(Topic ID: 56049)

Wizard of Oz - Version 1.14 Released

By Pinchroma

10 years ago


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  • 181 posts
  • 61 Pinsiders participating
  • Latest reply 10 years ago by sebseb12
  • Topic is favorited by 3 Pinsiders

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#22 10 years ago

hello,
I am pleased to see the new update.
I can not test the code for a few days.
A person can explain the rules added and bugs fixed.
I'm a little surprised because I thought it 'was a big update but it seems that there is little additional rules.

#36 10 years ago

Munchkinland multiball is programmed?
As in 1.12, it was not.

#45 10 years ago

So apart twister that increases the difficulty modes muchlings there anything n 'more rules?
No new modes?
I'm disappointed. As it is the rules of the witch, the magician, the * 2, the forest,,,,, displayed on a topic of pinside rules?
I thought that after a month we have really advanced in the code (where it is far and not advance)

#46 10 years ago
Quoted from TheDude75:

There's only 1 Munchkin Multiball. The other 3 Munchkin Modes are single ball mode, unless you stack with another MB.

ok but what multiball is programmed?

#48 10 years ago

yes I know and I can not wait.
But I think it's long.
There was talk of a big update so I thought there would be more rules.
It will be wise and wait

#62 10 years ago

Hello, so how is this update?
Apart twister, are there other things?
Small bugs are resolved it?
Is this a good update?
light?

#68 10 years ago
Quoted from PanzerFreak:

Based on the video there's a good amount of content in this update. The game looks to be coming together nicely. There's so much more to come based on the rules screenshot below.
http://forum-img.pinside.com/pinball/forum/?bb_attachments=782325&bbat=89056&inline&fullsize

the problem is that we are still far from this code.

#78 10 years ago
Quoted from pinball_keefer:

Well, we can continue to work towards cool, fun rules, or we can work towards shoot a ramp 18 times for a 2-ball multiball and be done by like tomorrow.

Do not get me wrong. When I say that the code is still far away, it's because I'm in a hurry to play the finished code. I believe in this game and that's exactly why I want to see it finished.
I'm not criticizing, I'm just pressed.
I love this game

#84 10 years ago
Quoted from pinball_keefer:

Well, we can continue to work towards cool, fun rules, or we can work towards shoot a ramp 18 times for a 2-ball multiball and be done by like tomorrow.

Of course, like everyone else, I hope that the rules are cool, fun, deep and complex.
And I know pinball and rules will be perfect.
I prefer that you take your time for the rules to be great.
Good luck.

#100 10 years ago

Hello I just installed the 1.14 code, it's not bad.
It seems that the bugs (castle and ramp door) have been resolved.
For cons, I know that the code is not finished yet but it is possible to add sounds on some shots made​​?
Is it also possible to put different values ​​depending on skill and shoot their difficulties? (shooting the witch is easier than the original super skill shot for example)

#102 10 years ago

I'm sure.
It's just proposals.

#107 10 years ago
Quoted from pinstyle:

Alex, can you answer this question? just wondering because it sucks when a machine goes into a full ball search, when you have balls locked you end up getting a false multiball.

Same for me.
I thought this bug was resolved but not (it's pretty annoying)
I also have another bug: the ball is launched herself from time to time (when part number)
Finally, I hope that the rules of the forest and the rules of the witch will change because they are not very fun.
For cons, the new rules of the twister, it's great.

#109 10 years ago
Quoted from pinstyle:

Alex, can you answer this question? just wondering because it sucks when a machine goes into a full ball search, when you have balls locked you end up getting a false multiball.

Sorry, this is not the same bug.
I have the ramp that relaxes the balls captured the passage of another

#115 10 years ago
Quoted from Pinchroma:

I'm not sure I understand. What exactly is happening so I can log it.

These are the two bugs:
- In multiplayer games, from time to time, the ball starts alone
- The ramp hard balls then that it should not

thank you alex

I really hope that in the next version of the code, there will be missions (instead of the rules of the forest, for example) (timming mission, a mission as LORD),,,).
I find the game already very deep but I think it really should missions

#117 10 years ago

Yes I've seen the future rules.
It's just proposals

#119 10 years ago

when I say "proposals", I mean my previous message (with the missions)
thank you alex
I know that the rules will be huge but I love pinball with missions

#125 10 years ago
Quoted from PinCrush:

Agree 100%. Hoping we see more along these lines. I much prefer a mode with a specific goal to accomplish and a limited amount of time to do so (see LOTR and TSPP modes). Conversely, I find that the "hit all these switches for 30 seconds" modes don't bring me back to the table.
EC multiball is great as you have goals to accomplish to beat it. Furthermore, I absolutely love TOTO and TNPLH as they are both mission modes with the ultimate penalty (or withheld reward) for failure.
The goals necessary to qualify Rescue are awesome, but the mode itself has no real goal other than the jackpot loop (that I've been able to determine). I'm hoping that changes. I'd love to see goals for the CB modes. The Munchkin Modes look like they'll be hit the switches/holes/targets/etc. I guess the biggie thats yet to be revealed are the single ball play mission modes...
I have total faith that Keith, Ted and team will ultimately deliver a code package with features we all love.

100 % ok

#126 10 years ago
Quoted from Pinchroma:

Keith reads these threads too.

very good

#162 10 years ago

To return to woz, alex and keith can you tell us if there will be missions with a ball, time, and objectives? (like TNPLH)
thank you
seb

#164 10 years ago

Here in this video you can see the bug in the ramp (2.08 min).
But it is not the 1.14 code because the Extraballe is programmed?
Another proposal (in addition to those missions and different input values ​​to different skill shoot):
-passing the ball must through the house and lock the magnet (in toto and the last shot TNPH) to see the scene on the screen.
Can someone explain the rules of the wand?

#167 10 years ago
Quoted from Pinchroma:

That is 1.14 Seb. Notice the in-lane hurry ups. That was released in 1.14

? how to have extraball?

#172 10 years ago

someone to explain:
- Extraballe
-the rules of the wand

Alex can you tell us if there will missions to objectives?

#177 10 years ago

impossible to Extraballe, so it may be a video with a newer code (it may be keith (lol))

#181 10 years ago
Quoted from Pinchroma:

It's not impossible to get an extra ball at all. It also depends on the game settings.

Alex you are right, it's just the setting (Extraballe instead of freeplay)

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