Quoted from UltraPeepi:
Is anyone bothered by the stop and go game play? The commentary and DMD animations are somewhat long. I love playing a mode in multiball, and bringing in other multiballs. It's all pinball at that point. But it takes a bunch of talkie-talk before I even get to start a mode.
Upper playfield ace-in-the-hole (stop) yields talk while I launch a new ball. That's cool, because I'm not held up, except to wait for the correct skill shot to give me another card. Launch (ball stops), a card is dealt. Shoot either ramp (ball stops), a card is dealt. Then, animation plays celebrating my win, the jet flies off to Vegas, Mike tells me what I am dealt (pretty long series of animations). THEN, I hit the mode start (ball stops), I am told about the mode I am starting.
As long as I'm in a mode, or a multiball, most of these animations don't play. But if I drain before the flop, I have to suffer through all of those animations before I can start another mode.
Most games have a stop at mode start. But WPT 3 stops (for cards dealt), and THEN the stop at mode start.
If it bothers you or you feel the gameplay is too slow, you can disable the stop posts in the feature adjustments menu.