All,
Version 1.12 is now live.
Below is a page containing the Change Log, Download Links for both "Full" and "Delta" updates.
http://support.jerseyjackpinball.com/downloads/woz/
Please review the 2 FAQ's associated with updating.
FAQ For Full Updates:
http://support.jerseyjackpinball.com:8081/helpdesk/WebObjects/Helpdesk.woa/wa/FaqActions/view?faqId=9
FAQ For Delta Updates:
http://support.jerseyjackpinball.com:8081/helpdesk/WebObjects/Helpdesk.woa/wa/FaqActions/view?faqId=13
The Latest available manual can be downloaded from the Link Below:
Here is a snapshot of the changes from 1.08 to 1.11.
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== Legend ==
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+ Addition * Change/bugfix - Note
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== Version 1.12 ==
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=== Core Code
* Fixed a bug that would cause certain adjusments to crash.
* Fixed lights going away when entering diags.
=== OS
+ Changes to disable APM for monitor sleep.
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== Version 1.11 ==
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=== Core Code
* Fixed a bug that would cause factory reset to crash.
=== OS
+ File permission checks added to updater.
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== Version 1.10 - UNRELEASED ==
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=== Game Code
+ HOADC display effect.
* Winkie drop target now counts as a "Winkie lane shot".
* Balloon bumper now restores properly after a Toto round.
* No more contention between Toto and TNPLH. You will only get the mode of
the side you drained on.
+ Score will flash indicating ball in shooter lane.
+ Credits now listed on info panel.
+ Pressing Start button now bypasses Match Sequence or "GAME OVER" screen.
=== Core Code
* Trough jam switch will not try to clear balls when the coin door is open.
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== Version 1.09 - UNRELEASED ==
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=== Game Code
+ Horse of a Different Color.
* Drop target "device-ified." Now it should properly ball search as well.
* Certain switches ignored at ball serve now that were causing the ball to
be autolaunched.
* Player score now flashes before ball launch.
* Start button now restarts during match and game over.
* Toto Escapes rule choreography and staging improved.
* Fixed flippers not restoring if Toto was won during grace period.
* Default difficulty for Toto is now HARD.
+ Added "Max Toto Saves" adjustment (default 2).
* Right skill lamp now blinks along with the left one.
* Default Drop Target Reset coil strength is now 14.
* "Poppers" in coil settings now called "Vertical Up-Kickers".
=== Core Code
* Fixed some possible confusion when a lost ball returned to a lockup when
more than one had been lost previously.
* Custom message improvements (now with numbers).
+ Added Ordered and Grouped lamp tests. Ordered is like the old test, and
grouped is in a more operator-friendly order.
* Start button sets clock now in clock utility.
* RGB sliders removed from LED test.
=== OS
* Modified ACPI settings to remove harddrive and monitor sleeps.
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-Alex