Quoted from provato:Fun fact about the game’s rules I discovered by accident today:
After completing the 5-light ball in the middle and then shoot for the lock in either ramp, if somehow the ball escapes the lock magnet (by passing by it too fast or too early), then all three lights (2 “lock” and the “final draw”) start blinking.
When I hit the “final draw” lock in this situation, a two-ball multiball game started instead of a 3-ball multiball!!!
Which means that the game is aware that it failed to lock the first ball, and tries to make amends by enabling you to start multiball with one less ball! That is amazing programming!
Has anyone shot for the “lock” light (at the ramps) instead of the “final draw” in this situation?
I really want to know if it also starts a 2-ball multiball in this case, because it is very hard to reproduce the incidence of the ball not pulled by the lock magnet…
Yep. I've done that.
I noticed someone else has answered, but yeah, it locks the ball if you hit the Lock shot again or starts a 2 ball multiball if you hit Final Draw.