(Topic ID: 79985)

World Poker Tour Pinball Club


By devils4ever

5 years ago



Topic Stats

  • 905 posts
  • 166 Pinsiders participating
  • Latest reply 55 days ago by HankScorpio
  • Topic is favorited by 76 Pinsiders

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6 months later
#176 5 years ago

The value that the spinner adds to the main pot goes up every poker hand too (starts at 5K/spin, probably goes up 500/hand), so if you ignore all-in you will get it without even trying in a later hand.

Personally I really enjoy the NL-AITH-AI stack. Pound on those spinners a few times at the start of AI in order to get your jackpot value up higher quicker (+1000/switch).

#180 5 years ago
Quoted from StevenP:

Can you start AI after starting NL?

No, AI has to be before NL. AITH can be 1st 2nd or 3rd.

Quoted from Atomicboy:

Keith - did you pick the music?

Music is all Chris.

1 month later
#204 5 years ago

The gate was a Garyism. Wanted the ball in the bumpers more.

You light spin-a-card from the left inlane. I swear we put this on the pf somewhere but I don't see it.

5 months later
#331 4 years ago

The hole cards are biased towards "interesting" combinations. The board is random. So the odds are slightly increased in your favor of better hands but only through the hole cards. I don't remember exactly but it's something like

20% pair (the pair is random)
20% suited connector (which connectors are random)
20% unsuited connector
20% suited nonconnectors (not sure, but this might be just 2 suited cards and if they wind up being connectors, then great)
20% garbage (I think could accidentally be something else by luck)

2 months later
#372 4 years ago
Quoted from BC_Gambit:

25 hurry ups? Sounds like work to me

TBH I think the World Championship is way more (too much) work.

Hurryups are easy if you take them when you light them instead of letting the ball drain off the pf. In general it will also be a lot less than 25 of them since the base value goes up by 100K each successful one.

If you ignore hurryups too much though, the countdown penalty becomes really brutal (hurryups count down faster every one you start regardless if it was a successful collect or not).

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