(Topic ID: 79985)

World Poker Tour Pinball Club

By devils4ever

10 years ago


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  • 1,216 posts
  • 204 Pinsiders participating
  • Latest reply 57 days ago by Codeman00
  • Topic is favorited by 86 Pinsiders

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#891 4 years ago
Quoted from gweempose:

If the optos are working properly, then you probably need to swap out the coil that lowers the bars. Early games came with a coil that was too weak. Stern changed it to a stronger coil which is much more reliable at some point during the run ...
http://www.pinwiki.com/wiki/index.php?title=World_Poker_Tour#Ace_in_the_Hole_coil_change

Before this ..... in TEST mode does the coil fire? Most of the time the "bar" issues are a result of the optos not reading correctly due to the acrylic playfield being dirty! Put the game into test mode and see if the "bars" (coil) fire!

7 months later
#913 4 years ago
Quoted from SpinnerAddict:

Joined the club! Fun game, deep rules. Sometimes i cant figure out what multiball i started, it just seems to kick out a couple balls during play. I havent read thru the rules yet. I figured out ace in the hole and then i have locked balls for another one but then i get one randomly it seems. Also i cant remember the last time i had a game with a lot of drop targets but it seems rather loud when they reset. Is that normal?[quoted image]

If you're experiencing "Multiball which continues to go on for an extended period of time or indefinitely. If the balls do drain then the game may begin to ball search or may load all 4 balls into the shooter lane." then you have a CPU issue that only Stern can fix.

https://sternpinball.com/wp-content/uploads/2018/10/sb163.pdf

2 years later
#1169 1 year ago

Question for WPT owners. In TEST mode on a WPT yesterday, when I was testing switches I hit the shooter lane switch and it started to eject the balls from the through into the shooter lane. It did this one ball at a time. I thought once all the balls were ejected it would stop but it didn't. Is this common? If not, is there a fix for it?

As I type this I am now thinking I should've tried to back out of TEST mode but we shut the machine off instead.

1 week later
#1173 1 year ago
Quoted from Spiderpin:

Here you go, miss my game.

I'll be posting mine for sale soon if interested PM me

1 month later
#1177 1 year ago

Looking for some input as to what to look for. F9 (8amp SB) fuse blowing upon powering up. I believe this fuse if for the controlled lamps (schematically challenged)?

1 month later
#1179 1 year ago
Quoted from killerrobots:

Here is what I would do to start. F9 is indeed for your lamp matrix or controlled lamps. It is likely you have a short somewhere on your playfield.
These are the steps I would take to track it down:
1. Turn off the machine
2. Remove the two connectors for the lamp matrix (left corner of board)
[quoted image]
3. Replace the fuse with a good one and turn the machine back on. If the fuse blows then it is an issue with the board, if it doesn't then it is on the playfield.
If the fuse blows with the connectors off then it is a board problem which is a bigger issue. If that is the case repost and we can troubleshoot that. My guess is it is on the playfield.
If it is the playfield then do this:
4. Turn off machine, do not reconnect the connectors
5. Flip up the playfield and make a visual inspection of all the lamps and sockets. Pay particular attention to the backboard of the playfield. This game has very little room at the back and if the playfield was pushed back too hard it can crush the lamp sockets (it happened to mine). Also check for any burned out sockets and broken wires/solder joints that may be touching something.
6. If you find one that looks weird check for resistance with a multimeter across the two lamp socket solder connections. Make sure to check with the right direction relative to the diode. Try it both ways (red and black/common) and see which works (give a positive Ohms) and keep that orientation for all of them. If it has zero resistance then it is likely shorted. You can do this for all the sockets and see if you can find a short.
7. If that doesn't work you can also check the resistance between the two connector leads you previously disconnected. Again making sure to get the diode direction right. On mine it was common/black lead to red wire connector and red lead to yellow wire connector. Mine read something like 20-30 M ohms on a good circuit. If it read very low or zero you have a short on that circuit. Check the connector and solder joints first as that is the most likely failure.
Hopefully that helps as a start.

Appreciate the in depth post! I fixed mine and wanted follow-up with the issue. I actually called Stern on this and spoke to Pat. Guy was super easy going and patient as I wasn't expecting him to trouble-shoot with me on the phone. Waited for me to remove the board ..... nonetheless, come to find it was a bad bridge rectifier (BRDG4 - you can see it in your photo). Swapped it out and machine is playing flawless now.

If anyone is interested it's a super nice machine, no wear or issues.

https://pinside.com/pinball/forum/topic/for-sale-world-poker-tour-77#post-7271592

3 months later
#1189 1 year ago

Jappie covered the two issues I experienced with the 2 WPT machines I owned.

Quoted from Jappie:

The first run of SAM boards that WPT uses sometimes has an intermittent reset issue. As far as I know, the board needs to be sent to Stern for repair if your game has this problem.

Agree on this as I had two WPT and both I had to send the boards in for repair. Also, there were a lot of games that the board had an issue that caused the game to go into constant multi-ball. https://sternpinball.com/wp-content/uploads/2018/10/sb163.pdf

Quoted from Jappie:

Considering wear, the mini playfield tends to develop scratches. This can be polished and buffed out, but replacements are also available.

Not even scratches but the black electrical dust really adheres to this playfield. When it gets dirty enough it will impact the AIH sensors.

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