(Topic ID: 79985)

World Poker Tour Pinball Club

By devils4ever

10 years ago


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  • 1,216 posts
  • 204 Pinsiders participating
  • Latest reply 65 days ago by Codeman00
  • Topic is favorited by 86 Pinsiders

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#65 10 years ago
Quoted from BC_Gambit:

In some ways better than LoTR at half the price:

I recently sold my LOTR LE and replaced it with a WPT. While I miss LOTR, I find myself playing WPT a lot more often. They are both great games, but the WPT theme resonates way more with me. I swapped out the ugly translite, re-did most of the LEDs, added an LED OCD controller, and I couldn't be happier ...

WPT #1-958.JPGWPT #1-958.JPG
WPT #2-887.JPGWPT #2-887.JPG
WPT #3-173.JPGWPT #3-173.JPG
WPT #4-370.JPGWPT #4-370.JPG
WPT #5-557.JPGWPT #5-557.JPG
WPT #6.JPGWPT #6.JPG
WPT #7.JPGWPT #7.JPG
WPT #8.JPGWPT #8.JPG
WPT #9.JPGWPT #9.JPG

#66 10 years ago
Quoted from BC_Gambit:

My one question is there a sound effect for the skill flip option (e.g. the probably the worst of the three options to pick unless you really need a million or so points ). Mine makes no sound when you make this, but I am not sure if that is just the game trying to tell you this option is junk.

I assume you are referring to when you actually make the shot, not when you select it via the plunge. I'm pretty sure mine is silent as well when you make the shot. I think it's also silent when you hit that same shot to light "Cut the Cards". It was probably just an oversight by Keith, one of the very few I can think of on this game. The software is some of the most polished of any game out there.

#68 10 years ago
Quoted from StevenP:

Embarrassingly silly dots.

No argument there. They didn't even bother to make the lips move when people are talking. STTNG came out 20 years ago, and the DMD animations are far superior.

#71 10 years ago
Quoted from jalpert:

I think the dots are really good when you are "flying" to a new city. I just wish I could skip them with a double flip.

I really like the dots on WPT. It was off topic, but we were referring to how bad the dots are on the new ST pin.

#75 10 years ago

Chris Granner is the man!

3 weeks later
#86 10 years ago
Quoted from Butch2099:

I love that topper, where did you get it?

The topper was made by Laseriffic. According to Joe, It's one of only two in existence.

Quoted from Butch2099:

Do you need to have an OCD controller to put LED's in it?

No. Not at all. The controller just gives you a lot more control over the brightness and fade characteristics of the LEDs.

#101 10 years ago
Quoted from skywalker:

Hey gang, whats a WPT worth less than 300 plays, Mint cond,

That depends. Are you the buyer or the seller?

#104 10 years ago
Quoted from StevenP:

I'd say up to around $3k. The ones that have more plays on them often look really nice and sell for closer to $2k.

I agree. They probably top out around $3K. It's an amazing game, but they simply don't fetch the kind of prices that some other titles do.

#120 10 years ago
Quoted from Kazowi:

Just picked one up a few weeks back, and I'm really enjoying it so far. Has anyone done custom cards for it? Can't seem to find any on the net.

Zach made a bunch of cool ones ...

http://pinballcards.blogspot.com/2013/05/wpt.html

4 months later
#139 9 years ago

It took about six months, but I finally reached the WPT World Championship yesterday. Holy crap is that a lot of ramp shots! I was totally in the zone on ball 2. I ended up beating my previous high by 110 million. Man, I love this game!

#141 9 years ago
Quoted from Atomicboy:

That's only a mini wizard mode though right, the main one is the KI?

As far as I'm concerned, WPT World Championship is the wizard mode, since it is so hard to get to. Technically, KI is the ultimate wizard mode, but virtually nobody will ever see it. I know I won't. I would consider the mini wizard mode to be the multiball after you start all six "Poker Corner" modes. That by itself is difficult for most players to achieve.

#143 9 years ago
Quoted from Atomicboy:

I'm looking forward to it, but to date, all my games seem to tap out around 120-160m for WPT.

You're clearly a better player than me. Prior to this game, my high was only 133M. After reaching the WPT World Championship, my new GC score is 243M. I probably could have had a better game, but at a certain point I started focusing solely on finishing off as many hands as possible. A lot of my multiballs were absolute duds.

#153 9 years ago
Quoted from StevenP:

Maybe a topic on this would be interesting. I'm curious what others may think is a good pin for improving overall pinball skills is, and why.

I've always considered AFM to be a good game for improving your flipper skills for many of the same reasons you just listed for WPT. It's a two flipper game with a wide open playfield, fast orbits, and long shots.

#160 9 years ago
Quoted from Atomicboy:

Hmmm. Again, I have only had this for 6 weeks, and don't want to ruin it by learning all the rules in a rulesheet yet, but I had been playing AITH immediately, locking one back in there, then playing on.

I think you will find if you wait to stack AitH multiball with other multiballs and modes that it will open up a whole new world of scoring to you. I never purposely start AitH multiball by itself. It's just not that lucrative unless it is stacked with something.

#162 9 years ago
Quoted from StevenP:

I wish someone could explain the Chip Tricks in detail. Seems like there's a multiplier for them that cn build after certain shots are made; Keefer commented on this at one point. But I still don't really understand exactly how the tricks work, to maximize points there...

That's one of the few aspects of the game that I don't fully understand either. Here's Keefer's post from a year ago ...

Quoted from pinball_keefer:

The benefit to removing the gate (other than the added flow) is that your chip trick multipliers will rise (assuming you make the full orbit) and making a full orbit will (re)light the right-side chip tricks. Also, full orbits count as "previous shots" so the chip trick value on your next shot goes up double (as opposed to going up single values when lit from only an inlane).

This might actually be kind of confusing so let me explain it better: Each chip trick adds a certain amount to the trick value (25-50K depending on shot difficulty... I think left orbit is probably easiest so it adds 25K to chip trick value, and the hardest is considered the bumper popper which adds 50K). If the ball is bouncing around and goes down an inlane, then any lit chip trick will increase the value by this single amount. If you made a shot first that results in lighting chip tricks (regardless of whether the shot made scored a chip trick or not), then any made chip trick will add 2x the amount to the value (so right orbit->bumper popper cause the popper to add 100K to the value). Consecutive chip tricks increase the multiplier. Draining from the upper playfield does count as a "previous shot" in terms of the next shot adding 2x. Also, if you make the right ramp chip trick and then let the ball drain immediately instead of using the upper flippers, then your current trick multiplier will stay intact. It's probably pretty rare you would want to do this, but it is possible for the chip trick value to get quite high, so it could be to your advantage at some point.

1 week later
#188 9 years ago
Quoted from boagman:

Now, ON TO THE SCOLDING! Do you honestly mean to tell me that you took off the *entire upper playfield* and didn't bother to change the bumper area rubber from black to white? Do you *hate* your machine or something? It's made all the more blatantly obvious and offensive by the fact that you've changed the other observable rubber from black to white, especially on the upper playfield itself.

Why, why, *WHY* would you not change the entire playfield rubber to white?

Mine is white, but suppose I can understand the logic behind keeping the rubber below the mini playfield black. It's not like it really has any effect on gameplay, and it won't show the dirt like the white rubber does.

#193 9 years ago
Quoted from boagman:

In short, black rubber is awful, and shouldn't be used, basically ever. I'm sure there's an exception here or there, but I honestly can't think of any at this particular point in time.

For the most part, I agree with you. One of the first things I do when I get a new game is change all the black rubber to white rubber. There are a few games, however, that I have left the black rubber on. AC/DC is one of them. For some reason, I just feel the game plays best this way.

#196 9 years ago
Quoted from Atomicboy:

It's better for routing, as it shows less dirt. It is also better for routing, and possibly some games with very crappy areas to get to, as white rubber today is complete garbage, and breaks much sooner than black. That is why, in case anyone is wondering, you will never see machines released with white these days. Steve Ritchie has addressed this before.

It's interesting that you mention Steve Ritchie, as I tend to keep black rubbers on his games. I think more than any other designer, Ritchie designs his games and shots specifically with black rubber in mind. Who am I to mess with the king of flow's master plan?

Quoted from Atomicboy:

I do like the look of white better though on most games. LOTR is one I have left black though, white just seems out of place on that machine.

I agree. When I had a LOTR, I kept it black as well.

5 months later
#314 9 years ago
Quoted from SteveO:

I prefer the original hostess, Shana Hiatt ...

I don't follow the WPT at all. Do any of the people that do the callouts on the pin still work for the TV show?

#316 9 years ago
Quoted from Astropin:

The main announcers - Mike Sexton and Vince Van Patten have been there since day one.

I just looked both guys up, and was surprised to read that Vince Van Patten is Dick Van Patten's son. You learn something new every day.

4 weeks later
#328 9 years ago
Quoted from Tuna_Delight:

Now that I've played a good number of games on my WPT, I've noticed that the best Texas Hold 'Em hand I've gotten is a full house and these seem to be pretty rare.
Is there a setting that I may have missed that controls the frequency of higher value hands?

I've always wondered if it's completely random, and if the odds are true to what you would be dealt in a game of five card stud. If this is the case, anything greater than a full house would be extremely rare. The chances of being dealt a full house are 693. The odds of being dealt four of a kind are 4,164.

http://en.wikipedia.org/wiki/Poker_probability

#333 9 years ago
Quoted from metallik:

WPT's main hand is 7 card stud, not 5 card. Odds of a FH in this case are only 1:37.5

LOL! Of course it's 7 card stud. I gotta lay off the drugs ...

1 year later
#551 7 years ago
Quoted from Pinstein:

I really liked the layout that "Williams" posted so I emmulated it and made a couple of more options.

Nice job! I particularly like the second one.

6 months later
#583 6 years ago
Quoted from lyonsden:

I worked with pinsider HankScorpio to create this interactive GI lighting for WPT:

Looks nice, but you should seriously consider an LED OCD board for this game.

#585 6 years ago
Quoted from lyonsden:

Addressable LEDs used in the GI are completely independent of the GI normally used in the game. Of course, the LED OCD for controlled lights is phenomenal.

Yeah, I'm talking about for the inserts. In the video they look very blinky and stroby. The OCD board will help smooth this out.

4 months later
#658 6 years ago
Quoted from Tuna_Delight:

Nice WPT. Your second guessing your yellow rubbers choice is understandable though. I'd definitely change those again.

+1

Definitely not feeling the yellow rubbers.

3 months later
#686 6 years ago
Quoted from rcbrown316:

I just can't tolerate all the stop and go.

Did you remove the orbit gate and disable the up-post? This make the game flow so much better.

3 months later
#739 5 years ago
Quoted from misterschu:

Anyone else find the left ramp hard to hit from the right flipper? This might only be since changing to Titan bands. I'm wondering if maybe there's just too much taken out when the ball even just grazes the post to the right because of how grippy the Titans are. (Otherwise the translucent Titans look great. Would look even better with some added GI).

You definitely should be able to make that ramp no problem from the left flipper. If you can't, then it's probably not the fault of the Titans. That being said, I like the Titan rubbers on some games, but other games I prefer to leave regular rubber on because the Titans just feel too dead. As far as the "grippiness" of the Titans, that should tone down once they get a little dirtier.

5 months later
#809 5 years ago
Quoted from chubtoad13:

I have a bunch of $1 casino chips from different casinos that I’m using instead of instruction cards.

That's super cool, and they fit perfectly! Did you collect these yourself from the actual casinos, or buy them online?

7 months later
#889 4 years ago
Quoted from d0n:

My WPT has an issue all of a sudden. The 2 "fangs" don't drop down and trap the ball on the upper PF "ace in the hole" anymore. They always did drop but recently they stay stuck in the up position. I can hear and feel the coil clicking to drop the metal rods but they don't drop reliably. The opto works fine. Any ideas? thanks!

If the optos are working properly, then you probably need to swap out the coil that lowers the bars. Early games came with a coil that was too weak. Stern changed it to a stronger coil which is much more reliable at some point during the run ...

http://www.pinwiki.com/wiki/index.php?title=World_Poker_Tour#Ace_in_the_Hole_coil_change

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