Is anyone bothered by the stop and go game play? The commentary and DMD animations are somewhat long. I love playing a mode in multiball, and bringing in other multiballs. It's all pinball at that point. But it takes a bunch of talkie-talk before I even get to start a mode.
Upper playfield ace-in-the-hole (stop) yields talk while I launch a new ball. That's cool, because I'm not held up, except to wait for the correct skill shot to give me another card. Launch (ball stops), a card is dealt. Shoot either ramp (ball stops), a card is dealt. Then, animation plays celebrating my win, the jet flies off to Vegas, Mike tells me what I am dealt (pretty long series of animations). THEN, I hit the mode start (ball stops), I am told about the mode I am starting.
As long as I'm in a mode, or a multiball, most of these animations don't play. But if I drain before the flop, I have to suffer through all of those animations before I can start another mode.
Most games have a stop at mode start. But WPT 3 stops (for cards dealt), and THEN the stop at mode start.