What says you? Should I fire up the hair drier or dust off the pipettes?
I have had alot of success over the years with the hair dryer method.
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What says you? Should I fire up the hair drier or dust off the pipettes?
I have had alot of success over the years with the hair dryer method.
Having trouble getting my Skill Pool up and running, hoping somebody more experienced can point me in the right direction. The game get's stuck in the startup sequence when the coil on the 10,000 stepper locks on. If I advance the 100,000 stepper once, the game completes the sequence and plays. During gameplay as the 100,000 stepper advances it caused the 10,000 coil to lock on every other step. Any help would be appreciated. Thank you.
Quoted from hawkeye11:Having trouble getting my Skill Pool up and running, hoping somebody more experienced can point me in the right direction. The game get's stuck in the startup sequence when the coil on the 10,000 stepper locks on. If I advance the 100,000 stepper once, the game completes the sequence and plays. During gameplay as the 100,000 stepper advances it caused the 10,000 coil to lock on every other step. Any help would be appreciated. Thank you.
With the help of another colllector I was able to solve this issue. The pins on the 100,000 point stepper were wired wrong. Not sure how somebody managed that one and who knows how long ago they did it. lol Machine is back in working operation. Now just need to finish shopping it out.
Having a startup issue on Sluggin' Champ. Points and 100,000 stepper are resetting to the -1 position, bank is reset, ball drop into the trough and score motor is running. The 10,000 Stepper is not advancing or finding zero. I operate is manually and it appears it can't find the zero. Any ideas are appreciated. Thank you.
Quoted from tfduda:I may have spoke too soon, on the Hawaiian Beauty (1954) schematic, the circuit to the 100k step up coil is completed (when the 10k stepper steps from 90k to 00k) through MOTOR 1A switch, a NO ON BALL RELEASE switch, and a -1 switch on the points stepper. And so perhaps your problem is with the MOTOR 1A switch.
If you have images of your schematic (for circuits associated with the ADD 10k coil and the M-relay), this could help narrow the issue down too.
Thank you for the help. I rechecked and cleaned the -1 switches on the points unit and it is now resetting. I had assumed these switches were good since the balls were dropping into the trough. Whoops.
On to the next issue. The rollovers are tripping the relays, corresponding lights going out on the playfield and on in the backbox. But they are not scoring 500,000 points like they are supposed to. Any thoughts on that issue?
Quoted from tfduda:I don't know Sluggin' Champ, but it sounds like there are individual relays for rollovers associated with some feature. Is there also a 500k relay? Presumably the individual relays or rollovers would complete a circuit to engage the 500k relay and then a couple of NO switches on the 500k relay would close: one completing a circuit to the motor and then another that completes a circuit to the (M) 100k relay (through a MOTOR 1A switch that should pulse five times). If there is a 500k relay, is it engaging when a rollover is hit? If so, does the motor engage when the 500k relay engages?
Good luck!
There is a 500K relay. It is on the bottom board. One switch was out of adjustment, got that straightened out and game is playing great again. Thanks for the help!
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