Quoted from Deez:The issue with Wonka for me is the game doesn't meet my expectations. Sure it could be a fun playing game which is what you're saying but they didn't capture that world under glass feel. That's the main issue. It's like a general pin with a Wonka skin rather than a pin designed around the Wonka universe.
A great example of nailing this experience for me was Ghostbusters. Even with all the physics issues that game had me hooked from the first plunge. The Ray Parker music jamming and the exto 1 horn sound just pulls you in. You are a Ghostbusters.
Saying you need to play a game 50 times to appreciate it is just a fail. Of course you'll like most games after 50 plays because you'll know the rules better.
Hooking you at the first plunge is what separates the men from the boys.
They didn't capture the world under glass feeling? There's a large spinning gobstopper, rotating in playfield physical ball lock representing the Gobstopper machine, a large 3D molded Wonka vision toy, other 3D molds, multiple magnets, the Wonkavator physical ball lock, extremely vibrant artwork, and the entire 27" inch display and its animations represent a working chocolate factory.
Ghostbusters is a great example of a pin having a true world under glass, probably Stern's best in that regard. I wish Star Wars would have received the same treatment.