So I've gotten past my MPU issues with my two Williams Games, the Lucky Seven and Flash. It's sort of nice to have two games to test these boards against. BOTH of my driver boards are a little messed up with locked on Solenoids. On Lucky seven, switch Q25/Sw6, controls the Ball Release on Lky 7, and the "Flash" lamps on the Flash.
On the Laser Ball board, I replaced Q23/Sw5, and Q25/Sw6 with Tip102s. When that didn't fix the locked on ball eject I also replaced the next transistor above it I believe Q22, but the issues still isn't resolved. For testing purposes I disconnected that outhole release solenoid and touch it when I'm trying to see if it's locked on - it always is. I think the Right Drop Target might have a problem with it so I thought I'd try to at least get the locked on outhole fixed before moving on to the target reset. It SEEMS that the problems must be with that driver board since I moved the driver board to the Flash, and both the Flash Lamp, and Saucer eject - Same Switches - are locked on.
I created a little matrix of both of the driver boards I'm working with, and the two games - the Lky 7 & the Flash. Is there a better way to approach this? I'm determined to make these boards work, and not just wuss out and get a r'dog board - Which probably wouldn't be very cost effective with an older game like this.
Laser Ball Old BK
Q# Sw# Flash Lucky Seven Board Knight
Q15 1 Ball Release Left Reel X
Q17 2 5 Bank 1-3 Center Reel
Q19 3 5 Bank 4-5 Right Reel
Q21 4 3 Bank Left D. Target
Q23 5 Saucer Eject Right D. Target X X
Q25 6 Flash Lamp Ball Release X
Q27 7 -- --
Q29 8 -- --
Q31 9 Sound 10 Point Chime
Q33 10 Sound 100 Point Chime
Q35 11 Sound 1K Point Chime
Q37 12 Sound 10K Point Chime
Q39 13 Sound Noise Drum
Q41 14 knocker Credit Knocker
Q43 15 -- Buzzer
Q45 16 Coin Lock Coin Lockout
Q4 17 Right Jet Left Jet
Q2 18 Left Jet Right Jet
Q6 19 Lower Jet Right Kicker
Q8 20 Right Kicker Left Kicker
Q10 21 Left Kicker --
Q12 22 -- --