Hi bullsbay22
thanks for the picture of the Player-Unit cams. Looking at these and looking at my snippet of schematics (post-18) I can say "Switches P3E and P4E" may have some influence when it comes to the end of a game. I counted the teeth on the steel ratched in Your picture - 30 teeth. I counted the teeth in the JPG in post-11 (Far Out) - 30 teeth. My "working hypotheses" therefore still is "In a ONE-Player-Game there will be FOUR steps done to step to the next ball.
See the JPG (here) - I mirrowed Your picture - I added "red lines" to show a single step. By now I struggle with understanding "snippet of schematics, post-18". Please show from Your schematics the "Motor Sequence Chart of Out of Sight" - as an example I show it from Far Out.
I do not fully understand the description in Your post-21. I would like to stick to an ONE-Player-Game --- questions: You start a new game and the pin starts-up, resets and kicks out a ball , true ? You have player-1*** lighted in the backglass and ball-1*** lighted - true ? You make some points and You make some bonus and You let drain the ball --- bonus is counted down - true ? and the pin kicks out the new ball-2 and steps some steps - You have Player-1*** lighted and Ball-2*** lightet - true ? You play through all balls and You finally reach "Game Over, visible in the backglass - true ?
On Player-1***, Ball-1***: The black cam-5 lifts its switchstack and the first white cam-1 lifts its switchstack - true ?
On Player-1***, Ball-2***: The black cam-5 has moved and no longer lifts its switchstack - the first white cam-1 lifts its switchstack+++ - true ?
switchstack+++ : On ball-2 another tooth on cam-1 lifts the switchstack - true ?
Greetings Rolf
0Out-Of-Sightpinside-Player-Unit-Work-03 (resized).jpg