution. They even put diodes in parallel to distribute the load

    Wow, wonder if there’s any saving that board...

    #2925 3 years ago
    Quoted from PinJim:

    Wow, wonder if there’s any saving that board...

    Just a matter of replacing the rectifiers and regulator I reckon, I'm more worried about all those wiring hacks

    13
    #2926 3 years ago

    Creative way to silence that buzzing sound.

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    #2927 3 years ago
    Quoted from koen12344:

    from a Road Show project i'll soon be working on
    [quoted image][quoted image][quoted image][quoted image]

    OMG. Where to start??? uggg

    #2928 3 years ago

    So when you break one of those hook-lamp holders youll be more careful with the next one.. right.. no?

    Also mylar on mylar can never have too much mylar protection! As a bonus the heavy wear under the mylar is not adressed at all.. by no means the worst ive seen, just tiresome..

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    #2929 3 years ago
    Quoted from eckelpeckel:

    So when you break one of those hook-lamp holders youll be more careful with the next one.. right.. no?

    To be fair, unfortunately, they sometimes just get brittle.

    Although, I'm accustomed to seeing masking tape, electrical tape, painter's tape, and duct tape to try to secure broken lamp holders. I don't think I've encountered hot glue before.

    #2930 3 years ago
    Quoted from ForceFlow:

    I don't think I've encountered hot glue before.

    That's for professionals!

    #2931 3 years ago
    Quoted from ForceFlow:

    To be fair, unfortunately, they sometimes just get brittle.
    Although, I'm accustomed to seeing masking tape, electrical tape, painter's tape, and duct tape to try to secure broken lamp holders. I don't think I've encountered hot glue before.

    Quoted from slochar:

    That's for professionals!

    Off those mentioned, hot glue is probably the best for locking two parts together. if you start buying some of theses mods for your pins, expect to see hot glue being employed.

    #2932 3 years ago

    /sarcasm implied

    On a hot glue related tangent.... lots of hobbyist videos etc. show using hot glue (like portable consoles made from full size units) - and there's a lot of cheaply made retail products made with it as well. It pretty much removes easily repairability IMO and should be avoided.

    I don't buy or use mods for the most part except for software. Those who have seen the source to some of my mods would call them the equivalent of hot glue I'd think.

    10
    #2933 3 years ago

    Who needs connectors anyway? Just solder all wires to the board and add some funky hacks! Make sure to cause a short so atleast one of the opto's will blow.

    In all seriousness: who does things like these and why are they allowed near pinball machines? Found "awesome" solder jobs all over the game.. Luckily the boards in backbox are untouched, as far as I can tell at least..
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    #2934 3 years ago
    Quoted from RobDutch:

    In all seriousness: who does things like these and why are they allowed near pinball machines?
    [quoted image]

    Route Operator service technicians do this. Job description is to "Get the machine up and running immediately" to bring income in to pay the technicians, game movers, company vehicle fees, and to fund the owner's new Mercedes.

    #2935 3 years ago

    Remember, a lot of these games were made to last about a year or so on route. Once they were no longer new the coin drops slowed down so they wanted to pull them and get new machines in. If you were going to replace the machine in a month anyhow then you wouldn't bother putting anything more than the most basic repairs into it. Get it making money b again ASAP and when it finally catches fire you can throw it in the dumpster and get something new.

    #2936 3 years ago

    .

    #2937 3 years ago
    Quoted from RobDutch:

    Who needs connectors anyway? Just solder all wires to the board and add some funky hacks! Make sure to cause a short so atleast one of the opto's will blow.
    In all seriousness: who does things like these and why are they allowed near pinball machines? Found "awesome" solder jobs all over the game.. Luckily the boards in backbox are untouched, as far as I can tell at least..
    [quoted image]

    Looks like they used paper clips, I am sure they are not, but....

    #2938 3 years ago
    Quoted from ArcadeRaid:

    Remember, a lot of these games were made to last about a year or so on route. Once they were no longer new the coin drops slowed down so they wanted to pull them and get new machines in. If you were going to replace the machine in a month anyhow then you wouldn't bother putting anything more than the most basic repairs into it. Get it making money b again ASAP and when it finally catches fire you can throw it in the dumpster and get something new.

    How many operators actually only kept them for a year or so before getting rid of them? I think many operators ended up rotating them for years as long as they didn't cause too much trouble and kept earning.

    I know of at least one arcade owner who has been operating the same two DMD pins for 25-30 years. A few more of his classic arcade/redemption games are even older than that.

    Operators can be thrifty. If the game kept earning once it was paid off, there was no reason to get rid of it. It's basically free money at that point.

    #2939 3 years ago
    Quoted from ForceFlow:

    How many operators actually only kept them for a year or so before getting rid of them? I think many operators ended up rotating them for years as long as they didn't cause too much trouble and kept earning.
    I know of at least one arcade owner who has been operating the same two DMD pins for 25-30 years. A few more of his classic arcade/redemption games are even older than that.
    Operators can be thrifty. If the game kept earning once it was paid off, there was no reason to get rid of it. It's basically free money at that point.

    In France you still see a number of 90s WPC games that are still on route today and have been since they were new.

    #2940 3 years ago
    Quoted from ForceFlow:

    To be fair, unfortunately, they sometimes just get brittle.
    Although, I'm accustomed to seeing masking tape, electrical tape, painter's tape, and duct tape to try to secure broken lamp holders. I don't think I've encountered hot glue before.

    "Love using me a hot glue gun. Gits 'er done right and so fun to play with!"

    #2941 3 years ago

    This doesn’t look to bad... until I figured out this is the coil from the knocker that is in pieces on the bottom of the cabinet.

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    14
    #2942 3 years ago

    +1 for a crimp connector into a wire nut

    #2943 3 years ago
    Quoted from Barr993:

    +1 for a crimp connector into a wire nut

    For some reason in my head this sounded like a commentator for Olympic figure skating....”looks like he’s going to try the crimp, straight into a wire nut, followed by a stripped wire on an EOS switch...” and then the crowd makes that noise after a fall.

    #2944 3 years ago
    Quoted from ryan1234:

    This doesn’t look to bad... until I figured out this is the coil from the knocker that is in pieces on the bottom of the cabinet.
    [quoted image]

    A high number of the routed project games I've encountered were missing the knocker coil. Operators liked to use it as a spare tire.

    #2945 3 years ago
    Quoted from ForceFlow:

    A high number of the routed project games I've encountered were missing the knocker coil. Operators liked to use it as a spare tire.

    Even crazier- the correct flipper coil was in the bottom cabinet floating around, and it works perfectly. This pin is full of hacks...
    I am sure they were doing the best they could.

    #2946 3 years ago
    Quoted from ForceFlow:

    A high number of the routed project games I've encountered were missing the knocker coil. Operators liked to use it as a spare tire.

    In Finland, we have mandatory mechanical coin counters (although I never heard that anybody had their counter readings ever checked), that in WPC games connect to knocker output, leaving the knocker disconnected. Some operators then take out the knocker coil for spares.

    #2947 3 years ago
    Quoted from ryan1234:

    Even crazier- the correct flipper coil was in the bottom cabinet floating around, and it works perfectly.

    Maybe the owner wanted to supercharge the flipper by using the knocker coil?

    #2948 3 years ago
    Quoted from JethroP:

    Maybe the owner wanted to supercharge the flipper by using the knocker coil?

    I'm amazed it lasted at all and isn't burnt to a crisp without a hold winding. What game is that on? Must not be much reason or opportunity to hold or cradle the ball.

    #2949 3 years ago
    Quoted from goingincirclez:

    I'm amazed it lasted at all and isn't burnt to a crisp without a hold winding.

    Probably because players soon found out the flipper is useless, and did not bother to play long enough for the coil to burn out...

    12
    #2950 3 years ago

    Sure... this will work fine....

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